SakiChan wrote:Tiredman wrote:To be honest, other than story telling, I don't think this series has evolved since Atelier Iris 1. It is still my favorite for gameplay. Two and three dumbed down the alchemy. One of my biggest gripes with rpg's nowadays is that too many companies try to change up a winning formula too much. Tale of games should be plenty proof enough that if you make a single, good gameplay game, it can stand on its own merits, yet everybody changes everything that is fun in most of their games to try new, usually boring or just bad, idea's.
I can agree that this serie's if moving away from me in terms of gameplay, and I am sad about that. I hope Totori minimized the time component, if not do away with it entirely, because I think it will hurt the company more than help them if they stick to that on consoles.
Comparing Rorona/Totori to the Iris + Mana-Khemia 'series' isn't that much of a good 'idea'. Why? 'cause Rorona/Totori go more on the way of the traditional Atelier Series games.(aka. those way before Iris/MK)
Well, Atelier Iris 1 is pretty close to the original Atelier formula. It was mainly because you had a male main, and there was a strongish emphasis on combat that it deviated a bunch. Still, it had a great alchemy system, lots of emphasis on gathering, and dating sim elements, along with involving story with the shopkeepers. But, the main plot was nothing like an Atelier game.
@Tiredman
I hope they keep with the time component, it makes things interesting ~
Also, if they made it so you could keep everything on newgame+ would that make it better for you? I'm not saying any of the Arland series does, but that would certainly make a second playthrough more like what you want. Where time isn't such a constraint, because you already have recipes/ingredients/levels to deal with stuff as you see fit.
I really think Iris and MK, were games they put out to try and grow their fanbase, while slowly getting them more used to the ways of an Atelier game. Like how the third Iris game was also heavily steeped in time management, and both the Mana Khemias also heavily used this concept, along with bringing in the dating sim elements, and a very involved alchemy system.