chouchou's peon wrote:Oh, that's a pretty neat little trick, much better than just going for the large crystal at the beginning, 30% extra Shamps help a lot.
If your charm levels are above 60, you can directly captivate the postgame bosses in two turns.
chouchou's peon wrote:
Wonder how you managed the Mugen Field? Always doing assault battles?
It's worth noting I used none of the DLC, which led to a lot of Mugen Field runs for component farming, which meant lots of assault battles were had (kind of have to when enemy ships always have more than triple your G-Castle stats). To give you an idea of how much Mugen Field I ran, I was swimming in 9,999,999,999 Mugen Points that I didn't need once I was comfortable with running 5mil+ bets.
They're nowhere near as rewarding as doing Peon Rebellion but over the course of grinding up it does add up until you reach the point where you can handle Rebellions quickly. 100th floor bosses always drop Tier 15 shampuru. Tier 13s drop consistently in the lowest floors of the highest bets. Slumbering Beasts and Keepers of Death will always reward you with special-type shampuru (Gemini in particular rewards a bit more because there's two of them).
Keep in mind I was completely unaware of the fact that Overwhelming Thongs were a drop in the Mugen World Redux, so some of that material farming went to waste.
Still, this game was quite the experience and with a few little pet peeves aside (the money grind), it was actually a lot of fun, and at least the game is somewhat less demanding on time+resources to create supercharacters when compared to Disgaea games.