Bishamon-ten wrote:No, it wastes resources when not necessary, and not only during boss fights! Example: I set Neptune to cast regen on herself 30% of the time, but she cast it when she was perfectly healthy and during normal battles! Another example is that even though I have all three of them set to cast healing on themselves 100% of the time, when the conditions are met, this does not always occur! They also use the lowest healing spell even though the conditions meant they should have used a stronger one! Also, at level 33, I finally saw Compa revive someone for the FIRST TIME! This is a terrible AI implementation I don't need - I might need regen during boss fights, but only after I know if the boss is so powerful it would kill her otherwise, and that can't occur because the condition parameters are met when? At the beginning of the fight! I'd rather waste a turn making the choice of spending my resources wisely, or maybe even have a "recovery phase" part of each battle segment...
So basically, you don't know how the healing system works/don't understand it/(not to be rude)it's too hard for you, and you don't like it. That's understandable, sure, but that doesn't make it bad - look at how many people are defending it, after all.
And for the record: In Neptunia, the "first" healing skill that's met will happen, so if you want higher ones to happen, you WILL have to turn off the lower ones. Basically, as soon as you get under 30%, that one will hit, even if you're also under 50% and so on. Hope that helps.
Bishamon-ten wrote:How many RPGs restrict your adventuring to dungeons only, and recycled dungeons at that?
See, first of all, a LOT of RPGs are like that. Secondly, if it's still a good level for the boss, or if YOU as a player just can't handle it while other players can, then maybe it's not the game's fault - it might just be yours. Overall, the levels may have been a bit off, but I never had as big a problem that you're describing.
No, fair would be giving the monsters an AP gauge commensurate with their levels.![/quote]
In which case they would likely... kill the shit out of us because they would get to attack so much, given most of the time they use regular attacks as opposed to special ones that use up the AP guage. Even at early levels, we could still attack a good 4 times at least.
Bishamon-ten wrote:The tutorials were in-depth, informative, and well-presented... not so in HDN - they were really bare-bones.
Except for the shares thing, I've been able to get around fairly well without more than that.
Bishamon-ten wrote:It is challenging having only three party members (thinks of FF7 or FF8), but at the same time, it is a blatant carrot on a stick (and slap in the face) if I am given party members which I CAN'T USE because the company wants you to buy them down the road - if I can't use them, then keep them the hell out of my party!
Thing is, we don't know what kind of business went on to get them in there in the first place. Maybe N1/Gust REALLY REALLY wanted them in, but CH/IF didn't because they wanted the three characters only thing, so this was a compromise we had to deal with because Gust/N1 were publishing it. It might have been a "put them in or no money for you" kind of deal.
Honestly, given that they're not REALLY there anyway (they don't get any story scenes once you get them or participate in anything from then on, DLC aside), I don't mind them sitting in the party and us getting free stuff out of it. It'd be another thing all together if they actively were in cutscenes afterwards, sure, but them just sitting there on the menu isn't a huge deal to me when they never had that much of an impact otherwise.
Bishamon-ten wrote:There is no explanation anywhere that this is a different Hanako (not even the character pic), which deceptively gives the impression (like I griped about) that in order to acquire her (original form) you have to buy her. All NISA had to do was state somewhere that this is a future / time-traveling Hanako (like you did) and I would have had no complaint at all.
Nowhere does it say Hanako was taken out (and while it doesn't say she was left IN either, most people would assume she... just was), and Hanako is IN the game from the beginning, even if you've played it for just a few minutes. Lastly, I'm fairly certain the PSN description flat out calls her "Majin Hanako" and uses her profile picture - the same profile picture I'm using myself, which is fairly different looking from Hanako's normal look.
Bishamon-ten wrote:I appreciate setting me straight on the Disgaea 2 (PSP) DLC.
You're welcome! Iiiif I may be so bold as to suggest this, I'd say to nab her if you ever get around to playing. She's a fantastic character gameplay-wise, and from that story segment alone, she's one I really hope gets to star in an actual game someday. Maybe with a Taro from the future too if we're lucky.





