Innate - Increase damage by 30% during 1-on-1
1 - Increase fist normal attack range by 1
2 - Increase fire damage by 20%, decrease fire damage taken by 20%
Innate - Increase adjacent male allies' stats on the Power Map by 10%
1 - Increase adjacent allies' critical chance on the Power Map by 20% (does not stack)
2 - Increase adjacent allies' magic range on the Power Map by 1 (does not stack)
Innate - Double normal attacks with guns.
1 - Allow diagonal shots with gun normal attacks (like bows)
2 - Increase gun's melee-range damage by 50%
Innate - Allow Priere to take another turn after defeating an enemy with normal attack (once per turn)
1 - Force the target to counter-attack
2 - During level-up, increase ATK by 30%, decrease DEF by 30%
Innate - Increase damage by 3% for every enemy on the map
1 - If the target is weak to the element, increase damage by 100%
2 - Increase star damage by 20%, decrease star damage taken by 20%
=Pink / Deathsaber (Fist) (flying)=
Innate - After a melee-range attack, target will face away from Pink/deathsaber
1 - Increase stats by 10% for every cat-type unit on the map
2 - Decrease damage taken by 50% if own elevation is higher than the enemy
3 - Able to survive deathblows, but will put self to sleep (once per turn)
Innate - Increase ally stats on the map by 10%
1 - Increase adjacent allies' movement range by 1
2 - After defeating enemies, recover 50% SP from skill usage
=Main Char B. / Angel=
Innate - Decrease non-elemental damage taken by adjacent allies by 50%
1 - Healing items will also affect target's adjacent units.
2 - Healing spells will also cure status alignments.
3 - Increase healing spell effectiveness by 10% x the number of spaces moved (within turn)
=Prism Red / Prism Ranger (humanoid)=
Innate - Increase stats by 5% x deployed allies in the same Evil Area''*''
1 - Increase adjacent allies' ATK by 10%''*''
2 - Increase the stats of 7 other prism-type allies on the map
*Generic prism rangers will get +5% ATK, INT, DEF, RES, HIT or SPD instead.
Innate - Increase evasion by 50% when next to Raspberyl in battle
1 - During full HP, increase SPD by 30%
2 - When next to Raspberyl, increase Raspberyl's damage by 10%
Innate - Increase damage by 50% when next to Raspberyl in battle
1 - During full HP, increase ATK by 30%
2 - When next to Raspberyl, increase Raspberyl's evasion by 5%
=Gig (Sword) (flying)=
Innate - During magichange/fusion, increase aptitudes by 50%
1 - When set to leader, increase Evil Area members' stats by 5%
2 - When deployed from base, increase stats by 20%
Innate - Increase weapon stats by 50%
1 - Increase stats by 20% x the number of adjacent allies on Power Map
2 - Defeated enemies become neutral (cannot be transferred through Chara World)
=Nisa / Nippon-ichi chan=
Innate - Increase stats by 1% for every 10-hour playtime
1 - Increase stats by 10% x the number of flat-chested character in the same Evil Area. (capped at 100%)''*''
2 - Increase stats by amount of HP recovered from healing spells
*Characters include Nisa, Fuka, Desco, Flonne, Raspberyl, Etna, Pleinair, Pram, Valkyrie, Witch, Archer, Thief, Sorcerer, Alraune
Innate - Random evility every turn''*''
1 - Decrease adjacent enemy RES by 50%
2 - Increase stats by 5% x the number of deployed male allies
*Random evilities pool include 100% accuracy, 100% evasion, +50% damage, +50% DEF, +1 movement, +1 spell range, double normal attack or no effect
Innate - Recover 5% HP/SP for base panel allies every turn.
1 - Cure adjacent allies' status alignments at the end of the turn.
2 - Poison adjacent enemies at the end of the turn.
3 - Adds a new command to instantly transport an ally to the base panel.
Innate - Defeated enemies become ally zombies
1 - Become a zombie yourself during deathblow
2 - Increase stats by 5% x number of zombies on the map
3 - Zombified units will reward EXP and mana
Innate-50% chance to avoid the special technique of multiple range type
1 - 50% more damage when you attack multiple times
2 - Up 5 percent for each ability to avoid enemy attacks
3 - Critical to 100% of units to attack the defense (Kunoichi skills taken from http://alphawiki.net/disgaea4
when translated through google)
1 - Increase adjacent allies' normal attack and spell range by 2
2 - Increase adjacent ally Overlords' stats by 30%
3 - Increase critical chance and critical damage by 20% x number of adjacent enemies
Taking from and credited to yigemingz's videos on youtube. I think Tyrant Valvatorez,Gig, and Nisa have great overall evilities and Asuka and Kyoko are better with Raspberyl as well as the old evility being transferable. Adell and Mao boost there own specials the best and Prams random evilites are all positive except for not getting one. Well what does everyone think I will update this as more DLC is released.