Porecomesis wrote:Oh, that's actually really cool to know. Out of curiosity, what tone would you say the game conveys or attempts to convey?
Depends on which version you're playing. The story is the same between both versions and is fairly light-hearted, though it does have some serious moments here and there. Gameplay-wise, the Wii version feels very reminiscent of NiGHTS and has more of a focus on the experience of flying itself. Enemies and boss fights are present, but complicated aerial combat scenarios are not the main focus in the Wii version. I was surprised to discover that Rodea does not have a health bar in the Wii version; if he gets hit once, he dies, but you can collect a power-up in stages that will allow him to absorb a second hit.
Conversely, the 3DS and WiiU versions has a stronger focus on aerial combat. Rodea has a health bar in this version and his abilities can be upgraded to improve their effectiveness. The levels in the WiiU version seem wider and platforms have more nooks and crannies to explore, while in the Wii version the levels seem more streamlined. Both games feature bonus areas within individual levels, but they're arranged differently depending on which version you're playing.
Controlling Rodea feels really smooth across both versions. Both games convey a strong sense of freedom and adventure. There's an old-school sensibility to Rodea game design that I haven't encountered in a modern game for a long time, to the point where playing the game actually made me nostalgic for the games of 15-20 years ago. There really isn't anything like Rodea on the market these days, which is one of the main reasons I'm so excited we're bringing it over.