A VN that tries to be an action game...but misses the mark
Note: Just some minor tweaks here and there. It's pretty much done. Need to proof-read...
The universe is on the brink of destruction. The Gohma, a monstrous horde of mutated animals is hell-bent on cleansing the world of humans. The humans are powerless against these monsters and desperately cry for help. Their prayers are answered in the way of powerful beings known as Demigods. These Demigods are ruled by a figure know as The Emperor.
Both sides (Gohma and Demigods) fight endlessly for milennia with no clear victor in-site, until the maiden Mithra appears. Mithra, the daughter of the protagonist Asura, uses the power of prayer/faith to empower the Demigods with the power of Mantra, a spiritual life energy, that ultimately turns them into "Super Saiyan-esque" killing machines. For all intents and purposes, Mithra is the Demigods' trumpcard. Certain people realize the power Mithra possesses and subsequently covet that power for themselves. Betrayals and plot twists ensue, ultimately leading to a "God of War-esque" tale of redemption for Asura.
Overall, the story is cliche and generic, but told in a fairly meaningful way. Some of the characters like Wyzen and (especially) Asura possess one-dimensional personalities. Sure, one could argue that they're "shallow" b/c each character represents a single human emotion/characteristic/vice, like Asura = anger/rage, but that doesn't mesh well with a game focused on dialogue, story and character development. An example: what irks me is how
The visuals are good, but nothing amazing. The visuals are split between interactive CG cutscenes and in-game player-controlled battle segments (akin to a Devil May Cry set-up). The CG cutscene sequences are the real bread & butter of this game. They are quite abundant and aesthetically pleasing to watch.
The battle visuals are good, but pale in comparison to the CG visuals. They aren't bad, per se, but they don't standout when compared to other similar action games like God of War III or Bayonetta.
In-game battle sequence
Overall, this game is, at its' core, a VN so high-quality cutscene visuals were to be expected. Most of the game is presented in CG cutscenes, so the decent battle visuals can be forgiven, since they aren't seen as frequently.
Don't be confused into thinking this is an action game, because it is not. It is a VN with lite action game components. Most of the game is built around interactive cutscenes similar to the action time events found in the God of War series. These interactive sequences involve entering various on-screen prompts to visually progress the cutscene. These segments are fine in execution, but they make for a terrible game when they make up the majority (~70%+) of the game. The remaining portion of the gameplay is comprised of lite action sequences similar to the Devil May Cry, God of War and Bayonetta series.
The action sequences boil down to a very simple formula; mash the attack button until the enemy (usually a boss) takes enough damage (via filling an on-screen "burst" gauge) to engage a Burst sequence. The Burst sequence ends the action phase and turns the game back into an interactive cutscene where the MC destroys the enemy in one of many over-the-top ways. The action sequences aren't very interesting b/c they all revolve around reaching a full burst gauge, and subsequently activating it, to win. No strategy involved. No sense of accomplishment, no meaningful appeal. The action sequences ultimately feel shoe-horned into the game.
The VA is pretty good. The English VA's hit their intended marks and nobody genuinely comes off as annoying (except for Asura, but that's b/c he's always yelling/angry).
The music is quite good. It's mostly orchestral with themes of western, classical and rock. The tracks set the various moods quite well, but nothing really stands out.
The sound effects are good and help build the tension during battle and make the impacts seem epic and powerful.
There is little to no replayability here. Aside from re-doing a certain mission again in order to obtain the
Final Score: 6.5/10