Mmm, anyone remember "Heroes of Might and Magic" or something like that, maybe "Warlock: Masters of Arcane"
With that thought said, a 4X Spinoff of Neptunia based on those two games could be nice to see, if only with some interesting condictions:Premise
: Planeptune, Lowee, Lastation, Leanbox, and the Romalus Empire are known as the 5 Great Nations of Gamarket, and their struggles for shares endure thoughout the years, even though Warfare is usually NOT part of the deal (Exceptions exist, such as ASIC but oh well)... but this is not their story, the battle to the top, or in the case of Romalus, the struggle to survive...
Instead you are commanding one of the lesser Nations, those with their own struggles, until the discovery of Souls exist, as well as new CPU Memories, that perhaps it takes an Adventure like you to bring a lesser Nation to become one of the Great Ones... or perhaps end the system once and for all.Gameplay Elements
: It's you, and 12 other Nations competing for Prestige, and of the groups, 5 have quite the headstart on you and you're basically playing catch-up. The elements of Civlization and such remain there, with you founding your first city (hopefully also not started surrounded), exploring the lands of Gamarket, and hopefully negotating for peace, or get into painful wars with them.
Battle Mode is based on a revision of "Heroes of Might and Magic 4", where posistioning and stradigy save the day mostly, as thousands of thousands of soldiers, monsters and related yahoos run around the battlefield, while Generals and other Heroes join in the fray themselves. THe Rules haven't changed that much but the injuries can be ravenous, let's just say...
City Management has you building Improvements and upgrades to your troops as well as hiring new Heroes to join the teamSouls are power
: Within your Adventures, you might find powerful Souls, used to absorb to your units to "evolve" them into diffrent forms or as a form of Resurrecting these fallen Legendary Heroes, these Einherjar, though it is not the only way to use these things...
One other use is Forging Legendary Weapons, to turn the tide of battle around, via offering Souls to the Forge as well as weapon material, while they have other uses in the form of Soul Arts, magic using the properties of each soul as well as casting powerful spells not found anywhere else...
Finally, Souls can be used in conjuction with a unique Improvement, the Well of Souls, to be used for leverage and... dangerious magic.
Calamity Souls relatedly are a subgroup of fallen Antagonists, these harbringers of disaster... these Souls might be the leverage you need to win by Conquest, as it is...A path to Victory is paved with pain
: There are essentially several ways to win, and a few ways to get screwed from time to time:
- Prestige: After 1000 in-game turns, the simulation ends, and which nation has the highest Prestige score wins... the most common and yet difficult to win due to the headstart Lowee, Planeptune, Leanbox, Lastation and Romalus Empire have against you.
- Technological Transendence: Research "Transendent AI", a hyper-advanced Technology at the very end of the tree, creating a true AI Deterrant against all oppposition. This is slightly easier, but mostly involves stalling for Tech deals
- Spiritual Transendence: To become a new Einherjar Soul, you must forge a Hero who's Soul Level is rated Legendary (by winning battles and spending Soul Points to boost their Hero Value), and perform the Ritual of Transendence, a very difficult magic ritual.
- Federational Unity: Form a Lasting Alliance and remove all other rivals until your alliance is the sole one left.
- Conquest: Perhaps the hardest of them all, you must Eliminate all other Nations and perform certain dangerious actions to perhaps gain the needed momentum to bring down the Great 5, the first step gaining the needed Prestige to become a Great Nation first. The really hard part is but a simple question "How do you bring down a deity?"