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Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Feb 23, 2017 9:47 am
by xizro345
As I said, it's competently done as a an action RPG. Though playing it after the exceptional Ys VIII can be a problem...

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sat Feb 25, 2017 7:58 am
by RED-chan
Blanc has the most skills with a total of 17. Rom and Purple Heart have the less with a total of 9.

Neptune: 15
Noire: 11
Blanc: 17
Vert: 13
Nepgear: 16
Uni: 11
Rom: 9
Ram: 11
Purple Heart: 9
Black Heart: 10
White Heart: 10
Green Heart: 10

Also all costumes (though some color variations are missing):
https://www.youtube.com/watch?v=ZhOC940rRYM

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Mar 12, 2017 8:53 pm
by Ultimate_Nova_X
Winter 2017 PS4 and PC western release confirmed.

Well, now I can't get a PS4 now.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Tue Mar 14, 2017 7:53 am
by Alantor2013
Sweet! Can't wait for it to come to the West.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Apr 02, 2017 11:54 am
by xizro345
And after a while, I finished the game (around 30ish hour mark), and while I imagine everyone has heard everything about this game, let's see how the latest spinoff in the main series fares.

Story

After a lot of teasing, the game is actually set in the online game that is often referenced in the other chapters of the series. People expecting a parody of certain MMOs stereotypes are going to be disappointed, as the story makes fun of other tropes and touches only certain aspects of the MMO community.
It's interesting to note that despite being something Vert is obsessed with, the game is actually
Spoiler:
a combined effort between the countries, for example the AI technology was developed in Planeptune
.

The game doesn't really have a set "main character" - even if Vert has its own set of cutscenes, she's not the leading force of the story - relying more on the dynamics of the entire group and the relationship between them, something that was even present in Neptune U but didn't work due to the disjointed nature of the cutscenes.
The gist of the story is: the group beta tests the new version of Yon Megami Online, and stuff happens. There are actually two main storylines intertwined -
Spoiler:
The official story of the MMO - the goddesses against the Devil King Jester - and the story of an hacker trying to destroy the game for revenge
and both get resolved.
The game may lack the "grandiose" scope of VII, but it actually works in its favor, as the interaction between the cast supports the whole structure (since the game is rather poor, as I'll explain afterwards), unlike VII where the solo parts - and other odd choices - undermined the story as a whole.
There are a lot of sub-events, some missable but mostly happen in the town that serves as hub so it's hard to forget about them. The events vary from
Spoiler:
Magiquone trying to sell eggplants, several jabs at the Kirito stereotype of Sword Art Online and a whole series events related to Vert's obession with tea
and in general they're fun to watch.
As for the new characters, let's say their impact on the story varies - Bouquet has an important role, but Kiria and Kuronekohime are mostly present to let one of the two plots go forward.
Familiar faces from the franchise return in minor roles, with their own usual quirks, including
Spoiler:
a small glimpse at Pururut's 'usual' behaviour during a cutscene
.

Compared to the other Tamsoft-developed game that I played - U, didnt' bother with Neptune + Blanc vs Zombies - the story is definitely better.

Graphics and sound

The switch to the Unreal Engine was touted as a big step up for Compile Heart and a big step up it is - but we're not really there yet. The game runs with an unlocked framerate, varying from 60 to 30 fps, with some occasional slowdowns. Since neither the enviroments nor the characters are complex, this is somewhat baffling. Also I question the idea of creating "big" maps but with little content inside - the same issue, albeit less strong, was present also in Omega Quintet (another game that used big maps for its dungeons). The enemy variety is also disappointing low.
The special effects are nothing to write about and even the Kakusei Ogi (Awakening special moves) are really bland, save for a couple, like Vert's Quadra Elements. The bosses aren't really peculiar (mostly
Spoiler:
a bunch of robot-looking enemies, save for the story ones.
)

For those interested, the game implements FXAA as a form of antialiasing as Tamsoft said that using Temporal AA didn't work well with their choice of modeling. The usual 2D animated portrait system isn't used here.

The music doesn't really stand out and it's fairly standard fantasy fare. As far the voices go, most of the cast is tried and tested at this point.
In general, from a technical standpoint the game is barely passable.

Gameplay

And here where most of the issues of the game are. First of all, the AI is horrendous - something CH is trying to patch but at the moment the issue persists. Often the AI companions will get hit by attacks they could easily avoid or they won't use special attacks when needed (wasting special attacks on non-weakened bosses, for example). The AI presets don't really work well and worst of all they can't be changed on the fly - you need to enter the menu. Since most the bosses are, sadly, HP sponges that require Break to be actually damaged, the battles can last more than they're supposed to (
Spoiler:
the last boss is a perfect example of this
).
In general, while there are some characters that are exploitable (some have been fixed though), the game doesn't really promote the use of one character over another, letting the players form the party of preference - even though I have to add the skill distribution is not evenly matched between the characters.

Until the patch there wasn't a reliable way to revive party members, which was really absurd (reminds me of certain gameplay choices CH put in Mary Skelter). Setting up items for use is a chore. Customization is present - mostly in cosmetics than actual equipment though. The option to strengthen equipment is welcome though.
Aside the story, there are rank missions for the guild, but the optional ones aren't really enough to support the game as it is.

In short, while the game is *far better* than U, it's still below the minimum acceptable level.

Conclusion

The game, taken as it is, is fun for the story, if you can bypass the shortcomings, which can be a problem for some. In any case, I'd strongly advise to avoid buying it at full price - it's not worth it.

If you're looking instead for a good action RPG with also a good story... well, you'd better go with Ys VIII instead.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Apr 02, 2017 3:40 pm
by Porecomesis
xizro345 wrote:Conclusion

The game, taken as it is, is fun for the story, if you can bypass the shortcomings, which can be a problem for some. In any case, I'd strongly advise to avoid buying it at full price - it's not worth it.

If you're looking instead for a good action RPG with also a good story... well, you'd better go with Ys VIII instead.

Eh, doesn't that feel standard.

Also, sir, sort out your spoiler tags.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Apr 02, 2017 10:17 pm
by xizro345
It's a problem of the board software (which is quite bad, honestly). I personally feel nothing I wrote was spoilerific, but better avoid any issues.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Sun Apr 02, 2017 11:30 pm
by Porecomesis
xizro345 wrote:It's a problem of the board software (which is quite bad, honestly). I personally feel nothing I wrote was spoilerific, but better avoid any issues.

I mean more the spoilers are immediately followed by periods, making it all look horrendous, and the gameplay heading is hidden entirely.

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Mon Apr 03, 2017 11:13 am
by einar
Porecomesis wrote:I mean more the spoilers are immediately followed by periods, making it all look horrendous, and the gameplay heading is hidden entirely.


That's simply because the spoiler tags are rendered as blocks instead of inline. phpBB problem (or rather, whatever it is used to implement the spoiler tags).

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Fri Aug 25, 2017 7:19 pm
by Phil-Ricard
Is anyone know if the america as a collector for cyberdimension neptunia? Thank in advance

Re: [PS4] Yon Megami Online / Cyber Dimension Neptune

Posted: Thu Sep 07, 2017 2:32 pm
by Gamindustri
Image