SaturnineTenshi wrote:Much of this can be blamed on the producers for forcing games out unfinished and imposing poor work conditions/hours on their employees.
All I can think about with this is L.A. Noire...
SaturnineTenshi wrote:Much of this can be blamed on the producers for forcing games out unfinished and imposing poor work conditions/hours on their employees.


SaturnineTenshi wrote:It really is rampant within the industry, Mlada. You only hear about the worst studios, but it isn't uncommon for employees to work 60 hours a week, sometimes more at six or seven days a week, on a regular basis. That leads to many mistakes and a real blow to creativity.
And there isn't much room for argument as many contracts signed include potential overtime. If that weren't enough, most industry positions aren't very secure. Complain about the hours or refuse to work "optional" overtime days? Cool, you're reproached and/or replaced. With the boom of the last five-ten years, many video game dev positions are easily replaceable due to oversaturation (less so for programmers).



Mlada wrote:SaturnineTenshi wrote:I didn't read the article, Mlada (being a Kotaku article), but anyone that has a problem with mods probably isn't worth reading anyway.
You have a problem with Kotaku? I'm asking because I really don't know much about that site any...should I be wary of their articles? Does it usually revolve around whiny fanboys/fangirls like this guy seems to be? LOL

Houk wrote:THE HYPOTHETICAL CENSORSHIP OF BABIES!


neonie wrote:I didn't wind up exploring all area's, and it was much more focused on the alchemy then the exploration and JRPG part of it. Is Totori like that too?


Houk wrote:THE HYPOTHETICAL CENSORSHIP OF BABIES!




vampko wrote:I also don't compare Mimi to Cordelia, but of course it's inevitable just because she's a tsundere. But I would venture to say they are actually quite different.


Reth wrote:vampko wrote:I also don't compare Mimi to Cordelia, but of course it's inevitable just because she's a tsundere. But I would venture to say they are actually quite different.
A wealthy aristocratic loli tsundere with emotional expression issues that's strongly suggested as crushing on the heroine?
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Fair enough on disagreeing with me on the overall opinion though, as you say, each to their own.


myskaros wrote:@Freedom: I was of the same opinion when I first started Totori. I felt like I was wasting time anywhere I went, since there was no hard due date on when I had to do anything by. However, after my second playthrough, I greatly preferred the freedom since it let me get more things done faster when I didn't have to worry about hitting various short-term goals and could just focus completely on a single long-term goal.
Basically, in Rorona, if you knew what you were doing, you were constantly reminded how far ahead you were, so it was easy to gauge your efficiency. In Totori, you can't compare as easily how strong you are in relation to your progress, but you are able to do more in one go without being interrupted (more exploring, more synthing). I think both games have strengths and weaknesses in terms of time management, but, after all is said and done, I did prefer Totori's increased freedom.




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