Official Neptunia Victory Topic

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Re: Official Neptunia V (For Victory) Topic

Postby cress » Mon Aug 06, 2012 12:54 pm

Sik wrote:Random off-topic on-topic question (how the hell does that even happen): does anybody know what's the whole deal with Nepstation? I don't mean its in-game function (which we already know), but rather why does Nepstation even exist. What, did Pururut decide to make her own TV channel for some reason or something?


I admit that I was a little disappointed to find out that the Nepstation doesn't really function as a gaming device. How cool would it have been to have a couple of simple (even Space Invaders simple) games to play on it with high-score leaderboards via PSN.

I doubt it would be that hard to make a few 2D mini-games with ATARI 2600 quality graphics. Compile Heart could have even milked some more money out of us by offering more games as DLC. Again, I'm imagining really simple games like clones of games such as Frogger, Asteroids, or Donkey Kong. Of coarse the games would all have a Neptune twist, like featuring characters from the Neptune franchise.
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Re: Official Neptunia V (For Victory) Topic

Postby PrinnyLink » Mon Aug 06, 2012 2:59 pm

cress wrote:
Sik wrote:Random off-topic on-topic question (how the hell does that even happen): does anybody know what's the whole deal with Nepstation? I don't mean its in-game function (which we already know), but rather why does Nepstation even exist. What, did Pururut decide to make her own TV channel for some reason or something?


I admit that I was a little disappointed to find out that the Nepstation doesn't really function as a gaming device. How cool would it have been to have a couple of simple (even Space Invaders simple) games to play on it with high-score leaderboards via PSN.

I doubt it would be that hard to make a few 2D mini-games with ATARI 2600 quality graphics. Compile Heart could have even milked some more money out of us by offering more games as DLC. Again, I'm imagining really simple games like clones of games such as Frogger, Asteroids, or Donkey Kong. Of coarse the games would all have a Neptune twist, like featuring characters from the Neptune franchise.

that would of been cool >.<
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Re: Official Neptunia V (For Victory) Topic

Postby BDSMKane » Mon Aug 06, 2012 3:01 pm

PrinnyLink wrote:Game stop hear in DeutschLnd sucks >.< better off going to a another store or going online for games mostly

GameStop sucks everywhere, don't worry.

cress wrote:I admit that I was a little disappointed to find out that the Nepstation doesn't really function as a gaming device. How cool would it have been to have a couple of simple (even Space Invaders simple) games to play on it with high-score leaderboards via PSN.

I doubt it would be that hard to make a few 2D mini-games with ATARI 2600 quality graphics. Compile Heart could have even milked some more money out of us by offering more games as DLC. Again, I'm imagining really simple games like clones of games such as Frogger, Asteroids, or Donkey Kong. Of coarse the games would all have a Neptune twist, like featuring characters from the Neptune franchise.

See, that would be some of the stuff I would also like to see happen. You need to keep posting ideas cress, because so far it is all pure gold.
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Re: Official Neptunia V (For Victory) Topic

Postby PrinnyLink » Mon Aug 06, 2012 4:24 pm

BDSMKane wrote:
PrinnyLink wrote:Game stop hear in DeutschLnd sucks >.< better off going to a another store or going online for games mostly

GameStop sucks everywhere, don't worry.

cress wrote:I admit that I was a little disappointed to find out that the Nepstation doesn't really function as a gaming device. How cool would it have been to have a couple of simple (even Space Invaders simple) games to play on it with high-score leaderboards via PSN.

I doubt it would be that hard to make a few 2D mini-games with ATARI 2600 quality graphics. Compile Heart could have even milked some more money out of us by offering more games as DLC. Again, I'm imagining really simple games like clones of games such as Frogger, Asteroids, or Donkey Kong. Of coarse the games would all have a Neptune twist, like featuring characters from the Neptune franchise.

See, that would be some of the stuff I would also like to see happen. You need to keep posting ideas cress, because so far it is all pure gold.

Ghaaa i wish torrom would come sooner so i could order Hyper mk2 and D4 fianlly but no its on 9.24 in the morn ghaaaa sucks time moves to slow today
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Re: Official Neptunia V (For Victory) Topic

Postby affinity7799 » Tue Aug 07, 2012 2:21 am

Hmm wonder if a cafe would do Neptunia V themed desserts for giggles.

http://andriasang.com/con253/senran_kagura_burst_cafe/

:lol:
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Re: Official Neptunia V (For Victory) Topic

Postby PrinnyLink » Tue Aug 07, 2012 3:12 am

affinity7799 wrote:Hmm wonder if a cafe would do Neptunia V themed desserts for giggles.

http://andriasang.com/con253/senran_kagura_burst_cafe/

:lol:

maybe id buz few lol
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Re: Official Neptunia V (For Victory) Topic

Postby BDSMKane » Tue Aug 07, 2012 10:14 pm

There are a couple of gameplay elements from mk2 that I hope are changed for V.

The first is the worthless nature of transformation. You can honestly go through all of mk2 without transforming once willingly and not even notice any real loss in strength. The system in place for turning into your CPU form takes far too much effort to build up and punishes you too greatly for it. On subsequent play throughs when you just run past all of the enemies or break them on the field screen, you will kill the dungeon boss before you ever get the SP to transform.

The second big issue with gameplay I see involves the annoyance of regular battles. I do enjoy the fact they allow you to run past enemies, but when you have to fight them to farm items or kill a certain number of them, it gets real old real fast. If you are any sort of decent level you can't hit them in the field screen for the combat bonuses because they will just vanish and you get no items or kills; that needs to be fixed. You also can't blow through the battles quickly like you could in HN because of the time it takes to move across the field and how you need to build up the ability to use your skills.

I like some of the improvements mk2 made to the general gameplay, but I'm hoping with V they can refine the best of HN and mk2 and make something flawless.
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Re: Official Neptunia V (For Victory) Topic

Postby Alura--x--Uneii » Tue Aug 07, 2012 11:54 pm

BTW Pishii is a very creative name if she is based on the PC xD
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Re: Official Neptunia V (For Victory) Topic

Postby Sik » Wed Aug 08, 2012 12:08 am

Except it's Piishe =P (although yeah, seems to be a pun on how PC would be pronounced (piishii))
Sik is pronounced like "seek", not like "sick".
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Re: Official Neptunia V (For Victory) Topic

Postby Alura--x--Uneii » Wed Aug 08, 2012 12:49 am

Was kinda hoping for a bunch of OS-tans though :<
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Re: Official Neptunia V (For Victory) Topic

Postby affinity7799 » Wed Aug 08, 2012 2:06 am

BDSMKane wrote:There are a couple of gameplay elements from mk2 that I hope are changed for V.

The first is the worthless nature of transformation. You can honestly go through all of mk2 without transforming once willingly and not even notice any real loss in strength. The system in place for turning into your CPU form takes far too much effort to build up and punishes you too greatly for it. On subsequent play throughs when you just run past all of the enemies or break them on the field screen, you will kill the dungeon boss before you ever get the SP to transform.

I like some of the improvements mk2 made to the general gameplay, but I'm hoping with V they can refine the best of HN and mk2 and make something flawless.


Yeah mk2 really tripped up with the transformation requirements. Some argue its to help the "humans" be more useful in battles, but they are useful anyway, there was no need to nerf and build hurdles with using HDD mode.

HN1 already had it right the first time, and especially since Neptuna V is finally more centered or totally centered on CPUs, they could make HDD mode as it's naturally intended to be used.

If there still needs to be a gauge to fill or something, they should at least make HDD available option from the start for boss battles, with no battery meter or anything like that.

There was no need to nerf the long epic transformation sequences either. HN1 already had skip option, and HDD was optional to begin with. So complaints about transformations is like complaining about RPG summon sequences. They are meant to be expressed in an epic way. Not some brief 5 second sequence.

I dunno what they did with the HN1 visual effects developers, but they did a better job than HNMk2 developers.
Even for example super attacks like Black Heart's "Infinite Slash" was waaaaay more epic in HN1.
Same for Neptune's boss fight version of "Neptune Break". and other things like 5pb's most electrifying attacks that look massive and strong. in mk2 they were just mostly tiny sparks. :?

I dunno how their special attack production values from HN1 to mk2 went from epic, to average. :lol: mk2 does have some epic attack sequences/animations, but a portion of their sequences and visual effects and some sound FX, seemed to have been watered down.
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Re: Official Neptunia V (For Victory) Topic

Postby Sik » Wed Aug 08, 2012 2:16 am

The problem is simple: in HDN transforming was so easy that there was no reason to not transform even during silly battles against dogoos. In mk2 transforming requirements were so annoying that there was no reason to transform. They need to find a middle point between those two, pretty much. Let's see how NepV goes about that.
Sik is pronounced like "seek", not like "sick".
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Re: Official Neptunia V (For Victory) Topic

Postby Tikok » Wed Aug 08, 2012 2:17 am

Pretty much what Sik said, though I don't agree with "there was no reason to transform" , mk2's requirements were a bit too harsh, especially for poor Rom.

But we definitely musn't go back to HDN's system, we need to find a fine balance between too easy, and too hard to use.
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Re: Official Neptunia V (For Victory) Topic

Postby vertical09 » Wed Aug 08, 2012 2:21 am

Sik wrote:The problem is simple: in HDN transforming was so easy that there was no reason to not transform even during silly battles against dogoos. In mk2 transforming requirements were so annoying that there was no reason to transform. They need to find a middle point between those two, pretty much. Let's see how NepV goes about that.

All they have to do is stop making your SP go down so much or limit the number of turns you can stay in HDD form.
There was one game that handled transforming pretty well....i think it was...Xenosaga 3? (can't really remember).

Seems like NepV improved in nearly every aspect though so we'll just have to wait and see :P
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Re: Official Neptunia V (For Victory) Topic

Postby Tikok » Wed Aug 08, 2012 2:23 am

All they have to do is stop making your SP go down so much

That's actually what I wanted when I first played the game. Like having equipments that lowers or nullify the SP loss when in HDD.
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