Mario Kart 7 (3DS)

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Mario Kart 7 (3DS)

Postby lopez » Sun Feb 12, 2012 9:30 am

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Another new Mario Kart for another new system

Graphics:

The visuals are top-notch. This game is vibrant in color, has a buttery smooth framerate and has crisp texturing. Visually, players could almost confuse this for a Gamecube-era quality game.

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There's not much to say here, the game looks amazing. No visual problems to speak of. I didn't notice any major difference between utilizing the 3D or not.

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Score: 9.5/10

Gameplay:

If you've ever played a Mario Kart game before then you'll know what to expect here.

Mario Kart is a cartoon style racing game where players can utilize various items to disrupt other players while they race around a given map 3+ laps.

There are two new additions to the tired & true racing formula. One is gliders. Gliders are automatically used when the player jumps off a scripted cliff/edge/ramp. The player has moderate control over the kart as it soars toward a landing point. The other addtion is an undersea propeller. This is little more than a moderate physics tweak to a typical race track. Underwater the karts are more sluggish in terms of steering and speed. Overall, the new additions are nothing more than minor distractions.

There are a few new items to use in battle like the Tanooki Leaf and the Fire Flower. The leaf causes the kart to gain a raccoon tail that the player can active (during a brief time limit) to spin around the kart. The leaf is a nice defensive power that helps protect players in leading positions from projectiles and banana peels. The fire flower allows the player to throw a dozen or so fireballs in front or behind them. Think of it as a mini salvo of green shells. Overall, the Tanooki leaf is the only meaningful addition to the items.

There is a new customization option. The player can unlock various kart parts via in-game achievments and y collecting coins in each course. Each part (tires, frame, glider type) all change the performance values (acceleration, speed, handling, etc...) as well as changing the physical appearance of the karts.

All in all, this game plays how you'd expect it to. The controls are tight, the gameplay is fun and multiplayer-centric and the customization adds loads of charm and replayability to the game.

Score: 8/10

Sound:

The music is good. There's plenty of old tracks mixed in with some new tunes. The tracks are the typical upbeat Mario tracks fans typically love. The sound effects are good and the various voice soundbytes are cool.

Personally, I'd like to see Nintendo make a completely original soundtrack instead of constantly recycling tunes with each consecutive Mario title.

Score: 7/10

Replayability:

This game is made for multiplayer. People playing it for single-player only will probably die of boredom after clearing all the tournaments.

The customization is a nice addition, but it really only benefits the multiplayer aspect of the game. Tweaking karts can make the difference in an online race with someone of equal skill.

Overall, if you've got friends who also have Mario Kart 7 and/or have access to internet for online races, then you'll most likely get the most out of this game and genuinely enjoy it. If you don't have either of the above, then rent this game or wait for a sale/price drop first.

Score: 8/10

Final Score: 8/10
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Re: Mario Kart 7 (3DS)

Postby Dark Phoenix » Mon Feb 13, 2012 10:52 pm

Are the Blue Shells of Death back to harass and punish any player who dares to be in first place for too long? Although they were cool in 64, by Mario Kart Wii they were just INSANE...
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Re: Mario Kart 7 (3DS)

Postby lopez » Wed Feb 15, 2012 2:08 am

The blue shells are in this game and they freakin' wreck the lead racer. Strategic use of a blue shell could easily change the current flow of an entire race; yes, it's that broken!!! :o
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Re: Mario Kart 7 (3DS)

Postby Dark Phoenix » Wed Feb 15, 2012 5:30 am

lopez wrote:The blue shells are in this game and they freakin' wreck the lead racer. Strategic use of a blue shell could easily change the current flow of an entire race; yes, it's that broken!!! :o


*facepalms*

You know, at some point Nintendo really needs to fix that... The Blue Shell's been broken for about 5 iterations of Mario Kart...
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Re: Mario Kart 7 (3DS)

Postby lopez » Fri Feb 17, 2012 6:12 am

Well, it's bad enough that the blast radius is huge and the stun time is like 5 hours long, but the real problem is that the last place racer gets to use it like 5-6 times a game...so it's better to stay in 2-4th place until the last lap and especially when you see a blue shell in play :shock:
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Re: Mario Kart 7 (3DS)

Postby Beedlebud » Wed Jun 27, 2012 12:23 pm

Yeah :D

Mario Kart has always been one of my favorites of the Mario franchises, third only to Paper Mario and the 3D ones.
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Re: Mario Kart 7 (3DS)

Postby lopez » Tue Jul 03, 2012 10:42 pm

Beedlebud wrote:Yeah :D

Mario Kart has always been one of my favorites of the Mario franchises, third only to Paper Mario and the 3D ones.


You like Paper Mario?!?! You sir are my hero :D

What'd you think of this new Mario Kart?
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Re: Mario Kart 7 (3DS)

Postby Beedlebud » Wed Jul 04, 2012 12:10 am

Ah, I apparently responded to a bot up there :)

lopez wrote:
Beedlebud wrote:Yeah :D

Mario Kart has always been one of my favorites of the Mario franchises, third only to Paper Mario and the 3D ones.


You like Paper Mario?!?! You sir are my hero :D

What'd you think of this new Mario Kart?


I love Paper Mario.

This one's quite good. It probably has my favorite track-wise, while character-wise it leaves much to be desired. I liked how they kinda changed up the tracks a bit by going by "sections" instead of "laps", which was nice. The customization is pretty awesome as well. So many different combinations~

I did love the little nostalgia nod Ninty gave, pretty much serving up a whole lot of my childhood memories with the N64 tracks (and the remix of the N64 results screen on the MK7 results screen,I nearly screamed "N64!" when I heard that :lol:

They did a pretty good job with the flight and underwater stuff, (some look a little forced in though) too.

I wish the wi-fi was better. There's nothing like finally getting your favorite track chosen after 7 or so races, only to be disconnected mere feet from the last lap :cry:

As I said earlier, the character selection is pretty bad for the unlockables. Rosalina and Shy Guy are cool. But Honey Queen? The hell? They didn't even put Waluigi in this game, which makes me feel sorry for Waluigi fans.

Overall, just as good as Double Dash, which has been my favorite for a long time. I still really enjoy it.
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