Fate/NISA [Game Planning]

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Fate/NISA [Game Planning]

Postby Xeras » Tue May 22, 2012 11:23 am

Okay okay. I tried to come up with something... but before I really do anything I would input, so make sure formulas seem fair, and other things.

Things will be edited based on input. This is not completely done, but I want to get what I have, out.


Gameplay
    I. This game will be an RPG, similar to Claymore’s Digital Devil Clash.
    II. Unlike DDC, the players will not be divided into tribes.
    III. Each ‘turn’ will last roughly 48 hours.
    IV. During Each turn, players will have up to four actions.
      A. An Offensive actions, such as attacking another player, or servant.
      B. An optional action to use a command seal. (Or those without a servant can attempt to seek out a free spirit, by submitting a talk action to one of the servant types.)
      C. Can vote for an information leak on a player, or a player’s servant. (Concerning the servant’s identity.)
      D. To allocate any points into stats, assuming you have points to allocate.
    V. Not everyone will start with a servant. (Assuming that there are over seven players)
    VI. After Each Phase, Players will gain 3 points to allocate into their stats.
    VII. The overall goal is to be the only one left with a servant.
Mechanics
Aliments
Spoiler:
I. Deprave - 30% chance to miss a level up. 50% to fade at the end of a phase.
II. Fear – Physical Attacks cannot be used. 33% Chance Fade at the end of phase.
III. Paralyze – Attacks will only go through if your target also targeted you in the same turn. 33% to fade at the end of a phase.
IV. Poison – 5% of max HP Damage per turn. 25% Chance to fade at the end of a phase.
V. Silence – Only physical attacks may be used. 33% Chance to fade at the end of phase.
VI. Sleep – No actions may be used. 100% Fade if attacked. 25% chance to fade at the end of phase.


Elements
Spoiler:
Each Player and Servant will have an Elemental Affinity. Each Element will have an element it is resistant against, (50% Damage) and One that it is weak against (200% Damage).
Players will be able to choose their own elemental affinity. Servant’s affinities are predetermined.

I. Fire – Weak: Water, Resistant: Ice
II. Ice- Weak: Fire, Resistant: Electric
III. Electic – Weak: Earth, Resistant: Water
IV. Water – Weak: Wind, Resistant: Earth
V. Earth - Weak: Ice, Resistant: Wind
VI. Wind – Weak: Electric , Resistant: Fire
VII. Holy – Weak: Darkness, Resistant: Holy
VIII. Darkness – Weak: Holy, Resistant: Darkness

Stats
Spoiler:
I. HP – The Amount of Damage a character or a servant can take before it dies.
II. SP – Spiritual Points. Certain spells and techniques take Spiritual Energy to use.
III. ATK – Physical Damages increases with a high ATK.
IV. DEF – This is a character’s or a servant’s resistance to physically attacks.
V. INT – Magical Damage increases with a high INT.
VI. RES – This is a character’s or a servant’s resistance to magical attacks.

VII. When Leveling up stats, Max Hp will increase by 5%, Max SP will increase by 3%, and ATK, DEF, INT, and RED will increase by one point.


Command Seals
Spoiler:
I. When a pact with a servant is formed, you will be gifted with three command seals. These can be used for additional actions.
II. These actions can be:
    A. Talk – You can open up a Quicktopic with another player for the duration of the game. (This action can be used for free when a player has no servant.)
    B. Restore – You can restore either 50% of your HP, or 25% of your SP.
    C. Servant Restore – You can restore either 40% or your servant’s HP, or 20% of your servants SP.
    D. Research – You can choose to target a player, or a player’s servant. You will receive information on their current status, and you have a 16.67% chance to learn their elemental affinity.
    E. Vigor – You may choose either yourself, or your servant. Damage dealt will be increased by 200% for one turn.
    F. Shell – You may choose either yourself, or your servant. Damage dealt will be decreased by 50% for two turns.
    G. Vigilance – You may choose either yourself, or your servant. Critical Damage rate will be increased by 200% for one turn.
    H. Evade – You may choose either yourself, or your servant. If targeted, there is a 50% chance an action will miss.
    III. If you have no command seals remaining, your servant has a 25% chance of attacking you, or a 12.5% chance of voiding your pact.



Personal Log
Spoiler:
At the end of each turn, will you be sent your status, as well as your servants status,
I. Current Stats
II. Actions taken, along with any cost paid for them.
III. Any Damage Taken, along with the elemental source, if any.
IV. Any Actions Taken against you that missed, along with the elemental source, if any.
V. Any Ailments that have been inflicted, or removed.


Basic Attacks
Spoiler:
I. Attack - (.5)(ATK-DEF/2) - 100% Hit
II. DeathBlow – ATK-DEF/2 – 60% Hit
III. Jab – (.5)(1d6*ATK – DEF/2d6) 120% Hit
IV. Precision Blow (.3)(ATK-DEF/2) – 200% Hit
V. Blitz .12*ATK – 3 Targets – 80% Hit
VI. Spiritual Rift – (.5)(INT-RES*.67) 90% Hit
All these attacks can be used by anyone. These attacks cannot be used if inflicted with fear.


Elemental Attacks
Spoiler:
I. FIRE
    A. Fire – INT-RES/2 – One Target – 5 SP
    B. Fira – (.8)(INT-RES/2) – Two Targets – 8 SP
    C. Firga – (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Firaja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Fire Strike – (.5)(ATK-DEF/3) – 5 SP
II. ICE
    A. Blizzard – INT-RES/2 – One Target – 5 SP
    B. Blizzara – (.8)(INT-RES/2) – Two Targets – 8 SP
    C. Blizzaga– (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Blizzaja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Ice Strike – (.5)(ATK-DEF/3) – 5 SP
III. ELECTRIC
    A. Thunder – INT-RES/2 – One Target – 5 SP
    B. Thundara – (.8)(INT-RES/2) – Two Targets – 8 SP
    C. Thundaga– (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Thundaja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Volt Strike – (.5)(ATK-DEF/3) – 5 SP
IV. WATER
    A.Water – INT-RES/2 – One Target – 5 SP
    B. Watera – (.8)(INT-RES/2) – Two Targets – 8 SP
    C. Watega– (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Wateja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Water Strike – (.5)(ATK-DEF/3) – 5 SP
V.EARTH
    A. Quake– INT-RES/2 – One Target – 5 SP
    B. Quakera – (.8)(INT-RES/2) – Two Targets – 8 SP
    C.Quakega– (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Quakeja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Earth Strike – (.5)(ATK-DEF/3) – 5 SP
VI. WIND
    A. Aero – INT-RES/2 – One Target – 5 SP
    B. Aera – (.8)(INT-RES/2) – Two Targets – 8 SP
    C. Aeraga– (.67)(INT-RES/2) – Three Targets – 11 SP
    D. Aeraja – (2)(INT-RES/3 ) – One Target – 15 SP
    E. Gale Strike – (.5)(ATK-DEF/3) – 5 SP
VII.HOLY
    A. Pearl –(1.1) INT-RES/2 – One Target – 5 SP
    B. Pearla – (.88)(INT-RES/2) – Two Targets – 8 SP
    C. Pearlga– (.74)(INT-RES/2) – Three Targets – 11 SP
    D. Pearlja – (2.2)(INT-RES/3 ) – One Target – 15 SP
    E. Holy Strike – (.55)(ATK-DEF/3) – 5 SP
VIII. DARKNESS
    A. Curse –(1.1) INT-RES/2 – One Target – 5 SP
    B. Cursera – (.88)(INT-RES/2) – Two Targets – 8 SP
    C. Cursega– (.74)(INT-RES/2) – Three Targets – 11 SP
    D. Curseja – (2.2)(INT-RES/3 ) – One Target – 15 SP
    E. Darkness – (ATK-DEF/4) – 5% Current HP
These abilities can only be used if you or your servant knows the skills. These skills cannot be used while inflicted with silence. You may target the same player or servant on skills that allow you to target more than one person.


Ailment Attacks
Spoiler:
I. Deprave - 5 SP
II. Fear – 8 SP
III. Paralyze –6 SP
IV. Poison – 10 SP
V. Silence – 6 SP
VI. Sleep – 10 SP
These skills be can be added to any action.


Defensive Skills
Spoiler:
I. Cure – Target recovers 15 HP – 7 SP
II. Cura – Target recovers 35 hp – 14 SP
III. Curaga – Target Recoves 50 hp – 20 SP
IV. Curaja – 2 Targets Recovers 35 HP – 30 SP
V. Esuna – 2 targets lose any status ailments – 14 SP
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Re: Fate/NISA [Game Planning]

Postby darkclaymore » Wed May 23, 2012 1:33 am

and RED will increase by one point.

Typo

At the end of each turn, will you be sent your status, as well as your servants status,

You will. No will you Image

1d6 means a random number from 1 to 6?


1) How much HP and SP you get at the beginning?
2) If I my guess is correct, there will be 7 servants (which I assume are NPCs). So if more than 7 players play, not everyone will start with one. How will that be balanced so that both masters who receive a servant and those who don't - will have equal initial winning chance.
3) Just from personal experience, the more parameters you add - the harder it becomes. It sounds cool on the paper, but then you regret that once you actually host the game. Take that into consideration (especially the DEF and RES parameters).
There's also the aspect of remembering to include all elements in every calculation. The more you need to remember - the higher the chance you'll make a mod mistake. And no one likes those. In DDC I'm always triple checking everything because I'm paranoid about forgetting to take certain things into account. And not once the extra checking prevented a mod mistake.


And just had to say that I also once planned a FSN game... But you beat me to it Image
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Re: Fate/NISA [Game Planning]

Postby lopez » Fri May 25, 2012 5:41 am

I call dibs on Ubiquitor as my servant 8-)
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Re: Fate/NISA [Game Planning]

Postby ArmedDragoon » Fri May 25, 2012 7:59 am

I was disappointed when I didn't realize Digital Devil Clash was a thing in time, but Fate is pretty cool too.


Dibs on a Lancer.
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Re: Fate/NISA [Game Planning]

Postby darkclaymore » Fri May 25, 2012 6:47 pm

Rider as my bitch- Err, Servant please.
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Re: Fate/NISA [Game Planning]

Postby Xeras » Fri May 25, 2012 6:53 pm

Actually...I was thinking about doing it differently, now that I thought more about it.

Like... perhaps known partnerships...?
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Re: Fate/NISA [Game Planning]

Postby lopez » Sat May 26, 2012 7:34 am

I call dibs on Assassin 8-)
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Re: Fate/NISA [Game Planning]

Postby darkclaymore » Sat May 26, 2012 2:08 pm

lopez wrote:I call dibs on Assassin 8-)

But, Lopez. We all know that Any Servant > Assassin
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