stealth20k wrote:Removing, the guilds, magic creation, majority of the rpg elements, solidified quests is better?
Guilds? There were a good four in Oblivion, which had much better quest lines than some of Morrowind's guild quest chains, and the magic creation
never left.
Also not having to walk to places you've been several times already helps a bit, as sometimes getting about was a little annoying (Vivec, I'm looking at you, even with the falling down the sides).
Also the combat was much better in Oblivion as the rolling to hit deal in Morrowind was a little disconnecting, especially with ranged weapons, as you could fail to even
launch the arrow, and even after that you had make sure the arrow connected with the target by aiming, then you had to roll to hit again. Although people can become terrible damage sponges in Oblivion at high levels (the auto-levelling is rather rubbish really, Fallout 3 did it much better).