~Mugen Souls Official JSFPS Thread~

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Re: ~Mugen Souls Official JSFPS Thread~

Postby Unvivid » Fri Apr 13, 2012 10:10 pm

oh yeah, im allowed to wear the character image on other forums right?
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Rednal » Fri Apr 13, 2012 10:11 pm

I don't see how we could stop you. *Blinks*
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Unvivid » Fri Apr 13, 2012 10:17 pm

well, i now have this in the animeleague forums as well XD and now to see if i can muster up the motivation to draw fanart of ryuto just for laughs to see how horrible my drawing might be...
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Unvivid » Fri Apr 13, 2012 11:04 pm

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ok, I made it, it didnt turn out as bad as i first thought it would XD
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Re: ~Mugen Souls Official JSFPS Thread~

Postby affinity7799 » Sat Apr 14, 2012 2:19 am

one thing that is miffed up about the gameplay is that it's a shame they chose the same watered down nature of RPG combat and adventure (well with the exception different worlds can be visited, and forms can be changed.)


Come on, someone powerful like Chou Chou should be doing more epic things than what's seen in Disgaea.

Even her basic magic/skills from the start should be even more epic than Tera spells (and get more epic from there).

The combat just looks so lukewarm, even the post story stats and abilities are just so late that it's like you have a party of peons that like got the nerfbat or something and have to work their way up to uber status (like every single protagonist in virtually every RPG..........) It wouldn't have hurt to have Chou Chou start at level 100 and adjust the enemy levels/stats accordingly.


Well yeah, even Valkyrie Profile had a very "grounded" experience outside of the world map and finishing strikes.

But Mugen Souls has so much more potential. There other thing is how come Chou Chou doesn't float? They are hoofing around like this is a Tales game or something.

Well I only seen some of the early bits but it doesn't seem as cosmic as it could be in regardless to its field travel and combat. Also why did they go for a more menu driven approach than the single press attacks from Neptunia? Mugen Souls combat just seems more cumbersome than it should be. Neptunia mk2 showed you can have instant action buttons that can combo and flow naturally together, while still offering menus to select advanced skills. the pacing of Mugen Souls combat just seems overly convoluted than Neptunia before the action gets going, but this is based on first impressions.
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Re: ~Mugen Souls Official JSFPS Thread~

Postby PringlesXD » Sat Apr 14, 2012 2:44 am

*Ignores big post*
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Kiyo » Sat Apr 14, 2012 2:48 am

PringlesXD wrote:*Ignores big post*


:lol:
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Unvivid » Sat Apr 14, 2012 2:49 am

*read's big post...... info cannot be processed due to how sleepy person is.... if person is to hope to ever process what was said just then, brain recomends person sleeps*
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Re: ~Mugen Souls Official JSFPS Thread~

Postby president_cup » Sat Apr 14, 2012 2:55 am

What do you have to do to be a member and use those user bars? :3
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Re: ~Mugen Souls Official JSFPS Thread~

Postby RonXSilva » Sat Apr 14, 2012 2:56 am

those where some werid arguments like the "floating" or constant comparing it to Mk2 but wutever... all I can say is this game certainly has a unique battle system so give it some time before passing judgment.

-Is it perfect? NO far from it. But it aint too bad considering its the first of its title. Compared to HDN first battle system~
-Is it fun? YES
-Is it challenging? Somtimes~ depends where you are~
-How are the airship battles? Really hard sometimes but fun and crazy exp~

Final impression?
Well asides from the funny story I gotta say some of the crazy moves even give me a good laugh~
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Unvivid » Sat Apr 14, 2012 2:59 am

president_cup wrote:What do you have to do to be a member and use those user bars? :3

post a claim on one of the characters, wait for rednal to approve and then you can use the character you claimed. the bar for the character i mean...
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Re: ~Mugen Souls Official JSFPS Thread~

Postby Kiyo » Sat Apr 14, 2012 3:00 am

president_cup wrote:What do you have to do to be a member and use those user bars? :3


Anyone can use the Mugen Souls userbars. However, if your asking about claiming a character, that is a different story, and I think rednal is in charge of claiming for this JSFPS Thread.
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Re: ~Mugen Souls Official JSFPS Thread~

Postby PringlesXD » Sat Apr 14, 2012 3:01 am

president_cup wrote:What do you have to do to be a member and use those user bars? :3

Claim a character. You can use userbars freely; they're not restricted.
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Prin: It's funny, but true. xD
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Re: ~Mugen Souls Official JSFPS Thread~

Postby president_cup » Sat Apr 14, 2012 3:19 am

I see! thanks, guys. : D
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Re: ~Mugen Souls Official JSFPS Thread~

Postby PringlesXD » Sat Apr 14, 2012 3:29 am

You're welcome. Welcome, by the way. :mrgreen:
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