BGM: Real or Retro?

Official ClaDun 1 + 2 board: This is a forum!
User avatar
PhantomOfTheKnight
Netherworld Nobility
Netherworld Nobility
Posts: 455
Joined: Fri Feb 26, 2010 1:42 pm
Location: Irving, TX
Contact:

BGM: Real or Retro?

Postby PhantomOfTheKnight » Sat Jul 17, 2010 9:13 am

...so I was on the official website, and I saw that you could change the BGM to have it either 8-bit Retro or have it played with real instruments. I played both and I can tell you that it is more than just a little difference. ClaDun is an 8-bit game, and the 8-bit music gives off that classic aesthetic, but listening to the theme using real instruments makes it seem like a completely different game.

Which do you like better; Real or Retro?

User avatar
Solice
Netherworld Duke
Netherworld Duke
Posts: 2762
Joined: Tue Dec 15, 2009 5:15 am
Location: http://nyan.cat

Re: BGM: Real or Retro?

Postby Solice » Sat Jul 17, 2010 12:46 pm

I'm very much fond of the era where the games used FM synthesizers to play BGM and remix CDs were sold afterward. A great example of relatively recent memory were the first two Atelier Iris games. The tracks in game were solid and warranted buying the OST. Then they released an arrange album for each game, Deceitful Wings and Red Lucifer Rising, and those were simply amazing. Hearing those tracks in hard rock remixes (even the tracks that were already hard hitting).

...then of course there are the old, old classics... like Castlevania, which has a score of good sounding beeps and clicks, and arrange albums that are LOLZOMGWTFBBQ. The albums Dracula Battle Perfect Selection I and II and Lament of Innocence immediately come to mind.

These days, we (usually) only get one rendition of any given track in a game, since its always produced "as it should be." While this might increase the general quality of the music that eventually makes it into a game (seriously, 8-bit tracker masters are engineers of sorts in addition to be artists), I somewhat miss those days of arrange albums.
Image

[Stream (Offline):] [Youtube]
Join the Unofficial NISA Chat! [IRC | Teamspeak]

User avatar
SjSharks182
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 5151
Joined: Tue Jun 15, 2010 11:03 am
Location: Your heart ;)
Contact:

Re: BGM: Real or Retro?

Postby SjSharks182 » Sun Jul 18, 2010 12:32 am

I'll prolly use both, depending on my mood :D
"Can I pay my rent in fun?"
Image

User avatar
spoonthehune
Netherworld Baron
Netherworld Baron
Posts: 860
Joined: Wed Feb 10, 2010 5:14 pm
Location: The Hyperion
Contact:

Re: BGM: Real or Retro?

Postby spoonthehune » Sun Jul 18, 2010 7:36 am

The retro would definitely give me that nostalgic feel. I couldn't imagine playing an 8-bit looking game with orchestral music.

User avatar
DisgaeaBlitz
Majin
Majin
Posts: 256
Joined: Fri Jan 08, 2010 11:38 am
Location: Formerly Kcorarednu
Contact:

Re: BGM: Real or Retro?

Postby DisgaeaBlitz » Sun Jul 18, 2010 11:03 am

I love the retro one, and plus... it's drilled into my brain! There is no escape! :lol:
Image
7a1d25

User avatar
yuki-chan
Majin
Majin
Posts: 219
Joined: Thu Dec 24, 2009 1:22 am
Location: Spain

Re: BGM: Real or Retro?

Postby yuki-chan » Sun Jul 18, 2010 3:12 pm

I love the retro music, they do me to remember when I played my Sister's NES

User avatar
lopez
Mid-Boss
Mid-Boss
Posts: 17771
Joined: Mon Dec 14, 2009 6:09 pm
Location: at school silly :p
Contact:

Re: BGM: Real or Retro?

Postby lopez » Sun Jul 18, 2010 4:40 pm

The "Real" music is way better :D

Half Minute Hero (PSP) had the 8-bit visuals, but the "real" heavy metal sound made the game amazing. I probably wouldn't have enjoyed the game as much if it the music was "retro".... :?
Image

User avatar
Taiga
Netherworld Baron
Netherworld Baron
Posts: 635
Joined: Mon Dec 14, 2009 3:04 pm
Location: Paprica underworld

Re: BGM: Real or Retro?

Postby Taiga » Sun Jul 18, 2010 7:48 pm

I'll probably go retro, but that won't stop me from switching between the two for every track. If I find a track that's really epic with the real music, then I'll switch, but otherwise, retro.

8 bit music is underrated~
Image

User avatar
Kromat
Vassal
Vassal
Posts: 19
Joined: Tue Jul 13, 2010 11:49 pm

Re: BGM: Real or Retro?

Postby Kromat » Sun Jul 18, 2010 7:58 pm

If the 8-bit sound works with the game, I am all for it.

It all depends what type of music makes you feel the mood, but from
what I am seeing, it is leading to buy to play for countless hours.

P.S. There's also Absolute Hero Modding Project, called ZHP: Unlosing Ranger,
which is also looking like another contender title to get in the future.

User avatar
Aryoch
Netherworld Duke
Netherworld Duke
Posts: 2701
Joined: Wed Jul 21, 2010 6:03 pm
Location: Brazil

Re: BGM: Real or Retro?

Postby Aryoch » Wed Jul 21, 2010 6:45 pm

I'll pobably use the Real BGM. That 8-bit music annoys me a little, haha =P
Image

User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 42005
Joined: Thu Jul 08, 2010 11:31 am
Location: 暮し幸せ

Re: BGM: Real or Retro?

Postby vampko » Thu Jul 22, 2010 3:16 pm

I'll try them both out, but I know I'll go with 'real', I'm not one to live in the past much.
あの巨人シノはあんたたちの金髪少女の髪を食べたいな顔をしてるよ
Image
AniList (no need to reg to view)
[06:46:27] <Solice> you're like dealing with a bag of rabid cats
Zdood: You are who you are. And you are a captain at the wheel of an easily-sinkable fleet of ships made of duct tape.
Spoiler:
Image

User avatar
PhantomOfTheKnight
Netherworld Nobility
Netherworld Nobility
Posts: 455
Joined: Fri Feb 26, 2010 1:42 pm
Location: Irving, TX
Contact:

Re: BGM: Real or Retro?

Postby PhantomOfTheKnight » Sun Jul 25, 2010 12:00 pm

Here's another example: The Wind


The video has both the 8-bit and Real versions in it.

...personally, I'm going all Real with this one.

User avatar
Kipdog
Netherworld Duke
Netherworld Duke
Posts: 2579
Joined: Mon Dec 14, 2009 12:38 pm
Location: MI
Contact:

Re: BGM: Real or Retro?

Postby Kipdog » Sun Jul 25, 2010 1:23 pm

I enjoyed listening to both the versions of the song. I'm guessing I will switch between the two, with using the real versions a bit more often. I cant really say until I get the game though.
Image Image Image

User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 42005
Joined: Thu Jul 08, 2010 11:31 am
Location: 暮し幸せ

Re: BGM: Real or Retro?

Postby vampko » Wed Jul 28, 2010 12:01 pm

PhantomOfTheKnight wrote:Here's another example: The Wind


The video has both the 8-bit and Real versions in it.

...personally, I'm going all Real with this one.

oh wow, the real sounds AMAZING :D
あの巨人シノはあんたたちの金髪少女の髪を食べたいな顔をしてるよ
Image
AniList (no need to reg to view)
[06:46:27] <Solice> you're like dealing with a bag of rabid cats
Zdood: You are who you are. And you are a captain at the wheel of an easily-sinkable fleet of ships made of duct tape.
Spoiler:
Image

User avatar
lopez
Mid-Boss
Mid-Boss
Posts: 17771
Joined: Mon Dec 14, 2009 6:09 pm
Location: at school silly :p
Contact:

Re: BGM: Real or Retro?

Postby lopez » Mon Aug 16, 2010 8:28 pm

Some of the "real" music I've heard from the OST is great :D

I "wish" NISA could sell a OST on their NISA Store :D
vv
Cladun: Original Soundtrack CD on Pram's Wishlist :D
http://nisamerica.com/prams/wish.php?wid=375

Here's a couple tracks I'm listening to right now:

Den of Evil - the sax is amazing :mrgreen:
http://www.youtube.com/watch?v=TmwnfprT12c

Dungeon
http://www.youtube.com/watch?v=denuCPXHbpY

Cosmic Piper
http://www.youtube.com/watch?v=bn0LRwjdmh8

Dance of Abundance
http://www.youtube.com/watch?v=rzlIVIb4f5g
Image


Return to “ClaDun: This is an RPG! + Cladun x2”

Who is online

Users browsing this forum: No registered users and 2 guests