Elder Scrolls 5: Skyrim

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Re: Elder Scrolls 5: Skyrim

Postby Aphrah » Fri Aug 19, 2011 12:39 am

I was wondering about that screenshot. Is that a dog? xD
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Re: Elder Scrolls 5: Skyrim

Postby Darcnova » Fri Aug 19, 2011 1:25 am

Aphrah wrote:I was wondering about that screenshot. Is that a dog? xD



Yup...and that Dark elf "male" sure has noticeable breasts :P
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Re: Elder Scrolls 5: Skyrim

Postby stealth20k » Fri Aug 19, 2011 1:38 am

bigger.............
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Re: Elder Scrolls 5: Skyrim

Postby flameslayer93 » Sun Aug 21, 2011 7:53 am

Bring back self enchanting. And make junk worth money. And bartering. Please?

I like having Infinite Invisibility, Bound Dagger+Armor, extra strength, and more too much too have lost it in Oblivion.

I did like the locales in Morrowind, but I enjoyed venturing into the depths of Oblivion almost as much. Although the engine in Oblivion made folks act stupid, like stealing food and then watching someone get killed and then taking said person's house key and rob the dead, but at least it was humorous.

Hmm...with dragons around, camping trips might be even more fun.

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Re: Elder Scrolls 5: Skyrim

Postby Ringwraith » Sun Aug 21, 2011 11:18 am

flameslayer93 wrote:Bring back self enchanting. And make junk worth money. And bartering. Please?

I like having Infinite Invisibility, Bound Dagger+Armor, extra strength, and more too much too have lost it in Oblivion.

Self enchanting was still in game, albeit limited in the forms in sigil stones, and you could still pay to enchant your stuff with whatever effect you liked, provided you had worked your way into the Arcane University via the Mages Guild. In fact, enchanting armour with constant effects got much easier, as it was all you could with armour and didn't require a significantly large soul anymore.
You do know you fairly easily make infinite 100% chameleon in Oblivion right? It's as broken as it sounds.
flameslayer93 wrote:Although the engine in Oblivion made folks act stupid, like stealing food and then watching someone get killed and then taking said person's house key and rob the dead, but at least it was humorous.

It's not like the AI in Morrowind was any better at all though.
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Re: Elder Scrolls 5: Skyrim

Postby SinZinDetta » Sun Aug 21, 2011 11:57 am

vampko wrote:
Aphrah wrote:http://gematsu.com/2011/08/skyrim-character-race-gamescom-screenshots

:lol:
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^Dark elf 'male'

suuure xD


That would of been my 79th guess
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Re: Elder Scrolls 5: Skyrim

Postby Shizuka » Sun Aug 21, 2011 12:01 pm

That picture is really unsettling. :?
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Re: Elder Scrolls 5: Skyrim

Postby flameslayer93 » Sun Aug 21, 2011 1:41 pm

Ringwraith wrote:
flameslayer93 wrote:Bring back self enchanting. And make junk worth money. And bartering. Please?

I like having Infinite Invisibility, Bound Dagger+Armor, extra strength, and more too much too have lost it in Oblivion.

Self enchanting was still in game, albeit limited in the forms in sigil stones, and you could still pay to enchant your stuff with whatever effect you liked, provided you had worked your way into the Arcane University via the Mages Guild. In fact, enchanting armour with constant effects got much easier, as it was all you could with armour and didn't require a significantly large soul anymore.
You do know you fairly easily make infinite 100% chameleon in Oblivion right? It's as broken as it sounds.


That's why I preferred using (un)limited enchanting. One could easily "live" as a hermit once you got to a high enough level to survive the outdoors. No bullshit guild work required ;)

Besides, it wasn't too hard to get Azura's Star and then kill a Golden Saint. There's your Constant effect now.

(Sometimes, just sometimes, broken gameplay is actually a good thing).
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Re: Elder Scrolls 5: Skyrim

Postby Ringwraith » Sun Aug 21, 2011 9:46 pm

flameslayer93 wrote:
Ringwraith wrote:
flameslayer93 wrote:Bring back self enchanting. And make junk worth money. And bartering. Please?

I like having Infinite Invisibility, Bound Dagger+Armor, extra strength, and more too much too have lost it in Oblivion.

Self enchanting was still in game, albeit limited in the forms in sigil stones, and you could still pay to enchant your stuff with whatever effect you liked, provided you had worked your way into the Arcane University via the Mages Guild. In fact, enchanting armour with constant effects got much easier, as it was all you could with armour and didn't require a significantly large soul anymore.
You do know you fairly easily make infinite 100% chameleon in Oblivion right? It's as broken as it sounds.


That's why I preferred using (un)limited enchanting. One could easily "live" as a hermit once you got to a high enough level to survive the outdoors. No bullshit guild work required ;)

Besides, it wasn't too hard to get Azura's Star and then kill a Golden Saint. There's your Constant effect now.

(Sometimes, just sometimes, broken gameplay is actually a good thing).

Yay, mods! They tend to solve such annoyances you may have.
Anyway, I don't mind having some brokenness in there, as long as it's really well-hidden, or at least not obviously broken, so it takes some effort to break it. Although I enjoy breaking games for the fun of it sometimes, I don't like to actually play through the game in a broken manner, as it kind of defeats the point, or any challenge.
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Re: Elder Scrolls 5: Skyrim

Postby Ringwraith » Thu Aug 25, 2011 5:12 am

Turns out you might be spending rather a lot of time at character creation, as much as they say you won't. :roll:
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<SaturnineTenshi> and we can play with solice because he likes it
<Solice> i hear it's better than playing with myself

<Solice> celtic had a hard time getting his ball out?
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Re: Elder Scrolls 5: Skyrim

Postby Darcnova » Thu Aug 25, 2011 8:14 am

Wow...the amount of detail amazes me...though I guess this is to be expected from Bethesda...

I'm gonna cry due to how much time I'll spend in character creation :lol:
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Re: Elder Scrolls 5: Skyrim

Postby stealth20k » Thu Aug 25, 2011 8:25 am

i dunno if i can get into this
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Re: Elder Scrolls 5: Skyrim

Postby Darcnova » Thu Aug 25, 2011 1:32 pm

Heh, really? You expected a western game to not go for realism? Anyways, like I said, it looks amazing in the graphical department, and the environments look like I'll be hooked on em for quite awhile...main storyline, may you rest in peace
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Re: Elder Scrolls 5: Skyrim

Postby stealth20k » Thu Aug 25, 2011 7:14 pm

I am talking about the gameplay. Ive become somewhat bored of the single player action thing. Even in jrpgs.

The environments look pretty boring.
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Re: Elder Scrolls 5: Skyrim

Postby Ringwraith » Thu Aug 25, 2011 9:28 pm

It seems Skyrim will be an equal-opportunities place for relationships.

stealth20k wrote:I am talking about the gameplay. Ive become somewhat bored of the single player action thing. Even in jrpgs.

The environments look pretty boring.

The gameplay isn't going to change anytime soon, as it's always been a first-person RPG at heart, although they've taken away some of the more annoying dice rolling in later instalments.
The environments will be fairly grounded in reality, yes, it won't be crazily out there, although the series has had its moments, like the painted world.
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<SaturnineTenshi> and we can play with solice because he likes it
<Solice> i hear it's better than playing with myself

<Solice> celtic had a hard time getting his ball out?
<Kana> oh man, you have no idea
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