Why hasn't NISA published an Xbox 360 title yet?

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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Thu Apr 07, 2011 10:15 pm

metlspaz wrote:United States sales figures
1.Wii – 30 million as of 10 August 2010 (2010 -08-10)[update][37]
2.Xbox 360 – 18.6 million as of 31 December 2009 (2009 -12-31)[update][38]
3.PlayStation 3 - nearly 12 million as of 14 April 2010 (2010 -04-14)[update][39]

Japan sales figures
1.Wii – 11,534,590 as of 1 April 2011 (2011 -04-01)[update][32]
2.PlayStation 3 – 6,341,950 as of 1 April 2011 (2011 -04-01)[update][32]
3.Xbox 360 – 1,448,665 as of 1 April 2011 (2011 -04-01)[update][32]

Worldwide sales figures
1.Wii – 84.64 million as of 31 December 2010 (2010 -12-31)[update][8]
2.Xbox 360 – 50 million as of 6 January 2011 (2011 -01-06)[update][30]
3.PlayStation 3 – 47.9 million as of 31 December 2010 (2010 -12-31)[update][31]

as we can see here, the PS3 is MUCH more popular in Japan than most other places in the world ( i have other figures if needed), most particularly the US. Having just a long a sale time, you'd figure the PS3 would sell as much as Xbox360, however, Xbox360 sales have rocketed above the PS3 in America, and continue to do so, as the new appliances like Kinect (which is awesome i might add) for the Xbox360, while the PS3s adaptation of this was much less favorable.

If NIS were to translate the games from PS3, to Xbox360, chances are they will recieve many more sales, considering 1in every 9 middle class americans owns an Xbox, while only 1 in every 12 owns a PS3.

Facts aside, I wish they would make some 360 titles, since I have one, as do probably half the population of this site.
I would buy if they did. I'm kind of tired of seeing all these titles I want to try, go to a more expensive system that I do not, and will NEVER own.

That's not counting the immense amount of RRoD consoles that people had to buy another to replace with. Also, it's not counting the YLoD's either, but those are smaller number. ALSO, the 360 came out before the PS3, by quite a bit.

Kinect and Move both are doing well actually. And I have seen no evidence yet that the Move is not being favorably received.

Lastly...NISA CANNOT PORT! They have NO programmers staffed AT ALL! It is IMPOSSIBLE FOR THEM. I really wish people would be able to get this through their heads...

This thread is only about NISA doing some 360 exclusive games, not porting games to the 360.

LIke the Idom@ster games, which would be AWESOME for NISA to bring over ;)
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Seventh » Fri Apr 08, 2011 3:06 am

More to the point, that's ALL working under the assumption that all of those people would actually buy N1 games, and I simply cannot believe even for a second that's true. Not even a majority would likely be interested.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Eelcire » Fri Apr 08, 2011 3:30 am

Seventh wrote:More to the point, that's ALL working under the assumption that all of those people would actually buy N1 games, and I simply cannot believe even for a second that's true. Not even a majority would likely be interested.

Final Fantasy XIII sold nearly 500,000 units on the Xbox 360, about half of PS3's one million units. Do think Square-Enix was displeased with those extra half a million sales? Evidently not as Final Fantasy XIII-2 is multiplatform as well.

+1 for someone who would buy MORE N1 games if they were on the Xbox 360. But as Vampko pointed out, this particular thread is about why NISA hasn't published any titles on the Xbox 360, not why NIS hasn't developed any Xbox 360 titles.

NISA just needs to find the right game that they feel fits them. The iDOLM@STER is a popular topic here, and as much as I would love to see that series brought over I feel that visual novels would be a genre better suited to them. Steins;Gate is my preferrable choice as it is getting ported to the PSP and an updated version is coming to the Xbox 360 as well.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Fri Apr 08, 2011 3:39 am

Eelcire wrote:
Seventh wrote:More to the point, that's ALL working under the assumption that all of those people would actually buy N1 games, and I simply cannot believe even for a second that's true. Not even a majority would likely be interested.

Final Fantasy XIII sold nearly 500,000 units on the Xbox 360, about half of PS3's one million units. Do think Square-Enix was displeased with those extra half a million sales? Evidently not as Final Fantasy XIII-2 is multiplatform as well.

+1 for someone who would buy MORE N1 games if they were on the Xbox 360. But as Vampko pointed out, this particular thread is about why NISA hasn't published any titles on the Xbox 360, not why NIS hasn't developed any Xbox 360 titles.

NISA just needs to find the right game that they feel fits them. The iDOLM@STER is a popular topic here, and as much as I would love to see that series brought over I feel that visual novels would be a genre better suited to them. Steins;Gate is my preferrable choice as it is getting ported to the PSP and an updated version is coming to the Xbox 360 as well.

Well, considering they still haven't touched a single V/N yet, outside of Infinite, it's probably not the best decision to try and jump into a brand new market with a brand new focus. Yet, pretty much any game that is NISA-like, would already have been localized, or will be localized by someone else. Still, V/N's are still a territory that no localization company has treaded onto before.

I say Idolm@ster, because it has quite a bit of potential to do well, considering it captures the audience that already buys their games, and even has a chance of bringing in other people, considering it's a Princess Maker-esque game. That, and that game really is a reason that would get me to buy a console. People may think myself crazy for buying a console for the sheer purpose of Idolm@ster, but I'm sure I'll find some other games that I like on it once I've gotten my Idolm@ster fix ~
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Eelcire » Fri Apr 08, 2011 4:05 am

vampko wrote:Well, considering they still haven't touched a single V/N yet, outside of Infinite, it's probably not the best decision to try and jump into a brand new market with a brand new focus. Yet, pretty much any game that is NISA-like, would already have been localized, or will be localized by someone else. Still, V/N's are still a territory that no localization company has treaded onto before.

I say Idolm@ster, because it has quite a bit of potential to do well, considering it captures the audience that already buys their games, and even has a chance of bringing in other people, considering it's a Princess Maker-esque game. That, and that game really is a reason that would get me to buy a console. People may think myself crazy for buying a console for the sheer purpose of Idolm@ster, but I'm sure I'll find some other games that I like on it once I've gotten my Idolm@ster fix ~

That's the thing though, VN are an untapped market on the home console space. They've done moderately well on the handhelds, as well as VN-ish games on the systems such as Agarest War. What I'm interested in finding out is how much of a market there could be.

The iDOLM@STER could do well as you're right that the people who buy into NIS(A)'s games would be the target audience. The only real issue is that the audience who buys into NIS(A)'s games are mostly PS3 owners. So you'd be asking a lot of PS3 owners to buy into a new system for that one game. Sound familiar?

Don't get me wrong though, I'd be estatic for the iDOLM@STER series to get localized and think NISA would do a great job on it. I'd rebuy all of them in a heartbeat and support the cause.

And you're not crazy for buying a system for a game. Final Fantasy X cost me $350 as I bought a PS2 just for that game; Dead or Alive 4 cost me nearly $650 as I bought a launch Xbox 360 for that one game. The benefit of course is the multitude of other games that followed on each system that I've enjoyed.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Fri Apr 08, 2011 4:18 am

Eelcire wrote:
vampko wrote:Well, considering they still haven't touched a single V/N yet, outside of Infinite, it's probably not the best decision to try and jump into a brand new market with a brand new focus. Yet, pretty much any game that is NISA-like, would already have been localized, or will be localized by someone else. Still, V/N's are still a territory that no localization company has treaded onto before.

I say Idolm@ster, because it has quite a bit of potential to do well, considering it captures the audience that already buys their games, and even has a chance of bringing in other people, considering it's a Princess Maker-esque game. That, and that game really is a reason that would get me to buy a console. People may think myself crazy for buying a console for the sheer purpose of Idolm@ster, but I'm sure I'll find some other games that I like on it once I've gotten my Idolm@ster fix ~

That's the thing though, VN are an untapped market on the home console space. They've done moderately well on the handhelds, as well as VN-ish games on the systems such as Agarest War. What I'm interested in finding out is how much of a market there could be.

The iDOLM@STER could do well as you're right that the people who buy into NIS(A)'s games would be the target audience. The only real issue is that the audience who buys into NIS(A)'s games are mostly PS3 owners. So you'd be asking a lot of PS3 owners to buy into a new system for that one game. Sound familiar?

Don't get me wrong though, I'd be estatic for the iDOLM@STER series to get localized and think NISA would do a great job on it. I'd rebuy all of them in a heartbeat and support the cause.

And you're not crazy for buying a system for a game. Final Fantasy X cost me $350 as I bought a PS2 just for that game; Dead or Alive 4 cost me nearly $650 as I bought a launch Xbox 360 for that one game. The benefit of course is the multitude of other games that followed on each system that I've enjoyed.

I really need to get some source of income...
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby magusgs » Fri Apr 08, 2011 5:45 am

metlspaz wrote:Facts aside, I wish they would make some 360 titles, since I have one, as do probably half the population of this site.
I would buy if they did. I'm kind of tired of seeing all these titles I want to try, go to a more expensive system that I do not, and will NEVER own.

Check out this thread: viewtopic.php?f=31&t=3294

The fanbase that visits this board prefers the PS3 over the 360 more than 7:1. If that's representative at all of the greater NISA fanbase, your argument that porting titles for 360 would increase sales to existing fans is pretty much nullified. Localizing 360 exclusive titles is almost guaranteed to result in lower sales to existing fans. The only advantage to porting to or localizing for the 360 is pulling in *new* fans. As I alluded earlier, shifting your fanbase requires a considerable investment in marketing, and essentially a commitment to that new direction. It's not just something you decide to try out one day to see if it works. Changing direction in the business world almost never reaps short-term benefits. The benefits, if any, would be long-term--and you wouldn't see those from porting or localizing a single 360 game.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby metlspaz » Fri Apr 08, 2011 6:24 am

vampko wrote:Lastly...NISA CANNOT PORT! They have NO programmers staffed AT ALL! It is IMPOSSIBLE FOR THEM. I really wish people would be able to get this through their heads...

This thread is only about NISA doing some 360 exclusive games, not porting games to the 360.

LIke the Idom@ster games, which would be AWESOME for NISA to bring over ;)


I know they can't port....sigh.
I'm just saying, it might be a nice idea.
and the reason both kinect and move are doing well is, the people who bought PS3's over Xbox wanted the add-on, and the people who bought Xbox over PS3 wanted it's add-on.
I've played both and Kinect, microsofts production runs a lot smoother than it's counterpart.
Although Wii came with the idea beforehand, and eyetoy for sony on PS2, even further beforehand.

for graphics I'd definately go sony, but for processing power, I'd have to tilt to microsoft's version.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Fri Apr 08, 2011 6:31 am

metlspaz wrote:I know they can't port....sigh.
I'm just saying, it might be a nice idea.
and the reason both kinect and move are doing well is, the people who bought PS3's over Xbox wanted the add-on, and the people who bought Xbox over PS3 wanted it's add-on.
I've played both and Kinect, microsofts production runs a lot smoother than it's counterpart.
Although Wii came with the idea beforehand, and eyetoy for sony on PS2, even further beforehand.

for graphics I'd definately go sony, but for processing power, I'd have to tilt to microsoft's version.

It's an impossibility right now. So, until NISA gets the ability to program, it'd be best for them and us to not speak of this porting business anymore.

As for Kinect, as I understood it the Move had better tracking?

Either way, I don't have either, I'd really like the move (my 'body' being the controller doesn't feel right. When you hold an object, you hold an object, you don't hold air. But, that's just personal preference), but have no funds for it.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Venus » Fri Apr 08, 2011 6:32 am

magusgs wrote:
metlspaz wrote:Facts aside, I wish they would make some 360 titles, since I have one, as do probably half the population of this site.
I would buy if they did. I'm kind of tired of seeing all these titles I want to try, go to a more expensive system that I do not, and will NEVER own.

Check out this thread: http://www.nisamerica.com/forum/viewtop ... =31&t=3294

The fanbase that visits this board prefers the PS3 over the 360 more than 7:1.

The ratio is even worst when it comes to the Wii.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby metlspaz » Fri Apr 08, 2011 6:52 am

Also is I remember correctly, the most comfortable controllers made (in a study)
were in this order:
Xbox (360 and original)
Sega Dreamcast
Nintendo 64
Playstations (one, 2, and 3)

and the rest i cant remember.

and I'm NOT saying anyone has a preference of one or another on THIS
board.
It's just data from studies.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Fri Apr 08, 2011 6:55 am

metlspaz wrote:Also is I remember correctly, the most comfortable controllers made (in a study)
were in this order:
Xbox (360 and original)
Sega Dreamcast
Nintendo 64
Playstations (one, 2, and 3)

and the rest i cant remember.

and I'm NOT saying anyone has a preference of one or another on THIS
board.
It's just data from studies.

Egads, that must have been a biased study :?
how could the original Xbox controller be considered 'comfortable'? It was HUGE, bulky, and all around bad. The 360 one was a huge improvement (still too big for me to comfortably use) though. I don't know how the N64 one could be considered a good one. The gamecube one was MUCH better.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Venus » Fri Apr 08, 2011 7:02 am

Yeah I agree with Vampko on this one. The original XBox controller was pretty bad. The Nintendo 64 controller was decent but definitely no where near as good as the Gamecube controller. I'm surprised the Dreamcast controller is on there as well. I always thought the Sega Saturn controller was much better.
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby vampko » Fri Apr 08, 2011 7:04 am

Venus wrote:Yeah I agree with Vampko on this one. The original XBox controller was pretty bad. The Nintendo 64 controller was decent but definitely no where near as good as the Gamecube controller. I'm surprised the Dreamcast controller is on there as well I always thought the Sega Saturn controller was much better.

They probably only interviewed big handed red-blooded American boys :lol:
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Re: Why hasn't NISA published an Xbox 360 title yet?

Postby Eelcire » Fri Apr 08, 2011 7:17 am

I'm guessing they might be referring to the Xbox controller-S, the version the was initially released for the Japanese market and later worldwide. That was a nice controller, and the d-pad actually worked. The 360 controller would be perfect if not for the horrid d-pad.

Thankfully Hori put out a nice controller (though it's wired) that has a good d-pad, but it has a slightly different feel to the design.
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