Page 31 of 34

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sat Feb 04, 2017 9:20 am
by Wdog-999
xizro345 wrote:- The use of 2d, VN-style parts, will remain because that's a staple of the series, even if they added more small in-engine cutscenes;


I really wish they would learn how to properly write for a visual novel in that case. They tend to write as if they were making an animated cutscene anyway, which gets awkward at times, particularly during scenes with a lot of movement.

Though honestly, I get the feeling that the reason is less "because it's a staple of the series" and more "do you know how fucking expensive it'd be to actually animate all these cutscenes properly?!".

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sat Feb 04, 2017 11:52 am
by xizro345
shadowmaksim wrote:This is the one point I'm probably the most worried about.

While I know others have plenty enjoyed what they put out, at least for me, Tamsoft's involvement has probably resulted in what I would consider to be the worst entries to the series by far so I just can't help but be skeptical if they're going to continue getting involved in general.


The summary I did was a bit ambigous, but it was in the context after they talked about approaching Tamsoft for UE4 usage. They added a bit that up to now they did Vita games for them but they'd like them to work more on PS4 games from now on (follows the strategy discussed months ago).

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sat Feb 04, 2017 3:51 pm
by Porecomesis
Wdog-999 wrote:
xizro345 wrote:- The use of 2d, VN-style parts, will remain because that's a staple of the series, even if they added more small in-engine cutscenes;


I really wish they would learn how to properly write for a visual novel in that case. They tend to write as if they were making an animated cutscene anyway, which gets awkward at times, particularly during scenes with a lot of movement.

Though honestly, I get the feeling that the reason is less "because it's a staple of the series" and more "do you know how fucking expensive it'd be to actually animate all these cutscenes properly?!".

Especially since a "staple" is hardly a reason to keep something. Sometimes you need to shake up the formula, like Final Fantasy and Resident Evil did and people loved them for it. They need to come up with a new recipe for success.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Feb 05, 2017 1:03 am
by xizro345
But that's not how they do things, since the Neverland series, way before CH exsisted. Bad or good it's up to the people playing.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Feb 05, 2017 1:13 am
by Porecomesis
xizro345 wrote:But that's not how they do things

Having played the four main games thus far, I can tell.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 7:16 am
by RED-chan
Very dissapointed that IF, Compa, Tamsoft, Plutia, Peashy and Uzume are mere NPCs... Uzume can fights since her class is that of a Fighter, but the girl wants to play solo. Go figure.

No idea if Kiria and †Kuronekohime† are playable though, so hopefully they are.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 11:54 am
by Xander Xan678
So, I watched a gameplay video....

....
...
...

..
no speaking/breathing animations. Apparently they decided not to include them in the game, no other reason was stated beyond that.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 6:34 pm
by Daverost
Well, just let everyone shit all over the lack of them like with mk2 and they'll be back for the next game, I guess.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 7:42 pm
by Lan-kun
Currently watching a livestream of the game.

To hell with understanding the dialogue lol

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 9:55 pm
by Porecomesis
Daverost wrote:Well, just let everyone shit all over the lack of them like with mk2 and they'll be back for the next game, I guess.

You sound bitter.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Wed Feb 08, 2017 10:32 pm
by shadowmaksim
RED-chan wrote:Very dissapointed that IF, Compa, Tamsoft, Plutia, Peashy and Uzume are mere NPCs... Uzume can fights since her class is that of a Fighter, but the girl wants to play solo. Go figure.

No idea if Kiria and †Kuronekohime† are playable though, so hopefully they are.


My guess is that if they really are not going to be playable, they probably will be made so via DLC sometime down the line.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Feb 09, 2017 3:26 am
by xizro345
According to IF's twitter, shipments are above 50k copies.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Feb 09, 2017 3:39 am
by Ultimate_Nova_X
Will this game be a good reason to get a PS4 for? Or should I just wait for the Steam release (which if it doesn't happen, it'll be the first in a while).

Is this game good for an ARPG?

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Feb 09, 2017 3:44 am
by Porecomesis
Ultimate_Nova_X wrote:Will this game be a good reason to get a PS4 for? Or should I just wait for the Steam release (which if it doesn't happen, it'll be the first in a while).

Is this game good for an ARPG?

Good reasons to get a PS4 are Gravity Rush, Final Fantasy XV and, as such I'm told, Bloodborne.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Feb 09, 2017 4:14 am
by xizro345
Ultimate_Nova_X wrote:Will this game be a good reason to get a PS4 for? Or should I just wait for the Steam release (which if it doesn't happen, it'll be the first in a while).

Is this game good for an ARPG?


For what is worth, My copy will arrive next week if you need impressions.