Sakura Wars news & views thread

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Re: Sakura Wars news & views thread

Postby PhantomOfTheKnight » Thu Apr 01, 2010 3:05 am

...probably the Game We'll Still Be Playing award, since it got a 10 for Lasting Appeal.
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Re: Sakura Wars news & views thread

Postby RedCoKid » Sun Apr 11, 2010 9:33 am

http://www.rpgamer.com/rpgcast/rpgcast123.mp3
RPGamer's podcast, Sakura Wars discussion in the "What are you playing?" segment a bit over halfway through.
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Re: Sakura Wars news & views thread

Postby odinfan » Thu Apr 22, 2010 8:37 am

ANN X-button v3(Review Edition - Scroll down!)

Just felt this was notable, you don't have to bother cataloging it.
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Re: Sakura Wars news & views thread

Postby RedCoKid » Fri Apr 30, 2010 3:40 am

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Re: Sakura Wars news & views thread

Postby RedCoKid » Wed May 05, 2010 1:09 am

http://digitalchumps.com/featured-elect ... ssion.html

Sakura Wars: So Long, My Love Question/Answer session
Written by Nathaniel Stevens April 28, 2010

Q: Any plans to localize the other Sakura Wars games? If so, would you plan to bring them to both PS2 and Wii, or just one of the two?

At this moment, we don’t have any plans for the other Sakura Wars games.

Q: Generally speaking, what's involved in localizing a game like Sakura Wars V? How long did it take to prepare /Farewell/ for North America?

Not just Sakura Wars, but all the titles we localize will go through this process; 1. Translation 2. Script editing 3. Voice recording 4. Programming 5. Debugging 6. QA & Mastering 7. Manufacturing.

The longest process in the localization period is the translation and editing part. When we localize a huge game like Sakura Wars or the Ar tonelico series games it easily takes more than 6 months to complete both translation and editing.

It took roughly 1 and a half years to 2 years to localize Sakura Wars, but this is a very rare case. I think it took about 3 years if you start from the process of getting a license for this title. But usually, depending on the game size, it takes about 8 to 12 months for the localization. While our localization team is working on the game, our production team makes the packaging, manual, website, bonus items, etc.
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Re: Sakura Wars news & views thread

Postby bloodyaftertaste » Wed May 05, 2010 1:17 am

Well it's nice to know the process and time frames for their localization process.
<Kana> what the f*** have i been doing last year
<bloo> *shrugs*
<bloo> doing your sister?
<Kana> wow, bloo
<Kana> just wow

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Re: Sakura Wars news & views thread

Postby RedCoKid » Wed Jul 14, 2010 1:06 am

Subaru approves of this article (spoilers):
http://www.rpgamer.com/editor/2010/q3/071210sm.html
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Re: Sakura Wars news & views thread

Postby Snatcher2047 » Wed Jul 14, 2010 12:37 pm

That's a great read, and I agree with quite a bit of the writer's sentiments. I might have to go for Suburu's ending next.
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Re: Sakura Wars news & views thread

Postby RedCoKid » Thu Jul 15, 2010 1:03 am

IIRC, I went after Subaru first both this year and in 2005. She and Ratchet had my favorite endings.
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Re: Sakura Wars news & views thread

Postby Snatcher2047 » Thu Jul 15, 2010 7:03 pm

Ratchet was great not just for her ending, but for the whole process of getting there with all the new extra stuff involved.
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Re: Sakura Wars news & views thread

Postby RedCoKid » Fri Aug 27, 2010 1:29 pm

http://www.1up.com/do/blogEntry?bId=9042222
1up talked about SW on this week's ATB, although I'm not sure which segment. I'll listen to it at work tomorrow.

Edit: They were generally positive but called SLML a "complete train wreck for NIS" in terms of money, timing, etc. C Nutt also names Atsuki Chishio Ni as the entry that Working Designs had planned to localize before they went out of business.
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