


Judgment8 wrote:Well actually I have never played any Naruto game. I'm just saying that it sucks cuz I have no interest in it, therefor I'm the most immature, selfish, braindead hypocrite on the earth.


Necrofantasia wrote:I nominate this as the new discussion thread for ToGf, considering the old one has gone from derailed to multiple aircraft carriers in the same dock to two planets flying out of their orbits and slamming into each other. There's a good 30-40 pages of material which will likely make no sense if you haven't been in there tonight.

Necrofantasia wrote:They kind of caught lightning in a bottle with Symphonia on Gamecube, considering there were very few RPG options available there at the time, but no Tales game has done very well since. It definitely doesn't help that no one knows the games exist outside of hardcore fans due to zero marketing and that they always seem to drop at really inopportune times when other big-name titles will also be coming out.

Hero wrote:Namco doesn't have any idea how to sell these kind of games in the US and that's why they always bomb.


Hero wrote:uh you do realize the only reason Symphonia did well in the US is because Nintendo paid for the localization and the marketing, right? They even put it on the front cover of Nintendo Power and released the game during the summer drought. Nintendo knows how to sell games (see also: Dragon Quest IX). Namco doesn't have any idea how to sell these kind of games in the US and that's why they always bomb.


Necrofantasia wrote:Nintendo's marketing obviously really, really helped Symphonia, especially when you consider that none of the other games have been marketed at all. I can't say it was the only reason, though. It was just about the only RPG on a Nintendo console since the end of the SNES that fulfilled both criteria of not being made by Nintendo and actually being good. It was a pretty big deal. Reviews even noted that it was a breath of fresh air for the Cube. I don't disagree with your point at all. It really was catching lightning in a bottle, like I said before. Everything worked out right. I'm just loath to say Nintendo was the only cause.


Hero wrote:yeah you're right, the lack of RPGs on the GameCube definitely contributed to Symphonia's success as well. but Nintendo probably could have sold the game even if the system was bouncing with RPGs. DS has tons of RPGs but DQIX still sold really well under Nintendo. likewise, Skies of Arcadia should have sold really well on GameCube because there were hardly any RPGs, but it didn't.
stealth20k wrote:fire emblem was my favorite rpg on the gamecube.
But lack of exclusives was the gamecubes biggest issue


XCronoX wrote:Why is it always the crappy games that do well?, Symphonia was mediocre at best. Legendia and Abyss were a 100 times better,


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