That's the thing. I really think JRPGs really need to refocus on trying to produce grand stories, instead of focus on the fanservice or just having a new gameplay system. It might actually make people more receptive of them, and drive up the opinion of how video game stories are. In my opinion, there's no excuse for a terrible or cookie-cutter/copycat story anymore. The technology is there to explore any kind of story and have the other elements there to back it up. Hell, it was there last gen too and had a couple of successes on the PS1.
As for battle systems, I don't want a reinvention of the wheel for every new game anymore. I've had to put up with that crap while playing both Final Fantasy and Xenosaga, and it's not really necessary. Just make one cool battle system, and improve it as the series goes on. That's it. No need to start from square one.
Finding success in both of these areas, I think, should help JRPGs a lot.
EDIT: I should point out that I have nothing wrong with light-hearted games, it's just that I think there needs to be a bit more of a diversity. It seems like either JRPGs are really light and funny or really dark and brooding. Some have been breaking the mold, but perhaps 80-90% fit right in.
Last edited by Phoenix_Apollo
on Mon Mar 28, 2011 3:38 am, edited 1 time in total.