








Mlada wrote:I'm not too familiar with the Iris games, but I loved Annie even if it's a little more simplistic than Rorona and the rest of the newer ones. The characters were unique and loveable (or at least to me they were) and to me it wasn't very complex since that was technically my first Atelier game (I own Iris 1 and the Mana Khemia games at the time and still, but actually didn't get around to playing them before Annie, so I was a newbie to the genre). It wasn't too simplistic, but at the same time, wasn't too stressful like Rorona was (in just the item making deal...you have plenty of time to make all the items available in Annie, whereas in Rorona, I've played like three times and still didn't get around to a few items due to how late in the game you got the recipe or had to do some extensive searching and item hunting).
Plus, there's a NG+ option, and unlike Rorona, actually carries over not just money (personal money), but also most items made that weren't major story related items. Getting the multiple endings (although not anywhere near as many as Rorona) is pretty simple thanks to this.
It's not my favorite of the Atelier series, but it's on up there for the cuteness and entertaining factors...I know I'm more of a simplistic gamer here lately though, so if you're more for epic games, this might not be that great, but if you liked Rorona, well, it's on the same level as far as the epicness goes. That, and if you ask me, I found the boss fights (non or barely any are really required to fight) more challenging in Annie than Rorona. It's also easier to level up your characters if you decide later in the game you want to do more fighting (not to mention the best way to raise friendship with others is through fighting with them and raising their levels as well as doing a few requests). The only thing that might suck in comparison with Rorona, is that while they it's nowhere near as much quests needed for each character, they will come to you for the request and if you turn it down or not finish it in time, you may have lost your chance at the true ending (which, I could be wrong with that...it's been a while). Then again, those items if I recall weren't that hard to make. Another thing is that there aren't character specific endings, which was a bit of a let down, but then again, I didn't mind that the endings focused on all rather than one given that I didn't really hate any specific character...
Also, in some ways, this might be a bit more complicated than Rorona, as while Rorona just had her own shop to worry about, in Annie, the point is to balance many stores/places at once and doing what you can to improve them and make a better profit by raising interest with the island. It sounds overwhelming at first, but it's really not that bad, given that if I can get the true ending on the second try (I would have gotten it by the first playthrough had it not been for one stinkin item I didn't make soon enough at the end), then it can't be that bad...And I'm not a golden example of someone who can work time management that well in my day-to-day life, so that must say something about the difficulty levels...
Sorry for the TL;DR post...LOL


Mlada wrote:I'm not too familiar with the Iris games, but I loved Annie even if it's a little more simplistic than Rorona and the rest of the newer ones. The characters were unique and loveable (or at least to me they were) and to me it wasn't very complex since that was technically my first Atelier game (I own Iris 1 and the Mana Khemia games at the time and still, but actually didn't get around to playing them before Annie, so I was a newbie to the genre). It wasn't too simplistic, but at the same time, wasn't too stressful like Rorona was (in just the item making deal...you have plenty of time to make all the items available in Annie, whereas in Rorona, I've played like three times and still didn't get around to a few items due to how late in the game you got the recipe or had to do some extensive searching and item hunting).
Plus, there's a NG+ option, and unlike Rorona, actually carries over not just money (personal money), but also most items made that weren't major story related items. Getting the multiple endings (although not anywhere near as many as Rorona) is pretty simple thanks to this.
It's not my favorite of the Atelier series, but it's on up there for the cuteness and entertaining factors...I know I'm more of a simplistic gamer here lately though, so if you're more for epic games, this might not be that great, but if you liked Rorona, well, it's on the same level as far as the epicness goes. That, and if you ask me, I found the boss fights (non or barely any are really required to fight) more challenging in Annie than Rorona. It's also easier to level up your characters if you decide later in the game you want to do more fighting (not to mention the best way to raise friendship with others is through fighting with them and raising their levels as well as doing a few requests). The only thing that might suck in comparison with Rorona, is that while they it's nowhere near as much quests needed for each character, they will come to you for the request and if you turn it down or not finish it in time, you may have lost your chance at the true ending (which, I could be wrong with that...it's been a while). Then again, those items if I recall weren't that hard to make. Another thing is that there aren't character specific endings, which was a bit of a let down, but then again, I didn't mind that the endings focused on all rather than one given that I didn't really hate any specific character...
Also, in some ways, this might be a bit more complicated than Rorona, as while Rorona just had her own shop to worry about, in Annie, the point is to balance many stores/places at once and doing what you can to improve them and make a better profit by raising interest with the island. It sounds overwhelming at first, but it's really not that bad, given that if I can get the true ending on the second try (I would have gotten it by the first playthrough had it not been for one stinkin item I didn't make soon enough at the end), then it can't be that bad...And I'm not a golden example of someone who can work time management that well in my day-to-day life, so that must say something about the difficulty levels...
Sorry for the TL;DR post...LOL







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