Final Fantasy Versus XIII

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Re: Final Fantasy Versus XIII multiplat?

Postby SinZinDetta » Fri Sep 30, 2011 6:07 am

It would be stupid for Square to not grow the brand by not putting it on 360. I'm buying :D
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Re: Final Fantasy Versus XIII multiplat?

Postby stealth20k » Fri Sep 30, 2011 6:23 am

SinZinDetta wrote:It would be stupid for Square to not grow the brand by not putting it on 360. I'm buying :D



Putting it on the 360 isnt growing the brand. Its selling it out and in some ways making negative compromises.
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 6:26 am

stealth20k wrote:
SinZinDetta wrote:It would be stupid for Square to not grow the brand by not putting it on 360. I'm buying :D



Putting it on the 360 isnt growing the brand. Its selling it out and in some ways making negative compromises.


Not sure if you're saying this game can't be done on 360, but there are only negative compromises when there is a poorly job done port with 0 Optimizations. ie. XIII 360 Port. With simultaneous development that is eliminated.

stealth20k wrote:Theoretically it would be on at least 3


Not exactly. Like XIII-2 it cut down on its FMV. Size of actual game data isn't that huge. :/
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 6:26 am

Hero wrote:
LAMV wrote:Oh brother, I can't wait for all the graphics or gameplay to get chopped up so it can fit on the 360 discs, I also love the fact that it might get delayed 10 more years! I love you Square-Enix, your decisions are godly!

the main reason Final Fantasy XIII shipped on 3 discs for 360 is because the cutscenes were videos and not being rendered in-game. it is a lot more efficient and economical to render cutscenes in-game, which is what FFXIII-2 will be doing. and guess what, the 360 version will be on only one disc!


Basically. The knowledge from the previous game = better optimization methods.
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Re: Final Fantasy Versus XIII multiplat?

Postby Prinapocalypse » Fri Sep 30, 2011 6:37 am

I question 13 versus would be able to play on a 360 to be honest. :S

Comparing 13 to versus isn't a good comparison in my mind since versus is an action RPG with large field maps that have many enemies attacking at once. I'm sure it could probably fit on a DVD with really good compression but don't think the 360 has the processing power that's going to be needed to run it properly.

I could be wrong though and if they can get it to work on both then that's fine with me.
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Re: Final Fantasy Versus XIII multiplat?

Postby stealth20k » Fri Sep 30, 2011 6:44 am

kazunga wrote:
stealth20k wrote:
SinZinDetta wrote:It would be stupid for Square to not grow the brand by not putting it on 360. I'm buying :D



Putting it on the 360 isnt growing the brand. Its selling it out and in some ways making negative compromises.


Not sure if you're saying this game can't be done on 360, but there are only negative compromises when there is a poorly job done port with 0 Optimizations. ie. XIII 360 Port. With simultaneous development that is eliminated.

stealth20k wrote:Theoretically it would be on at least 3


Not exactly. Like XIII-2 it cut down on its FMV. Size of actual game data isn't that huge. :/



1_) The comprimizes had nothing to do with the optimization. It had everything to do with the disk format.

2) 13-2 is like that, versus is not. There is FMV's
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 9:35 am

stealth20k wrote:

1_) The comprimizes had nothing to do with the optimization. It had everything to do with the disk format.

2) 13-2 is like that, versus is not. There is FMV's


Clarify the first one for me. xD

2) Wrong. They've stated many times before they've cut down on a lot of the CGI and made them real-time. XIII-2 is doing this as well they are using similar methods. From that assumption it would also be just 1 disc or 2.
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 9:43 am

Prinapocalypse wrote:I question 13 versus would be able to play on a 360 to be honest. :S

Comparing 13 to versus isn't a good comparison in my mind since versus is an action RPG with large field maps that have many enemies attacking at once. I'm sure it could probably fit on a DVD with really good compression but don't think the 360 has the processing power that's going to be needed to run it properly.

I could be wrong though and if they can get it to work on both then that's fine with me.


If it can Skyrim which is absolutely larger, then it can run Versus fine. Versus isn't going to be larger than Skyrim, it just takes actual care to port or develop for each console and it can run fine. :s
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Re: Final Fantasy Versus XIII multiplat?

Postby stealth20k » Fri Sep 30, 2011 9:45 am

kazunga wrote:
stealth20k wrote:

1_) The comprimizes had nothing to do with the optimization. It had everything to do with the disk format.

2) 13-2 is like that, versus is not. There is FMV's


Clarify the first one for me. xD

2) Wrong. They've stated many times before they've cut down on a lot of the CGI and made them real-time. XIII-2 is doing this as well they are using similar methods. From that assumption it would also be just 1 disc or 2.



The ps3 version was going to have dual audio, more content. But because the 360 format was too small they had to do away with alot of things.

They never said that with versus.
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 9:51 am

They never said anything about dual-audio. They said they didn't even know it was a demand. That content was cut in different stages of development. Rejected content for the game is never going to see the light of day, though. That's normal. Never said because of the 360 they had to do away with a lot of things

XIII's entire post-mortem on why the game is the way it is right now is on gamesutra. There's no secrets hidden they came clear with it. It was just an entire management fuck up the game didn't even start development till April 2008's demo. Nothing to do with 360 limitations.

And yes they did. Nomura clearly stated that they cut out a lot of the FMV and made them real-time cutscenes to save space and because of some bullshit on PR as to how the graphics are so close yada yada.
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Re: Final Fantasy Versus XIII multiplat?

Postby stealth20k » Fri Sep 30, 2011 9:57 am

@kazung
http://www.ps3blog.net/2009/05/13/ps3-v ... 60-only-1/

In a recent Q&A with IGN, FFXIII producer Yoshinori Kitase explained that without the kind of memory available on Blu-ray, there’s simply not enough room on the 360 to implement two vocal tracks. He added, “Are there many people who would like to play with Japanese voices?”

And in the end it never happened to make the multiplat thing work.

They cut out a full games worth of content. Thats exactly what hey said. Why do you think the content had to be cut? Theres a recurring theme there.

Link? Because I believe he said that only for 13-2. Not versus
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 10:09 am

stealth20k wrote:@kazung
http://www.ps3blog.net/2009/05/13/ps3-v ... 60-only-1/

In a recent Q&A with IGN, FFXIII producer Yoshinori Kitase explained that without the kind of memory available on Blu-ray, there’s simply not enough room on the 360 to implement two vocal tracks. He added, “Are there many people who would like to play with Japanese voices?”

And in the end it never happened to make the multiplat thing work.

They cut out a full games worth of content. Thats exactly what hey said. Why do you think the content had to be cut? Theres a recurring theme there.

Link? Because I believe he said that only for 13-2. Not versus


Okay you got me on that one. :lol:

Yes. They cut a full games worth of content. But never did they say because of the 360. They said because of Volume and this content was removed at different stages of development. That is fact. That is a normal development thing. This Rejected Content will never come up again. It is not because of the 360.

I'm searching. He said this in 2008ish, but I'm fairly certain as press on Neogaf and such mention it from time to time anyway.
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 10:11 am

There wasn’t all this other stuff that we wanted to include but had to cut. It was more of a selective process you’d find in any development process, where there were a lot of ideas but then we chose the best of those to include in the final game. The things that were cut either didn’t make sense in the storyline, would slow down the pace of the game or were otherwise unnecessary.

There is no plan for these things that were cut — because they weren’t essential to the game — to be revived as downloadable content,


And that is a major fact.
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Re: Final Fantasy Versus XIII multiplat?

Postby stealth20k » Fri Sep 30, 2011 10:17 am

http://www.joystiq.com/2010/01/13/squar ... ntasy-xii/

"This is all more impressive when you consider that Square Enix is expecting to need three DVDs to hold everything that's still in the Xbox 360 version of the game"
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Re: Final Fantasy Versus XIII multiplat?

Postby kazunga » Fri Sep 30, 2011 10:19 am

stealth20k wrote:http://www.joystiq.com/2010/01/13/square-enix-cut-a-games-worth-of-content-from-final-fantasy-xii/

"This is all more impressive when you consider that Square Enix is expecting to need three DVDs to hold everything that's still in the Xbox 360 version of the game"


What? you quoted the writer of the article? they mention what was cut not cause of the 360.
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