I like this game and all, and I sincerely doubt the original Developers take the time to read these forums for new ideas or inspiration, but I figured it would be interesting to see what everyone thinks can be done to improve this game further. I'm interested what you guys feel about this, PLEASE try to play this game a decent amount before you judge stuff about it like its healing system or whatever. I reckon hitting level 30 or so is sufficient experience for pretty much anything. Of course you don't need to hit level 30 to figure out no spaces in combo names is silly, so that's just a guideline.
Anyway, my own personal opinions:
1: I love the item/healing system. But I think it needs re balancing. The heal x% when hp is below y abilities trivialize the system too much (though not nearly as much as the standard cure magic system does with most rpgs). For example, this leads the player into a guessing game of how much they think they might get hit for. They know the boss CAN bring their hp from 60% to 10%, but sometimes only lowers it by 20%. If they guess wrong twice in a row, it can spell death, without an option that might guarantee survival based on certain guesses...
To solve this, the player might/should be able to determine healing reactions based on how hard the next is as well....Not exactly. I mean the actual mechanics of it would be complicated, and very difficult to balance in just the 2 minutes of brainstorming I'm doing now. But hopefully you guys get the idea of where I'm headed.
2: Dungeon difficulty is unbalanced. I love hard games, I really do, and I like little spurts of difficulty in my games sometimes too. But rather having certain arbitrary dungeons have ridiculous trash spawns in it with otherwise unimpressive bosses, I think the game would benefit more from having a simple rare spawn in every dungeon or whatever which is really hard.
3: I have NOT played hard yet from start to finish, I intend to soon. So take this with a grain of salt. But the whole "hard mode = more damage and less health" sounds weird to me, I think it should just be a flat % increase to everything (including health). The reason why is because having less health and more damage equates to it actually being EASIER for content that you can slay in one hit before the enemies get a chance to attack, or 2 hits instead of 3 for bosses, etc. Hard should be harder in every situation, not just the ones whose hp values are not divided with certain remainders based on your damage.
4: The game was probably low budget, so it's excused. But there is clearly a great amount of effort put into character designs. The graphic quality just doesn't do it justice. I'm not talking about tacky jiggle physics or whatever. But it would be nice if those ribbons and straps on Noire's boots weren't painted on her legs, or if any/all the characters had necklines, ridges, whatever, or back lines. I don't think graphics make or break a game, but the graphic design is top notch, it's a shame that the actual technical graphics don't make them shine even more. Dungeon walls and such is noticeably unimpressive as well, but that's not really as important for a game like this IMO.
5: I love character customization, and I was led to believe this game had alot. But combo assignment isn't really that deep. It looks intimidating and such, but it's actually pretty basic. And CPU assignment only works for certain characters, and even then their basic starting gear is mostly superior to most options...So, yeah, I'd like to see some more character customization. Basically, I think it should be possible for you to use any set of 3 characters you like, and have them compliment each other well based on how you customize them.
6: Bestiary tome needs stats too. I don't really care about looking at a 3d model, I want to see their stats, drops, elemental weakness, etc.
7: I don't care about naming combos, but for the love of god, if you have spaces in your default names, let the player have spaces too! >=P