Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby kosmos » Thu Nov 19, 2015 10:36 pm

Ah...
So they finally took my advice about adding platforming elements to the dungeons and palette swapping the dungeons to make them at least a little different and get more out of their assets(a CH specialty :lol: )

Good to see them making small changes and adding to and improving the game experience little by little.
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Daverost » Tue Nov 24, 2015 6:21 pm

Surprised no one's posted this yet.

http://psnprofiles.com/trophies/4070-Hy ... HARD-GIRLS

Full English trophy list for the game.

Doesn't seem to be a localized version, though, unless the localization for this game goes back to Pururut.
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby xizro345 » Wed Nov 25, 2015 10:52 am

Scans, the text on the mission part mentions there's a time limit on them:

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Draxzelex » Wed Nov 25, 2015 7:29 pm

I don't like the sound of a time limit on my missions :/
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby KoopaTroopinski » Wed Nov 25, 2015 8:13 pm

Draxzelex wrote:I don't like the sound of a time limit on my missions :/

GOTTA GO FAST

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby xizro345 » Wed Nov 25, 2015 8:32 pm

Well, some DLC was mentioned on the page today, and most of it is new classes for IF or other characters, or item drop increase, or Fever Time gauge increase...

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby RED-chan » Thu Nov 26, 2015 10:51 am

What is Time Limit doing in my Neptunia game?! This isn't Atelier! :t
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Daverost » Thu Nov 26, 2015 8:10 pm

It's not like time-limited quests are new to the series with this. I mean, they've had their own special icon in the quest list for several games now.

The question is how big of an impact these missions have on the story compared to what we've seen before (which is to say no impact previously).
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby xizro345 » Thu Nov 26, 2015 11:08 pm

First day sell through:

[PSV ]Cho Jigen Taisen Neptune Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40%

Not a good start at all.

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby kosmos » Fri Nov 27, 2015 1:45 am

xizro345 wrote:First day sell through:

[PSV ]Cho Jigen Taisen Neptune Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40%

Not a good start at all.

See, this is what happens when you don't include the non-Planeptune characters in a Neptunia game. ;)
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Seventh » Fri Nov 27, 2015 7:01 am

kosmos wrote:
xizro345 wrote:First day sell through:

[PSV ]Cho Jigen Taisen Neptune Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40%

Not a good start at all.

See, this is what happens when you don't include the non-Planeptune characters in a Neptunia game. ;)
If the fanbase really has gotten that shallow, they really do need to start doing some reboots and getting rid of everyone they currently use every other game.

Wait, I guess it always was this way, considering MK2, huh...
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby ZeroHurricane » Sat Nov 28, 2015 6:29 pm

kosmos wrote:
xizro345 wrote:First day sell through:

[PSV ]Cho Jigen Taisen Neptune Vs. Sega Hard Girls: Yume no Gattai Special # <RPG> (Compile Heart) (¥7.344) - 40%

Not a good start at all.

See, this is what happens when you don't include the non-Planeptune characters in a Neptunia game. ;)


Not to mention why they didn't including Compa, even though she's not into top 10 polling.

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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Seventh » Sat Nov 28, 2015 7:28 pm

ZeroHurricane wrote:Not to mention why they didn't including Compa, even though she's not into top 10 polling.
I mean, that could be a reason why they didn't include her, if anything.
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby vampko » Sun Nov 29, 2015 5:10 am

Seventh wrote:If the fanbase really has gotten that shallow, they really do need to start doing some reboots and getting rid of everyone they currently use every other game.

Wait, I guess it always was this way, considering MK2, huh...

I don't have a high desire for it for mostly the same reason. It's not nearly as interesting having Nepgear without Uni or the other Candidates. And I like the other goddesses a lot more after having played V II, so that makes this less desirable as well. I also have zero care for the Sega Hard girls, as their anime was not enjoyable to me. The gameplay aspects seem nice, but that's not enough to hold my interest. Not to say it's terrible, just I don't have much reason to want it that hardcore. The priority is much lower on this one, basically.
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Re: Cho Jigen Taisen Neptune Vs Sega Hard Girls (Vita)

Postby Wdog-999 » Mon Nov 30, 2015 2:37 pm

Having gotten this game and played a bit of it, I'm liking it so far. Not gonna go into much detail right now since I just started, but the battle system definitely feels different from previous games in the series. While most of the traversing stuff feels kind of unnecessary, I do appreciate that we finally have a damn sprint button after all this time. It makes the dungeons much quicker to go through.

That said, and I don't know if this is just because I'm using a first-generation Vita to play this, but y'know how when you're playing most Vita games, you can check on trophies, play music, check your friends list, and generally use most of the system's built-in apps while a game is running? This game can't run alongside those apps for whatever reason. Trying to open even one of them will prompt you to close the game, meaning you can't check your trophies or play custom music while playing the game among other things. I don't even understand why this is the case given the graphics aren't much better than those in R;B3 if at all and the framerate is unimproved from R;B3, which did let you run system apps while playing. Hell, there's probably games that do even more legwork and still let you run background apps. Even shitty ports of mobile games that crash every 15 minutes like they're on dwindling life support can manage it. It confuses me to no end why this game can't.
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