ZekeFreek wrote:So the voiced dialogue scripts are made and approved before everything else? Interesting.
Generally, yeah. Although with character names/key terms/stuff like that, we'll go through ALL of the game files to make sure we're not gonna run into trouble later on.
I'm wondering how much context and directive the VAs are given. I remember Jason Wishnov saying in a Neogaf thread that he asked way more questions than he probably needed to.
It varies wildly and depends a lot on a) the general complexity of the story, and b) how connected that VA's character is to the story. Sometimes the only direction you have to give is, "Your character is a big clueless oaf, and these battle lines should be loud and angry," and you're good. Other times (like with DR1) you have to take a good amount of time at the start of the session to explain the story setup, the twists, and the final payoff before getting started.
As a sidenote, I can't speak for other editors/script directors but I LOVE it when a VA asks a lot of questions. Some VAs can show up and knock it out of the park without spending too much time getting to know the character/story, but it gives me warm fuzzies whenever a VA shows extra interest in the material.
I suppose all the details ARE there, just not in finalized translation. I have noticed, atleast in social media spheres, that VAs tend to be a bit more knowledgeable and involved than they used to be. Probably because they're getting more recognition by fans now more than ever.
I think it's also the fact that a lot of the younger VAs actually consume the media they're working on - they watch a ton of anime and play a bunch of games, so they're naturally more excited to talk about their involvement. Older VAs came up in a different time and atmosphere, so they're less likely to know or care as much about that stuff.