I've run into some irritating glitches, a couple of them dealing with the battle system itself!
Glitch 1:
While performing linked chain combos on monsters, even though the characters have enough AP to complete the last button press to enact a final chain combo action (such as combo link), the game automatically nullifies the combo completion and sends the character back to the "enemy selection" zone, destroying the combo and wasting an extra or special move I may have been able to use, leaving me with a single non-chained move before I run out of AP. This is even more irritating because the battle system is BUILT on successful combo linking, yet it ends the combo prematurely for no valid reason!
Glitch 2:
Usually near or at the end of a character's AP usage, the game will randomly just have the character stand there before taking a final action or after finishing an attack. The character and monster just stare each other down for a few seconds while (most of the time) the dungeon timer keeps ticking away, eating away at the completion rating score. Eventually the character returns to the battle line, but only after wasting time for nothing - the game even hard-locked my PS3 after this happened a couple of times in a row!
Glitch 3 (not battle-related):
There is no way to access, evaluate, or even understand what the "Share Info" graph means - what significance does it hold within the game?






