Questions regarding Flonne

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Jayce
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Questions regarding Flonne

Postby Jayce » Fri Feb 27, 2015 5:18 am

These questions apply not only to Disgaea 1 but to all game series where Flonne is a playable character.

There are 3 popular ways to build Flonne :

a.) As a Staff user. (Either offensive [Fire, Wind, Star etc.] or a support [Heal, Braveheart etc.] or both.)
b.) As either a bow or gun user or others.
c.) Not level up or use her at all.

I'm gonna ask about the mage / Staff user path.

1.) We know that to make her a staff user, we must go through the method of extra gain. But my question is why? Why would we go through the effort of making her pupils just to get these skills? And even level up these pupils (Level 50 for omega heal and level 120 for let's say Tera Star) just to give Flonne high level skills. When we can just create a generic caster for the job (to support or go offensive), or level up other characters such as the main characters, in this case save time from creating a 1 or 2 mages just to give her skills.

Maybe it's one of these reason :
1.) This player is in love with Flonne.
2.) Flonne has a high int aptitude, excellent staff mastery rating (S).
3.) They just want to go with Flonne's original weapon which is staff.
4.) Just for the extra/bonus, so the player will have 2 or more caster in the team. Plus the bonus stats.

I just want to know as I started playing again, and trying to make up my mind which build to go. (I went to making her a bow user a few years ago as i lack knowledge regarding these things before.)

I just wanted to know your answers and/or opinions regarding this matter. Thanks~

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Re: Questions regarding Flonne

Postby Ringwraith » Fri Feb 27, 2015 5:31 am

Flone's magical stats (especially in the first game, where her intelligence is higher as healing spells were based off that) are generally insane, and if you go through the effort of teaching her higher-tier magic, it means you have both the original learner, and Flonne able to dish out damage with them, plus Flonne has her unique skills on top of this.
You often really only need a prism caster to get her a good assortment of skills anyway, with maybe a star one as well.
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Re: Questions regarding Flonne

Postby Jayce » Fri Feb 27, 2015 6:18 am

Hmm.. So it's a mixed answer between Flonne having a good Int stat plus having an additional character for damage and support plus the bonus stats.

But would't the effort go to waste in the very late game (When you started perfecting items, maxing stats and reincarnation) where your main is high leveled with good stats and equipment enough to just go solo? Except of course if you decided to make Flonne your main or 2nd / 3rd very late game character.

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Re: Questions regarding Flonne

Postby Ringwraith » Fri Feb 27, 2015 6:44 am

Although if you're already building a fully-skilled mage, and said mage can easily pass those skills onto Flonne, might as well!
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<SaturnineTenshi> and we can play with solice because he likes it
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<Solice> celtic had a hard time getting his ball out?
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Re: Questions regarding Flonne

Postby The Sneaky Prinny » Fri Feb 27, 2015 4:19 pm

Incoming Wall of informative Text
In the first Disgaea, Flonne's casting ability was almost, sort of pretty close to a Divine Majin. While the Majin was still absolutely, unequivocally better even while wielding a sword/axe/whatever, using Flonne allowed for some team diversity.
Additionally, Flonne is noticeably more durable then the generic mages. Honestly, if geared right, she was almost as tough as a warrior. Getting the benefit of an uber-mage with none of the squishy drawbacks? Sold.

In the first Disgaea, bows kind of sucked. The dual-stat system was poorly handled then, and the skills were annoying to use. If you let Flonne be a dedicated bow user, you just let a good character go to waste. Making her a caster turns Flonne into a one-woman army. Making her an archer turns her into a character that MIGHT be good long enough to be pushed out of the party by the time the Defenders of Earth show up, becoming a type 3. I've never done a gun Flonne, but I'd assume she's at least better than Gun-Thief, Gun-Cleric, and Gun-Martial Artist, since almost anyone in that game is pretty good with guns. Guns are so good naturally in D1, that some people don't even know that Gordon's Attack is his best area. Give that man an axe, people!

Basically, Flonne has all of the right stuff to be an incredible caster. One could argue the work required outweighs the benefits, but think about it. Have Flonne create a couple of level one, good for nothing mages to learn their basic spells, and that'll float you through the entire main game. By the time you need higher level spells, leveling someone to 50, or even 120 is trivial with bonus experience from the item world, or handing them whatever death-stick you've made in the item world and having them go to town on CoO once or twice. Also, you'd need to do this anyways with any other caster. Only the Red/Blue/Green/Star mages/skulls and dedicated healers learn terra spells, everything else stops at omega. These junk mages are also helpful for mass stat-buffing.
Also, she's not great as a throw-monkey, so you may as well actually use her effectively.

Now, after the first two Disgaeas, it simply became an issue of preference. You can make anyone into anything, so it hardly matters anymore. The only unchangeable thing is the Base Evility, which Flonne kind of got shafted on outside of DD2.

Hopefully I have given a few too many words on the subject of why Flonne mechanically makes best use of a mage build in Disgaea 1. It may have been long-winded, but I believe that Flonne would have wanted it that way. (See Disgaea infinite) Also, I am not any kind of an authority on anything whatsoever, so take this with a mote of salt. Also, if you want Flonne the Fist-fighter, or whatever, by all means, do that. Don't powergame yourr way out of enjoyment.

TL, DR: Flonne is an incredible caster, and is way better than generic skulls/mages, but requires a tiny bit of startup attention. In the long run, however, you will end up spending the same amount of time on something far better then a generic mage. Use her that way, unless you don't want to.
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Re: Questions regarding Flonne

Postby Ringwraith » Fri Feb 27, 2015 4:43 pm

Not to mention with the unique skills, you tend to get a rare non-elemental magic attack.
The only thing rarer being a non-elemental magical attack which bases itself off a physical stat.
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<SaturnineTenshi> and we can play with solice because he likes it
<Solice> i hear it's better than playing with myself

<Solice> celtic had a hard time getting his ball out?
<Kana> oh man, you have no idea

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Re: Questions regarding Flonne

Postby Jayce » Fri Feb 27, 2015 5:03 pm

I don't like to give Flonne a gun as you'll be given Gordon later in the game.

The bow sucks in Disgaea 1 due to dual stat system (Atk and Hit), I agree but I think that only applies early in the game especially if you're in the very 1st cycle. But in the post game, where leveling is quite fast and easier plus the high level items and equipment along with the specialists, I think it's not that of a problem anymore.

Truth to be told I'm the kind of Disgaea player who ignores my other characters in the very late game and just use them as a filler (Like for just lifting & throwing, or I just leveled them up to see / unlock all of their skills whether it's a weapon or unique skills.) Also, I have only played the 1st & 2nd Disgaea and in both, I just power-leveled my main (Laharl & Adell) just going for solo and focusing on them, maxing their level, perfecting their stats & equipment and thus resulting to ignoring other characters and beiieve it or not I have finished Disgaea 1 & 2 dark record extra stuff, had gone through countless item world visit but never once I created a generic humanoid or monster. That's the reason why I'm making up my mind whether to create one just for Flonne and another reason why I don't create generics is because you will be given enough unique characters through the story and through the post game bills that creating a generic will just spam your character list.

That above maybe off topic but in the end the moral is just "It's all self preference" though what you said about Flonne "would have wanted it that way" made me realize I should have given her a staff haha. Though if I were to build Flonne, I would focus on Star skills. Making her this exact set of skill : her 3 unique skills, Tera Star, Omega Heal, Brave heart and espoir. That would be enough.

I would like to thank you, for the very informative long post.


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