I've played through the character introductions (the first 5 or so chapters of the game--just completed Gemini's).
Sakura Wars V has been a mixed bag for me. Technically-speaking, it's very impressive--the tweaks they've made to the traditional VN system are nothing less than revolutionary. The unique timed decision-making and dialogue mini-games really add to the experience. Character-wise, the character concepts are fairly interesting, and the character interactions are enjoyable. The battle system is engaging, considering it's not the focus of the game. The weighting of stats based on character relationships is a nice touch.
On the other hand, the plot is terrible. The overarching story is one of the most corny and ridiculous I've ever seen, and I've played a lot of JRPGs. Even Star Ocean 4's plot looks mature and believable by comparison. It's like the battles are thrown in just to force a character crisis and provide a change of scenery. The villains are completely 1-dimensional and uninteresting--basically just throwaway characters to give the heroes something to overcome. The Ar Tonelico games show that a dating sim-style game can have a rich and rewarding storyline that isn't childish or forced, which makes Sakura Wars 5's failing in this area all the more disappointing.










