Hyperdimension Neptunia MK2 General Chat

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Re: Hyperdimension Neptunia MK2 General Chat

Postby PringlesXD » Mon Mar 05, 2012 5:58 pm

Darcnova wrote:Which is probably why she will get the boot, just like Red...Gust was never my favorite character, but I'd hate to see another character get taken out of the main cast due to a buy out

*Slap* She probably won't leave, since they still develop their own games.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Mon Mar 05, 2012 8:59 pm

PringlesXD wrote:
Darcnova wrote:Which is probably why she will get the boot, just like Red...Gust was never my favorite character, but I'd hate to see another character get taken out of the main cast due to a buy out

*Slap* She probably won't leave, since they still develop their own games.


But she wasn't :P

And it all depends on if Gust is still working with them when the next game comes out really
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Elston87 » Tue Mar 06, 2012 6:05 am

ARGHH! Those damn blue wolves keep maiming my party! :evil:

Anyone have a suggested level for when to take them on in Virtua Forest Depths and other places? My party is at around Level 17-18 ish or so, or otherwise my strategy sucks. Otherwise, HALP ME WITH SOMEE TIPS! PLEASE! :x
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Shikan Raider » Tue Mar 06, 2012 6:24 am

Elston87 wrote:ARGHH! Those damn blue wolves keep maiming my party! :evil:

Anyone have a suggested level for when to take them on in Virtua Forest Depths and other places? My party is at around Level 17-18 ish or so, or otherwise my strategy sucks. Otherwise, HALP ME WITH SOMEE TIPS! PLEASE! :x


Hmm, then you're doing something wrong. You should be able to beat them with at least level 15. Use a Symbol Attack to start the battle, guard break it with regular attacks, then spam skills with Nepgear. Heal when necessary and spread your party so that if it attacks only one person gets hit.
Last edited by Shikan Raider on Tue Mar 06, 2012 6:37 am, edited 2 times in total.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Elston87 » Tue Mar 06, 2012 6:28 am

Shikan Raider wrote:
Elston87 wrote:ARGHH! Those damn blue wolves keep maiming my party! :evil:

Anyone have a suggested level for when to take them on in Virtua Forest Depths and other places? My party is at around Level 17-18 ish or so, or otherwise my strategy sucks. Otherwise, HALP ME WITH SOMEE TIPS! PLEASE! :x


Hmm, they you're doing something wrong. You should be able to beat them with at least level 15. Use a Symbol Attack to start the battle, guard brake it with regular attacks, then spam skills with Nepgear. Heal when necessary and spread your party so that if it attacks only one perosn gets hit.


So I was doing something wrong... Silly ol' me... :P

I'm still breaking into the new combat system, so bare with my questions... :mrgreen:
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Shikan Raider » Tue Mar 06, 2012 6:44 am

Elston87 wrote:
So I was doing something wrong... Silly ol' me... :P

I'm still breaking into the new combat system, so bare with my questions... :mrgreen:


No problem, if you have any questions feel free to ask.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby lordryo » Tue Mar 06, 2012 6:49 am

I'm so glad everyone is enjoying Mk2, it'll be a while before I get my hands on the US version.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Shikan Raider » Tue Mar 06, 2012 6:50 am

You as well ryo?
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Re: Hyperdimension Neptunia MK2 General Chat

Postby lordryo » Tue Mar 06, 2012 7:48 am

Yeah, something came up. I wasnt supposed to have this same address when the game was released so I had a friend purchase the game and they were supposed to send it to me later. I still don't evn know if this friend got the game yet. But seeing how I still have Totori and XIII-2 un-opened, there's no rush.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby PringlesXD » Tue Mar 06, 2012 8:01 am

I want my copy!
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Re: Hyperdimension Neptunia MK2 General Chat

Postby chibuki » Wed Mar 07, 2012 11:23 am

Ah, the US Store released some more DLC, but still no character skill sets. :(

The 4 free ones this week are 2 Colliseum stuff, a Planeptune event (must reach Chapter 4), and the island dungeon.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Tsukihi » Wed Mar 07, 2012 12:33 pm

chibuki wrote:Ah, the US Store released some more DLC, but still no character skill sets. :(

The 4 free ones this week are 2 Colliseum stuff, a Planeptune event (must reach Chapter 4), and the island dungeon.


Makes me wonder how much grand total I'm going to spend on this game now. I practically bought everything on the first HDN, lol. I get the likely feeling it's going to topple the first game's grand total for the DLCs. o.O
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Emerald Emblem » Wed Mar 07, 2012 7:46 pm

There are some really good chirper event scenes I have to say.

Most recent chirper event was with Blanc:
Spoiler:
The one where she joins the forum Nepgear suggests and the first reply she gets is 'to be a Rom hog' for 6 months, then it changes to a scene where Rom is asking why Blanc has been hugging her for 5 hours. Blanc is classic. <3
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Ghaleon » Thu Mar 08, 2012 10:23 am

Just curious, how does everyone feel about my nisa feedback thread?
Basically I just asked for a larger text option, particularly for the in-game damage/healing numbers in combat, and the chirper text. I'm not sure they have the rights/tools/whatever to do this, but I'm hoping I might get lucky, I do remember Disgaea 3's status window text at the bottom when you select a character was way too small for me, but later on they updated it so you could change it to a less detailed (with more pages for all the missing details), bigger text version to be more easily read.

Of course this may have been a straight up NIS addition that NISA had nothing to do with I really don't know.
I'm also wondering if the NISA version of Neptune has different numbers or something that are harder to read due to using the English font, again, I dunno..

On another note, I'm dying to complete this game so I can "review" it. Kinda would like to know what you guys would think of my review after its done. I don't plan on scoring it per say. But rather critique every little detail I think is wrong or misplaced, and praise the strengths.

Last, I recently hit chapter 6, and am now past the Trick the hard part that people think gave this game the 'M' rating. But honestly, I seriously have no clue how the Trick dialogue (just dialogue! the way people spoke about it, I thought it would be like Xenosaga's albedo molesting momo scene with sloppy tongues or something!) could come CLOSE to justifying an 'M' rating where mk 1's risqué scenes could not.

Though honestly I would expect ESRB to give an 'M' to Mk1 AND 2, but to 2 and not 1? wha? Whatever. Not like I really care, I just think it curious, and now that I reached that point in the game thought I'd bring it up.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Mitsukai » Fri Mar 09, 2012 10:18 am

Does anyone know if Kurisu's name (Steins;Gate) was intentionally translated to "Chris," as seen in the link below, or was it just a mistake that somehow made it through the final check?

"Chris's" Melancholy
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