darkclaymore wrote:I thought about perhaps using promotion in a more complex way, in order to ensure the sum of all ranks is balanced for all teams. In practice, in this specific game only Pringles got a higher rank than the rest, as DFs for both Regular and Leadership are the same. So the most that could really happen is promoting a single player from any Tribe which isn't Pringles's by one rank. But that sorta brands achieving high ranks anti-climatic.
That would actually provide balance. The value of achieving high rank in this case is to simply ensure that you yourself have a decent setup, as opposed to those in the other teams who must rely on random selection of the equalizer to gain power. I strongly suggest you use this approach as it gives hope to the screwed-over majority. From a control-system perspective, I believe this approach would be ideal.
darkclaymore wrote:Then again, a Tribe composed of high ranks is also more likely to fall first as more players in it will be targeted. So I think things sorta even themselves out on that plane. In the end, it's not like lower ranks can't take out higher ranks if they play right.
I honestly don't think you can rely on that to create balance.