
Alura--x--Uneii wrote:How many pawns can you have? o.o


SaturnineTenshi wrote:I still haven't played this. My wife played for like an hour, though. Something about her chest and dragonborn.


TheForeignGamer wrote:Pro tip: Just because you have awesome party members that are several levels higher than you doesn't mean that you're invincible.

Darcnova wrote:SaturnineTenshi wrote:I still haven't played this. My wife played for like an hour, though. Something about her chest and dragonborn.
Dragonborn? Wrong game maybe? Though the chest thing kinda says that she was just making fun of it by comparing it to Skyrim...


TheForeignGamer wrote:- Pawns are also hollow shells. They speak, but never actually say anything.

Catolf wrote:TheForeignGamer wrote:- Pawns are also hollow shells. They speak, but never actually say anything.
I disagree. Pawns are rather important and you should pay attention to what they say especially if your using other players pawns and allowing yours to go out and learn, they will have important information to say about the monsters and the world around you if you allow them to gain knowledge about their world.


Ringwraith wrote:Catolf wrote:TheForeignGamer wrote:- Pawns are also hollow shells. They speak, but never actually say anything.
I disagree. Pawns are rather important and you should pay attention to what they say especially if your using other players pawns and allowing yours to go out and learn, they will have important information to say about the monsters and the world around you if you allow them to gain knowledge about their world.
I think the point is they have no personality or anything. They're just a bit vacant.
TheForeignGamer wrote:- Main character has no voice. This works in Zelda, since no one actually talks, but it doesn't work in a game with voice acting.



Ringwraith wrote:It is a bit weird if you character just sort of stares during conversations when everyone else is talking.
See: Fable, although that's a particularly bad case you simply do a goldfish impression when there's a conversation.

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