Tiredman wrote:One of my biggest gripes with rpg's nowadays is that too many companies try to change up a winning formula too much.
Blame the anti-jrpg crowd.
Tiredman wrote:One of my biggest gripes with rpg's nowadays is that too many companies try to change up a winning formula too much.

LAMV wrote:Tiredman wrote:One of my biggest gripes with rpg's nowadays is that too many companies try to change up a winning formula too much.
Blame the anti-jrpg crowd.







Justin iZ Here wrote:the only thing about rorona i didn't like was the time constraints...i mean i loved the game but everything you can do costing 2+ days is just..boring as you have no time to really do anything else but whats needed in the story unless you spend a whole month preparing for the next assignment so you can have a free month to spend doing whatever...to much trouble imo, time constraints on RPG's of any kind are bad imo as i like to take my time with just about everything i do, im not a rushed gamer at all.






ChaosForce wrote:As this is my first post here, I don't want to sound to harsh of a critic about a style that apparently MANY people like. However...
Iris2 and MK1-2 were by far my favorite games from GUST.Sadly though,the way things are looking... the chances of GUST making 'epic' titles are getting smaller and smaller. The Arland series is very disappointing due to three things.
First: The objectives are boring. I know that the usual JRPG formula might be stale,but 90% of your objectives now are...'make × number of × and give it to someone'. Ummm... why can't there be SOME adventure?
Second: Why in blazes is there NO FINAL BOSS AT ALL? I thought maybe the first game didn't have one because they were treating it as a prologue for Totori (Which to be honest,was why I thought they made it so...bland as well). Unfortunately,ALL the Arland games are Final Bossless!
And Finally: MK had THE BEST sound track in GUST history(yes better then AR Tonelico...minus hymns of course)! Now its...dull.
Ok, gang up and destroy me! lol.


LAMV wrote:Tiredman wrote:One of my biggest gripes with rpg's nowadays is that too many companies try to change up a winning formula too much.
Blame the anti-jrpg crowd.

ChaosForce wrote:Iris2 and MK1-2 were by far my favorite games from GUST.Sadly though,the way things are looking... the chances of GUST making 'epic' titles are getting smaller and smaller. The Arland series is very disappointing due to three things.
First: The objectives are boring. I know that the usual JRPG formula might be stale,but 90% of your objectives now are...'make × number of × and give it to someone'. Ummm... why can't there be SOME adventure?
Second: Why in blazes is there NO FINAL BOSS AT ALL? I thought maybe the first game didn't have one because they were treating it as a prologue for Totori (Which to be honest,was why I thought they made it so...bland as well). Unfortunately,ALL the Arland games are Final Bossless!
And Finally: MK had THE BEST sound track in GUST history(yes better then AR Tonelico...minus hymns of course)! Now its...dull.
Ok, gang up and destroy me! lol.

ChaosForce wrote:Iris2 and MK1-2 were by far my favorite games from GUST.Sadly though,the way things are looking... the chances of GUST making 'epic' titles are getting smaller and smaller. The Arland series is very disappointing due to three things.
ChaosForce wrote:First: The objectives are boring. I know that the usual JRPG formula might be stale,but 90% of your objectives now are...'make × number of × and give it to someone'. Ummm... why can't there be SOME adventure?
ChaosForce wrote:Second: Why in blazes is there NO FINAL BOSS AT ALL? I thought maybe the first game didn't have one because they were treating it as a prologue for Totori (Which to be honest,was why I thought they made it so...bland as well). Unfortunately,ALL the Arland games are Final Bossless!
zatrox wrote:Totori, however? It's actually one of the best OSTs GUST has pulled out in a while.
I mean, you just need to listen to Terminus, Deep in Emotion, Try, TARGET, Hepatica or simply Yellow Zone to tell as much.



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