Kari wrote:I suppose in that case they'd look for other games with the words "Ar tonelico" in the title. III is a direct sequel to I and II, but it's more detached from those than say, how connected I and II are. I think Gust themselves said this as well.
Actually, I disagree. II was much more detached from I. It's true that III can be played standalone since the game has a habit of regurgitating facts about the background of the series, but there are far more references to events and characters from I and II than there were in II from I. (I would go as far as to say that the plot "jumps
from I to II, which then flows
into III".) The recurring characters play a far heavier role in III than in II, as well. The only really arguable 'detachment' was the transition from sprites to 3D models, and the complete remake of the battle system.
Tangent: I also don't think the battle system is anything worth buying the game for, either. It is incredibly dull, repetitive, and clunky, which is next to unforgivable given how refined the action genre has gotten over the years. Purging is gimmicky and gets old fast; a lot of people will probably end up turning the purging movies off after seeing them once or twice because it's too disruptive to the battle flow (which really is just mashing the square button until you can purge! &rinse and repeat until you can a. use a finishing blow, or b. COSMOFLIP!!). A newcomer to the series is likely not to enjoy the battle system, particularly if they have experience with other games with an action-oriented battle system.
As for the title, I think affixing Qoga is a really, really bad idea. The word isn't familiar to most people (including people who are fans of the series already), and it's a really ugly-looking word anyway. The pronunciation is not obvious, which is a huge problem (as Hundred Legs has also mentioned
). Besides how foreign words are poorly received, NISA probably does not have the money to do much marketing beyond mentioning it in its newsletter/twitter and talking about it in interviews, both of which are directed toward people with a vested interest in the games NISA localize anyway. That means they're reliant on word-of-mouth to get people into it, which, well... "You're recommending me a game you don't even know how to pronounce?"
I really don't like the subtitle, either. As someone else mentioned, NISA probably should've stuck with Melody of ______, especially since this new title ruins the continuity. Personally, I think Melody of Ar Ciel or something like that would've been much better, since it's not odd enough to turn a newcomer away, and it would give a tone of finality to anyone familiar with the story/series. Elemia and Metafalica are both central regions to their respective games, but they're still just small places on the surface of Ar Ciel with comparatively small problems when you look at Ar Ciel's SEA OF DEATH. Movement of small -> large indicates an approach to the climax and end of something.