BDSMKane wrote:There are a couple of gameplay elements from mk2 that I hope are changed for V.
The first is the worthless nature of transformation. You can honestly go through all of mk2 without transforming once willingly and not even notice any real loss in strength. The system in place for turning into your CPU form takes far too much effort to build up and punishes you too greatly for it. On subsequent play throughs when you just run past all of the enemies or break them on the field screen, you will kill the dungeon boss before you ever get the SP to transform.
I like some of the improvements mk2 made to the general gameplay, but I'm hoping with V they can refine the best of HN and mk2 and make something flawless.
Yeah mk2 really tripped up with the transformation requirements. Some argue its to help the "humans" be more useful in battles, but they are useful anyway, there was no need to nerf and build hurdles with using HDD mode.
HN1 already had it right the first time, and especially since Neptuna V is finally more centered or totally centered on CPUs, they could make HDD mode as it's naturally intended to be used.
If there still needs to be a gauge to fill or something, they should at least make HDD available option from the start for boss battles, with no battery meter or anything like that.
There was no need to nerf the long epic transformation sequences either. HN1 already had skip option, and HDD was optional to begin with. So complaints about transformations is like complaining about RPG summon sequences. They are meant to be expressed in an epic way. Not some brief 5 second sequence.
I dunno what they did with the HN1 visual effects developers, but they did a better job than HNMk2 developers.
Even for example super attacks like Black Heart's "Infinite Slash" was waaaaay more epic in HN1.
Same for Neptune's boss fight version of "Neptune Break". and other things like 5pb's most electrifying attacks that look massive and strong. in mk2 they were just mostly tiny sparks.
I dunno how their special attack production values from HN1 to mk2 went from epic, to average.

mk2 does have some epic attack sequences/animations, but a portion of their sequences and visual effects and some sound FX, seemed to have been watered down.