I see you want to get personal because apparently you can't continue a logical argument...
Seventh wrote:So basically, you don't know how the healing system works/don't understand it/(not to be rude)it's too hard for you, and you don't like it. That's understandable, sure, but that doesn't make it bad - look at how many people are defending it, after all.
I understand damn well how the system works. I am saying it is unnecessary to begin with as it seems a lot of people would rather have full control of their characters after having a complete knowledge of the entire battle system! Not everyone wants to have control taken out of their hands for a "streamlined" experience! I've played a lot of JRPGs, but this is one of the worst item usage systems I've seen.
Seventh wrote:And for the record: In Neptunia, the "first" healing skill that's met will happen, so if you want higher ones to happen, you WILL have to turn off the lower ones. Basically, as soon as you get under 30%, that one will hit, even if you're also under 50% and so on. Hope that helps.
So I now have to micro-manage my item skills usage before
every battle? WTF? I (and a lot of others) can do just fine, and a lot better, with a little battle command called "Item".
Seventh wrote:See, first of all, a LOT of RPGs are like that.
Please name, out of ALL the RPGs EVER MADE for console or home computing, in which you are restricted to dungeon crawling ONLY as your only form of exploration. I know of the Wizardry series, Bard's Tale series, and more recently "Class of Heroes", but in all those you controlled every action of your characters...
Seventh wrote:Secondly, if it's still a good level for the boss, or if YOU as a player just can't handle it while other players can, then maybe it's not the game's fault - it might just be yours. Overall, the levels may have been a bit off, but I never had as big a problem that you're describing.
Its not my fault you'll settle for anything you can get... I expect at least SOME form of production and knowledge consistency from the ones who made the game!
Seventh wrote:"No, fair would be giving the monsters an AP gauge commensurate with their levels."
In which case they would likely... kill the shit out of us because they would get to attack so much, given most of the time they use regular attacks as opposed to special ones that use up the AP guage. Even at early levels, we could still attack a good 4 times at least.
Being able to attack 4 times means nothing if, at the same levels, the attacks do little to the monsters who can kill you with one or two hits!
Seventh wrote:Thing is, we don't know what kind of business went on to get them in there in the first place. Maybe N1/Gust REALLY REALLY wanted them in, but CH/IF didn't because they wanted the three characters only thing, so this was a compromise we had to deal with because Gust/N1 were publishing it. It might have been a "put them in or no money for you" kind of deal.
Honestly, given that they're not REALLY there anyway (they don't get any story scenes once you get them or participate in anything from then on, DLC aside), I don't mind them sitting in the party and us getting free stuff out of it. It'd be another thing all together if they actively were in cutscenes afterwards, sure, but them just sitting there on the menu isn't a huge deal to me when they never had that much of an impact otherwise.
What free stuff? Gust supposedly cuts down on your synth item costs, but what does NISA do? Also, if they are not playable, DON'T PUT THEM IN MY PARTY SCREEN! <-- THAT is my main issue with it, because it equates to "Look at these other unique characters! Aren't they interesting! Hey, they joined your party and you can do stuff with them! Oh wait, they're not available? $5 each, please." I got tired of this BS with Microsoft and XBL. If I can't use them and they serve no real important relative function to the party, then don't dangle them in front of my damn nose!
Seventh wrote:Nowhere does it say Hanako was taken out (and while it doesn't say she was left IN either, most people would assume she... just was), and Hanako is IN the game from the beginning, even if you've played it for just a few minutes.
I know Hanako is IN the game, but the way it was seemingly portrayed was that she wasn't playable in the normal progression of the game because she was DLC.
Seventh wrote:Lastly, I'm fairly certain the PSN description flat out calls her "Majin Hanako" and uses her profile picture - the same profile picture I'm using myself, which is fairly different looking from Hanako's normal look.
http://members.cox.net/d2ark/Capture.PNGWanna try again? It is her same picture from in-game, and her same description name. No "Witch / Magician Hanako", "Time Traveler Hanako", or even "Future Hanako" - it shows her "little girl" form as seen in the game.
Seventh wrote:Iiiif I may be so bold as to suggest this, I'd say to nab her if you ever get around to playing.
Didn't I already say I had played it? Also, I refuse to pay for DLC (unless it is a real value that significantly improves or extends the game) after my experiences with the gutting of the online component of Chromehounds (another SEGA-licensed game made by FROM software) and the DRM-crippled "Soldner-X" series on PS3.