Ringwraith wrote:They more or less said they reason they had to let people go was the lack of bonus, they would've kept them on working on a different project if they had the money to, but they had to cancel that.
They also did
not get any cut of the sales whatsoever.
I'm very careful about what news I choose to read and actually take on board anyway, as I know that kind of thing happens a lot.

Sorry, didn't mean to accuse you of anything, I was only making a general statement.
If they didn't get a cut of the sales, then I would hope they structured their deal to pay accordingly up front. If not, it's their own fault. It's a shame they had to lay off those employees, but I couldn't seem to find any evidence that it was a direct result of the (unearned) bonus. All I was able to find were articles like this one:
http://gamepolitics.com/2012/03/15/obsi ... itic-score and this one:
http://www.joystiq.com/2012/03/15/obsid ... one-point/One quote: "The Metacritic news comes just one day after we reported layoffs at the California-based developer -- layoffs that were said to be the result of a canceled next-gen project (codenamed "North Carolina") for an unnamed console."
They all say essentially, "Obsidian lost it's bonus because of it's Metacritic score. Also, Obsidian had to lay off 20-30 people that were associated with a canceled next-gen project" Nothing directly linking the two.
Dunno, I'd just be really surprised if it were the case. But whatever.