How would you improve this game?

Get your Neptune chat on here, doods!

How would you improve this game?

Postby Ghaleon » Fri Feb 25, 2011 5:37 pm

I like this game and all, and I sincerely doubt the original Developers take the time to read these forums for new ideas or inspiration, but I figured it would be interesting to see what everyone thinks can be done to improve this game further. I'm interested what you guys feel about this, PLEASE try to play this game a decent amount before you judge stuff about it like its healing system or whatever. I reckon hitting level 30 or so is sufficient experience for pretty much anything. Of course you don't need to hit level 30 to figure out no spaces in combo names is silly, so that's just a guideline.

Anyway, my own personal opinions:

1: I love the item/healing system. But I think it needs re balancing. The heal x% when hp is below y abilities trivialize the system too much (though not nearly as much as the standard cure magic system does with most rpgs). For example, this leads the player into a guessing game of how much they think they might get hit for. They know the boss CAN bring their hp from 60% to 10%, but sometimes only lowers it by 20%. If they guess wrong twice in a row, it can spell death, without an option that might guarantee survival based on certain guesses...

To solve this, the player might/should be able to determine healing reactions based on how hard the next is as well....Not exactly. I mean the actual mechanics of it would be complicated, and very difficult to balance in just the 2 minutes of brainstorming I'm doing now. But hopefully you guys get the idea of where I'm headed.

2: Dungeon difficulty is unbalanced. I love hard games, I really do, and I like little spurts of difficulty in my games sometimes too. But rather having certain arbitrary dungeons have ridiculous trash spawns in it with otherwise unimpressive bosses, I think the game would benefit more from having a simple rare spawn in every dungeon or whatever which is really hard.

3: I have NOT played hard yet from start to finish, I intend to soon. So take this with a grain of salt. But the whole "hard mode = more damage and less health" sounds weird to me, I think it should just be a flat % increase to everything (including health). The reason why is because having less health and more damage equates to it actually being EASIER for content that you can slay in one hit before the enemies get a chance to attack, or 2 hits instead of 3 for bosses, etc. Hard should be harder in every situation, not just the ones whose hp values are not divided with certain remainders based on your damage.

4: The game was probably low budget, so it's excused. But there is clearly a great amount of effort put into character designs. The graphic quality just doesn't do it justice. I'm not talking about tacky jiggle physics or whatever. But it would be nice if those ribbons and straps on Noire's boots weren't painted on her legs, or if any/all the characters had necklines, ridges, whatever, or back lines. I don't think graphics make or break a game, but the graphic design is top notch, it's a shame that the actual technical graphics don't make them shine even more. Dungeon walls and such is noticeably unimpressive as well, but that's not really as important for a game like this IMO.

5: I love character customization, and I was led to believe this game had alot. But combo assignment isn't really that deep. It looks intimidating and such, but it's actually pretty basic. And CPU assignment only works for certain characters, and even then their basic starting gear is mostly superior to most options...So, yeah, I'd like to see some more character customization. Basically, I think it should be possible for you to use any set of 3 characters you like, and have them compliment each other well based on how you customize them.

6: Bestiary tome needs stats too. I don't really care about looking at a 3d model, I want to see their stats, drops, elemental weakness, etc.

7: I don't care about naming combos, but for the love of god, if you have spaces in your default names, let the player have spaces too! >=P
User avatar
Ghaleon
Netherworld Count
Netherworld Count
 
Posts: 1472
Joined: Sat Feb 19, 2011 7:32 pm

Re: How would you improve this game?

Postby Justin iZ Here » Fri Feb 25, 2011 5:42 pm

my complaint's thus far are the random difficulty spike in dungeons, i remember 1 dungeon on lastation that was ungodly hard for a level 13 dungeon, but another lvl 15 dungeon was piss easy, i don't get it...

and as you said the semi low quality models, i can understand the low budget and all but its still a little saddening. maybe a few minor tweaks to the healing, i don't find many flaws with it TBH, i like it.
Compa: my grandpa always said, "never give no manipulative bitch the benefit of a doubt".
i lold very hard
Image
ImageImageImage
User avatar
Justin iZ Here
Netherworld Nobility
Netherworld Nobility
 
Posts: 467
Joined: Wed Feb 16, 2011 6:57 am
Location: Richmond, VA

Re: How would you improve this game?

Postby vampko » Fri Feb 25, 2011 11:33 pm

Better Soundtrack. This is my first and foremost plea.

Next, yes, make everyone useful. Iffy and Compa should be given the best equipment. They don't need transforms. And they should get limits as well.

Don't wait until the end of the game to give us party members.

Improve the dungeon design. It doesn't have to be more graphical, but a more artsy and variable approach would be nice.

Hard Mode sounds easier, but you die faster, and, in the beginning it's a real problem, because your heal skills don't go off always. I'm not sure about too later on though.

Can't think of anything else at the moment.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34118
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: How would you improve this game?

Postby Azuremoon » Fri Feb 25, 2011 11:53 pm

One thing from what I've noticed when navigating the explore/search functions was that i couldn't find an option to view my party outside of dungeons. If this observation is false please someone tell me where i can look at my party members out of dungeons, because i always wanted to equip some gear i recently purchased but couldn't find a dang party viewing option.

Another would be as mentioned before, the music variation, which is lacking although not such a large gripe.

In all I'd like to see many minor improvements to the game, but it's unlikely to happen, and I also would have loved to see the actual towns, like directly venturing in them, it would've been quite nice considering the art created for each town was unique and interesting.. tis a shame.
User avatar
Azuremoon
Vassal
Vassal
 
Posts: 23
Joined: Thu Feb 10, 2011 10:01 pm

Re: How would you improve this game?

Postby Theocrat » Sat Feb 26, 2011 12:10 am

Azuremoon wrote:One thing from what I've noticed when navigating the explore/search functions was that i couldn't find an option to view my party outside of dungeons. If this observation is false please someone tell me where i can look at my party members out of dungeons, because i always wanted to equip some gear i recently purchased but couldn't find a dang party viewing option.

Press start yo. It would be somewhat more intuitive to have it as an option in the hub menu though, for sure.
Theocrat
Peon
Peon
 
Posts: 2
Joined: Fri Feb 25, 2011 11:19 pm

Re: How would you improve this game?

Postby Azuremoon » Sat Feb 26, 2011 1:22 am

Theocrat wrote:
Azuremoon wrote:One thing from what I've noticed when navigating the explore/search functions was that i couldn't find an option to view my party outside of dungeons. If this observation is false please someone tell me where i can look at my party members out of dungeons, because i always wanted to equip some gear i recently purchased but couldn't find a dang party viewing option.

Press start yo. It would be somewhat more intuitive to have it as an option in the hub menu though, for sure.

Thanks man ! :D
User avatar
Azuremoon
Vassal
Vassal
 
Posts: 23
Joined: Thu Feb 10, 2011 10:01 pm

Re: How would you improve this game?

Postby Animeruko » Sat Feb 26, 2011 1:57 am

Ghaleon wrote:But it would be nice if those ribbons and straps on Noire's boots weren't painted on her legs
She is wearing a Garter Belt, So they are not Ribbons but they are the Garter Straps. If theyw ere made from an elastic material they would function similarly, even if they were separate geometry its not very practical to animate them because for the most part you wouldn't be able to see it so they would just be adding needless geometry data and using resources. Unless of course you spend time zoomed into her thighs/butt when she's running around . . .

Moving on to my own thoughts, while i am happy with the game, it sure would have been nice to have 5.1 surround sound ... I mean Gust does it.. and supposedly if wiki is correct Rorona uses Phyre engine too and that game has DD5.1... mixing a 5.1 track isn't overly hard i mean ive done it myself so X_X.
User avatar
Animeruko
Netherworld Nobility
Netherworld Nobility
 
Posts: 586
Joined: Wed Feb 16, 2011 3:06 am
Location: Castle moe

Re: How would you improve this game?

Postby LAMV » Sat Feb 26, 2011 2:00 am

Hey guys, you think you can keep this thread alive for a couple weeks? I already have a couple things in mind that could have improved this game but I haven't beat it yet. So I want to avoid this thread (already avoided the responses so far) in case of spoilers.
LAMV
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 4790
Joined: Thu Nov 18, 2010 7:28 pm

Re: How would you improve this game?

Postby affinity7799 » Sat Feb 26, 2011 2:29 am

Well my list is related to a sequel/spinoff game. Keep everything basically the same, and add:

1. Custom Soundtracks option to play our own music too.

2. Bigger and more readable text font for all menus and windows of text that's readable on all TV types.

3. Much more variety of dungeon types and more ominous dungeon designs, including some taking place in the sky and clear glass platforms, and golden reflective dungeons, some that take place in space too. Really amazing and impressive dungeon designs would be great. Maybe even some with a "cinematic loop background" effect so more advanced things can be displayed from a distance like miles of rivers, jungles and waterfalls. vast variety of dungeons, with a lot more that feel outdoors.

4. Allow all Goddesses to be recruitable very early. Bring everyone back playable, including DLC characters.

5. Give everyone Transformations and new specials/skills.

6. Add jump feature in dungeons to reach some platforms containing treasure or access to hidden rooms, and able to transform while exploring dungeons to destroy walls, teleport to other parts of the dungeon.

7. add 3 players local co-op for battles, simply assign each character to a controller.

8. bring back custom summons/image uploads but you can also choose what summon element it is too. Add more elements as well.

9. New enemies and bosses. Multiple unique demonic villains.

10. returning and new landmasses. Music doesn't reset when exiting shop or status menu screen.

11. option for original item skill system or new manual item use system (to please both types of gamers)

12. the same amount of voiced events, more great character interaction, some funny moments and some serious storytelling too.

13. still keep the overall difficulty easy and feel powerful, but also make hard difficulty like really hard for those that want consistent challenge. Still be generous with XP and leveling up.

and much more! ^-^
User avatar
affinity7799
Netherworld Duke
Netherworld Duke
 
Posts: 2784
Joined: Tue Nov 30, 2010 7:22 am

Re: How would you improve this game?

Postby Arnold Teddie Rosario » Sat Feb 26, 2011 3:05 am

vampko wrote:Better Soundtrack. This is my first and foremost plea.

Next, yes, make everyone useful. Iffy and Compa should be given the best equipment. They don't need transforms. And they should get limits as well.

Don't wait until the end of the game to give us party members.

Improve the dungeon design. It doesn't have to be more graphical, but a more artsy and variable approach would be nice.

Hard Mode sounds easier, but you die faster, and, in the beginning it's a real problem, because your heal skills don't go off always. I'm not sure about too later on though.

Can't think of anything else at the moment.


THIS. I'm utterly disappointed with this fact.I was hoping to play as each of the goddesses during the game
just to see what their about and NOIRE is my fav and yet I cannot use her till the end :cry:

Sigh and I do wish you can run around town and talk to ppl and whatnot I really miss that. s:

And I wish they had an option for manual healing or auto.Not that I have a problem with it's healing system it's just sometimes the characters won't heal themselves despite a high percentage and high quantity of healing items.So a manual option'd be nice too.

The music is mediocre.It can be much better.But it's not that bad either.

I wish dungeons can be a little longer and dangerous.You know traps and whatnot like Zelda.And no not LONG dungeons like in dungeon crawlers that have 1200 floors a simple 3 to 5 floors in dungeons would suffice.

It also be nice if you didn't need the Eject Button item to run.Sure it's 100% but in Trinity Universe the escape rate was high but no item was needed.

Hmmm........ that may be all for now

Edit:More I also wished that you need to do tasks and whatnot in order to reach a dungeon much like Zelda.Like you need X to enter Dungeon Y pretty much be nicer....
User avatar
Arnold Teddie Rosario
Netherworld Count
Netherworld Count
 
Posts: 1354
Joined: Tue Oct 05, 2010 2:26 pm

Re: How would you improve this game?

Postby Dark Hope » Sat Feb 26, 2011 3:50 am

My biggest complaint is the soundtrack...after playing mana khemia 2, I EXPECT a totally awesome soundtrack in everything NIS does. If you haven't played mana Khemia 2...then look up the sound track on youtube or something. It's good enough to the point where I put it on my MP3 player and my phone.
Click your favorite!
ImageImageImage
Image
User avatar
Dark Hope
Majin
Majin
 
Posts: 190
Joined: Mon Feb 21, 2011 3:10 am
Location: Chicagoland

Re: How would you improve this game?

Postby vampko » Sat Feb 26, 2011 4:39 am

Dark Hope wrote:My biggest complaint is the soundtrack...after playing mana khemia 2, I EXPECT a totally awesome soundtrack in everything NIS does. If you haven't played mana Khemia 2...then look up the sound track on youtube or something. It's good enough to the point where I put it on my MP3 player and my phone.

People keep on treating NISA like they're a dev. They just bring games over here. The game you're speaking of is a GUST game. Neptunia is a Compile heart/Idea Factory game. NIS and NISA have nothing to do with the soundtrack. GUST games ALWAYS have amazing soundtracks. I'm not gonna even think that they'll ever make a soundtrack as great as a GUST game, but they could definitely make the music better.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34118
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: How would you improve this game?

Postby Dark Hope » Sat Feb 26, 2011 4:48 am

Notice how I said NIS and not NISA...and I say NIS because they publish it, and that means they reviewed and approved the game their producing.
Click your favorite!
ImageImageImage
Image
User avatar
Dark Hope
Majin
Majin
 
Posts: 190
Joined: Mon Feb 21, 2011 3:10 am
Location: Chicagoland

Re: How would you improve this game?

Postby vampko » Sat Feb 26, 2011 5:11 am

Dark Hope wrote:Notice how I said NIS and not NISA...and I say NIS because they publish it, and that means they reviewed and approved the game their producing.

Actually, by that logic, blame Sega. NIS basically just gave the rights for their image to be used.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34118
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: How would you improve this game?

Postby Dark Hope » Sat Feb 26, 2011 5:20 am

It's the same reason I buy anything with an NIS label on it, because I know they publish stuff I like.
Click your favorite!
ImageImageImage
Image
User avatar
Dark Hope
Majin
Majin
 
Posts: 190
Joined: Mon Feb 21, 2011 3:10 am
Location: Chicagoland

Next

Return to Hyperdimension Neptunia Series

Who is online

Users browsing this forum: Bing [Bot], Google [Bot], Jakps likes Noire, Nicolas Crossworth and 24 guests