Atelier Meruru (PS3)

Official Atelier Meruru Discussion Forum

Re: Atelier Meruru (PS3)

Postby vampko » Wed Jun 13, 2012 10:30 pm

SaturnineTenshi wrote:I've only just started really playing on Monday, so I'm also only just hitting 2y10m. There's no argument whether it's a vast technical improvement over Totori, but Meruru seems . . . less filling. I think there's a bit of a chasm (for me) between the two where the characters are concerned. My only real purpose to continue forward is the predictably addictive synthesis, development and exploration; well, there's that and seeking Totori scenes. I suppose I'll probably finish it tomorrow or the day after and not bother with a platinum—for now, at least.

Odd...I mean I did have a point inbetween the beginning and where I am now where I didn't see any cutscenes, but then they just started flowing in and I've already seen more cutscenes with Keina than I did with Mimi in Totori. And there's still more to go. Though, I had to
Spoiler:
not have Keina on my party for a while to access a cutscene, and I'm not sure if that's what got the other cutscenes to open up or not?

EIther way, there was a dry period, but then the amount of character interactions started growing like crazy.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby SaturnineTenshi » Wed Jun 13, 2012 10:50 pm

I've seen plenty of cut-scenes. So much that they've grown tiresome. Celtic and I were talking about that yesterday: how you can hardly go anywhere without being interrupted five times. I'm enjoying the game; it's just leaving me hungry.
User avatar
SaturnineTenshi
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 6440
Joined: Wed Mar 02, 2011 4:31 am
Location: Toronto, ON

Re: Atelier Meruru (PS3)

Postby vampko » Wed Jun 13, 2012 11:13 pm

SaturnineTenshi wrote:I've seen plenty of cut-scenes. So much that they've grown tiresome. Celtic and I were talking about that yesterday: how you can hardly go anywhere without being interrupted five times. I'm enjoying the game; it's just leaving me hungry.

tire...some?

I thought that was the whole draw of the Atelier games, the character interactions?

Is it mayhaps a driving storyline that you're missing then?
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby SaturnineTenshi » Wed Jun 13, 2012 11:35 pm

Yes, tiresome. When they're back-to-back-to-back-to-back-to-back, it grows old. I don't mind when they're spread out.
User avatar
SaturnineTenshi
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 6440
Joined: Wed Mar 02, 2011 4:31 am
Location: Toronto, ON

Re: Atelier Meruru (PS3)

Postby vampko » Wed Jun 13, 2012 11:47 pm

SaturnineTenshi wrote:Yes, tiresome. When they're back-to-back-to-back-to-back-to-back, it grows old. I don't mind when they're spread out.

Intriguing. Well, I love it when that happens to be honest. But everyone likes what they like.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby SaturnineTenshi » Wed Jun 13, 2012 11:53 pm

*shrug* I just like it spread out more. I'm on the way to do something and by time they've finished I have no idea what I was doing in the first place. xD
User avatar
SaturnineTenshi
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 6440
Joined: Wed Mar 02, 2011 4:31 am
Location: Toronto, ON

Re: Atelier Meruru (PS3)

Postby vampko » Wed Jun 13, 2012 11:56 pm

SaturnineTenshi wrote:*shrug* I just like it spread out more. I'm on the way to do something and by time they've finished I have no idea what I was doing in the first place. xD

XD I know that feeling

I get lost on what I'm doing all the time :lol:
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby Rednal » Thu Jun 14, 2012 1:51 am

Also... whatever else you might say about Gust, it's hard to deny that they're darn good at making stuff epic when they really want to. *Looks at Extreme Einzel*
Image
User avatar
Rednal
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 9436
Joined: Wed Jul 14, 2010 11:09 pm
Location: Cuddling with Coco

Re: Atelier Meruru (PS3)

Postby ramsus » Thu Jun 14, 2012 2:04 am

vampko wrote:Odd...I mean I did have a point inbetween the beginning and where I am now where I didn't see any cutscenes, but then they just started flowing in and I've already seen more cutscenes with Keina than I did with Mimi in Totori. And there's still more to go..


It's all about the friendship levels, in-town cutscene will pop when you got enough points for that charater even if they're not in your party.

For Famous Meruru ending is another story, that you do need to have certain character in the party at certain friendship level and go out adventuring and walk back to town (not warping back, it won't work) to trigger.

Spoiler:
Prioritize Rorona's friendship level is a must... otherwise you will miss some synthesis recipe / get them too late
ramsus
Geo Master
Geo Master
 
Posts: 113
Joined: Sat Jan 29, 2011 3:09 am

Re: Atelier Meruru (PS3)

Postby vampko » Fri Jun 15, 2012 5:40 am

Welp (unsurprisingly) I've officially dodged the bad end ~

Now to hope I can manage the Keina end...
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby SuperNipah » Fri Jun 15, 2012 6:04 pm

Can anyone give me some advice for the Elder Griffon boss? I've given Meruru some new armor, and stocked up on Lightning Bombs; but it's just way too strong. My other party members are Mimi and Totori, and everyone is level 25.
User avatar
SuperNipah
Netherworld Baron
Netherworld Baron
 
Posts: 646
Joined: Sun Jan 23, 2011 6:26 pm

Re: Atelier Meruru (PS3)

Postby lilliwn » Fri Jun 15, 2012 11:03 pm

SuperNipah wrote:Can anyone give me some advice for the Elder Griffon boss? I've given Meruru some new armor, and stocked up on Lightning Bombs; but it's just way too strong. My other party members are Mimi and Totori, and everyone is level 25.


bring lots of healing and reviving items...and you'll make it through..

a lot of bosses i found really challenging became quite easy when i came back a 2nd time with lots of pots...

btw Griffion is a lot tougher than elder griffon in this game (instead of the other way around in totori)...
Image
lilliwn
Geo Master
Geo Master
 
Posts: 83
Joined: Wed Mar 10, 2010 1:17 am

Re: Atelier Meruru (PS3)

Postby Darcnova » Sat Jun 16, 2012 2:54 am

vampko wrote:Welp (unsurprisingly) I've officially dodged the bad end ~

Now to hope I can manage the Keina end...


Spoiler:
The Keina End seems to be forced on your after beating it once...unless you can only get 1 character ending per playthrough, in which I got Keina's due to her being at 100 friendship...but then why did it pick her, and not Lias, Rorona, Totori, or Mimi who were all at 100 as well? :lol:
Image

Spoiler:
Image
User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 21671
Joined: Sat May 14, 2011 4:55 am

Re: Atelier Meruru (PS3)

Postby vampko » Sat Jun 16, 2012 2:57 am

Darcnova wrote:
vampko wrote:Welp (unsurprisingly) I've officially dodged the bad end ~

Now to hope I can manage the Keina end...


Spoiler:
The Keina End seems to be forced on your after beating it once...unless you can only get 1 character ending per playthrough, in which I got Keina's due to her being at 100 friendship...but then why did it pick her, and not Lias, Rorona, Totori, or Mimi who were all at 100 as well? :lol:

Just 100 friendship probs isn't enough, like on all the other Arland games, there are still other reqs to make.
Image
Spoiler:
Image

Monster Monpiece EN Guide (Chapter 1 Done| Chapter 2 On Hold)
A Blog
My Anime List (no need to reg to view)
User avatar
vampko
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 34083
Joined: Fri Jul 09, 2010 3:31 am
Location: どこにもけどどこでも~

Re: Atelier Meruru (PS3)

Postby Darcnova » Sat Jun 16, 2012 3:06 am

vampko wrote:
Darcnova wrote:
vampko wrote:Welp (unsurprisingly) I've officially dodged the bad end ~

Now to hope I can manage the Keina end...


Spoiler:
The Keina End seems to be forced on your after beating it once...unless you can only get 1 character ending per playthrough, in which I got Keina's due to her being at 100 friendship...but then why did it pick her, and not Lias, Rorona, Totori, or Mimi who were all at 100 as well? :lol:

Just 100 friendship probs isn't enough, like on all the other Arland games, there are still other reqs to make.


Yeah, and I suck at figuring out those reqs, which is probably why I got defaulted...though it's not like I hate Keina anyways :lol:
Image

Spoiler:
Image
User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
 
Posts: 21671
Joined: Sat May 14, 2011 4:55 am

PreviousNext

Return to Atelier Meruru

Who is online

Users browsing this forum: No registered users and 1 guest