Ghaleon wrote:I kinda understand the whole charge for dlc mechanic as an attempt for game devs to protect themselves from piracy to make a profit. I can also understand the wealthy people who really aren't affected by these expensive costs saying "if I am willing to pay money for something good, I should be allowed to".
But nobody seems to get that these are GAMES, meant for FUN. I mean, when you have a little kids league soccer team, the team with wealthy kids doesn't have an unfair advantage over the other team. I mean they don't get to enjoy a bigger team cuz they can "hire" more players, nor do they get to utilize gocarts to travel across the field faster. Or when you play paintball, that rich fuck millionaire doesn't get to blast everyone with a helecopter paintball flyby. Why do videogames promote "RL wealth = more fun" more than RL ffs. This is unfortunate too because videogaming, at heart, is so successful BECAUSE it is an easily accessable low-budget source of entertainment for people. I mean you might think that buying a console system is expensive, and that 50 dollar games are expensive. But the hours of entertainment it provides as opposed to cost is *WAY* cheaper than skiing, golfing, whatever sport, clubbing, movies (movies are cheap but they only last a couple hours so...), operas, etc.
I mean, what makes videogames so successful is that it can target the massive audience of less than wealthy people (and the wealthy people). Kinda like the Sims was a monster hit because its target demographic wasn't just the nerdy gamers, but everyone...The game industry is only going to shoot themselves in the foot in the end if they keep up with the trend of making games more expensive, because they'll alienate the majority of the demographic that ONLY they cater to.
That's why hardly anyone bats an eyelid at really expensive items which are merely cosmetic or something, like the engagement ring, as it doesn't really affect the game in any way, and it's just there to capture the people who would be willing to spend lots of money on the game but aren't given the opportunity.
There's some really good statisics you can look up with on some games which went Free-to-Play and ended up to making significantly more than when they were subscription-based or what have you.