Improvements For D5

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Re: Improvements For D5

Postby Laharl2nd » Sun May 13, 2012 1:34 pm

i highly doubt they would ever do that.
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Re: Improvements For D5

Postby King_Krichevskoy » Sun May 13, 2012 2:49 pm

I can dream. ahaha
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Re: Improvements For D5

Postby Lord Starfish » Sun May 13, 2012 5:49 pm

Laharl2nd wrote:I could go into the puppy paw stick but really thats a glitch and was probably not intended the way ppl use it.

Maybe not when it was first introduced in Disgaea 3, but NIS has been aware of the PPS duping for ages, and they still left it in (albeit with a much lower success rate) in 4, so yes, I'd say by now it probably is intended to be used specifically for item-duping. Though I wouldn't complain that cloning your perfected equipment is too hard though... I mean, the fact that this is even possible to do at all is already pretty insane.
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Re: Improvements For D5

Postby Laharl2nd » Sun May 13, 2012 6:06 pm

well it is insane and i was just including it because it does have to do with rng im not upset about it. it makes sense honestly. just alot of the other stuff that require rng is annoying.
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Re: Improvements For D5

Postby mario_0345 » Wed May 30, 2012 5:15 am

I couple of improvements I thought of

Forte/Magichange purchasing- Basically instead of just going to class world to purchase skills you just purchase the forte and voila once your character reaches the required level they can simply purchase the skill for the weapon. For example you have a mage and purchase her the Sword Forte, now when she hits the required level she can just go and buy the specials like unique characters did for their specials. For monsters they can purchase new Magichanges like say you want the spear magichange for a prinny go to class world purchase the spear magichange for the prinny and voila you now have a prinny that can change into a spear. It would take some work to make it all go right but it would be interesting.

Facility Leveling- an component that was in Makai Kingdom and Z.H.P, but something that I could see really bloom. Basically lets take the Item world, at level one it only has "Go to the Item World", "Transfer Residents", and "Combine Residents" but as you level it up you gain access to things like "Store Resident", "Special Route", "Resident Boost", and "Duplicate Item" and similar things for when you level up class world.
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Re: Improvements For D5

Postby Pivott » Wed Jul 04, 2012 12:18 pm

mario_0345 wrote:I couple of improvements I thought of

Forte/Magichange purchasing- Basically instead of just going to class world to purchase skills you just purchase the forte and voila once your character reaches the required level they can simply purchase the skill for the weapon. For example you have a mage and purchase her the Sword Forte, now when she hits the required level she can just go and buy the specials like unique characters did for their specials.


This is actually a really neat idea. It's like a subtle revival of the Weapon Mastery System in D1/2.
The only real wish I have for D5 is making Mana less valuable. It's the most commonly used resource and also the hardest to get. I'd have to hold off on certain events solely because I lacked the mana.
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Re: Improvements For D5

Postby ZekeFreek » Wed Jul 04, 2012 12:24 pm

This is actually a really neat idea. It's like a subtle revival of the Weapon Mastery System in D1/2.


Oh PLEASE, do not bring back the Mastery system!

*shivers*

I agree that they need to make mana more commonly available. Or... better idea. Have a pool of mana across all characters, instead of each character having individuals mana levels.
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Re: Improvements For D5

Postby burnfist23 » Wed Jul 04, 2012 4:23 pm

* More weapon types. This is what I've been asking for since Makai Kingdom and as reliable as the six weapon system has been since the first Disgaea, it's time for a little more variety. I liked that Makai Kingdom gave us more variety in weapons (Syringes, books, drills) and weapon types (Swords, lightsabers, katanas) along with a variety of skills, so I'm hoping for Disgaea to someday incorporate that.
* Ability to send DLC characters to Support. I bought all the DLC in both Disgaea 3 and Disgaea 4 and I loved using them but I want the ability to store some of them away. It's nice that you can delete them if they take space, but I want to be able to use them later at the level that I raised them to. I also don't want anymore "gateway characters" for DLC classes. That's one more DLC slot given away to an unnecessary character and one more wasted Homeroom/Cam-Pain HQ space. Along with that...
* Increased Homeroom/Cam-Pain HQ space. Space runs out very quickly, especially if they continue to incorporate the Evil Symbol system.
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Re: Improvements For D5

Postby Laharl » Thu Jul 05, 2012 4:48 am

I have to say I'm a fan of the weapon mastery system.
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Re: Improvements For D5

Postby animeftw999 » Thu Jul 05, 2012 2:38 pm

[url][/url]

revive dead team members IS A MUST!
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Re: Improvements For D5

Postby ZekeFreek » Thu Jul 05, 2012 3:26 pm

animeftw999 wrote:[url][/url]

revive dead team members IS A MUST!


No, and anybody agrees with this guy, you are a fucking baby and need to go play some other game. You probably didn't think it through much, but that would make the game so fucking easy.
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Re: Improvements For D5

Postby Laharl » Fri Jul 06, 2012 5:44 am

ZekeFreek wrote:
animeftw999 wrote:[url][/url]

revive dead team members IS A MUST!


No, and anybody agrees with this guy, you are a fucking baby and need to go play some other game. You probably didn't think it through much, but that would make the game so fucking easy.

How about only healers can revive and can't be passed to any other characters?
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Re: Improvements For D5

Postby ZekeFreek » Fri Jul 06, 2012 10:57 am

How about only healers can revive and can't be passed to any other characters?


I can deal with perhaps a sacrifice ability. Sacrificing a living unit to bring back a dead one.
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Re: Improvements For D5

Postby mario_0345 » Fri Jul 06, 2012 1:16 pm

Wait how would that even make the game easier, besides you already bring back characters using the hospital, that would be no different and besides there are games where you can bring characters back and it is still challenging such as final fantasy tactics, oh and Phantom Brave.
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Re: Improvements For D5

Postby ZekeFreek » Fri Jul 06, 2012 1:43 pm

Wait how would that even make the game easier, besides you already bring back characters using the hospital


Out of battle, yes. But death must remain consistent for the entirety of the stage your on. Part of the strategy of the game is that every unit in important because you've only got 10, and when one dies, it is unavailable until you go back to your base.
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