A new Neptunia game with Noire as the main character?

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Re: A new Neptunia game with Noire as the main character?

Postby affinity7799 » Fri Nov 11, 2011 5:10 am

The fact the HN1 versions were skippable, eliminates the criticisms of the sequences being 'too long' since the option to skip them was always there, and minimum requirement to transform made battles more fun and gave players more freedom to decide when to use transformation (everytime, sometimes, for bosses, etc.) instead of just forcing a delayed requirement to use them.

Overall HN1 is a lot better in some aspects, especially transformation presentation, battle camera, sound effects, etc Mk2 has better music and level design overall, but took steps back in some aspects including things mentioned.

anyways, it could be really adorable if Black Heart admits her feelings towards Neptune this time! ^_^
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Re: A new Neptunia game with Noire as the main character?

Postby FauxSho » Fri Nov 11, 2011 5:12 am

I've always considered Noire to be main character material, would be awesome if this happened.

Side note: I personally love the quick transformation sequence. The battles are a lot more fast paced and a slow CG would be too boring to watch over and over. And since you just ninja'd me I'll add that mk2 took SEVERAL steps in the right direction.
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Re: A new Neptunia game with Noire as the main character?

Postby vampko » Fri Nov 11, 2011 5:42 am

FauxSho wrote:I've always considered Noire to be main character material, would be awesome if this happened.

Side note: I personally love the quick transformation sequence. The battles are a lot more fast paced and a slow CG would be too boring to watch over and over. And since you just ninja'd me I'll add that mk2 took SEVERAL steps in the right direction.

even just seeing a bit of a let's play proved that. I found Trinity Universe to be a much better game than HDN, but MK2 looks to be MUCH better than Trinity Universe
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Re: A new Neptunia game with Noire as the main character?

Postby affinity7799 » Fri Nov 11, 2011 5:46 am

FauxSho wrote:I've always considered Noire to be main character material, would be awesome if this happened.

Side note: I personally love the quick transformation sequence. The battles are a lot more fast paced and a slow CG would be too boring to watch over and over. And since you just ninja'd me I'll add that mk2 took SEVERAL steps in the right direction.


ah some people just can't understand the art of the sequences. Did anyone complain about the Sailor Moon sequences every episode? ^^;

fast paced CG/FMV sequences are so dull and lacking. but at least HN1 had the option to please both types of fans.

anyway I wonder if "Hyperdimension Noire" will have hilarious cutscenes like this!
http://www.youtube.com/watch?v=kynjvSZevBQ
4:30 :lol:
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Re: A new Neptunia game with Noire as the main character?

Postby Tikok » Fri Nov 11, 2011 5:48 am

and minimum requirement to transform made battles more fun and gave players more freedom to decide when to use transformation (everytime, sometimes, for bosses, etc.) instead of just forcing a delayed requirement to use them.

The requirements to transform are there to balance the great bonuses you gain from transforming. "Minimum Requirements to transform" in HDN doesn't "give more freedom" , it just makes transforming way too good and makes the human characters almost useless. You have absolutely no reason to ever do anything other than Hard Drive Divinity on your first turn in HDN. Why would you ever use Noire with 700 atk when you can use 60ap to make her have 1900 for the rest of the battle on your very first turn ?

It's because you could use anything at anytime that stuff like killing Shiva before she gets a turn could be done. It makes the battle system dull and makes ATK pretty much the only stat that matters.
oh yes and they really should fix the accuracy system, it's no fun missing.

It doesn't need fixing, if you are missing a lot it just means your stats aren't high enough, or you're fighting enemies that are too strong. Again, it's there for balancing purposes, some of the strongest weapons (like Noire's last) lower accuracy to compensate for the huge power.
And the skills to raise accuracy or lower enemies' avoid don't use a lot of sp so it's definitely not a problem.

I agree that the transformation sequences in HDN were kinda sweet though. I also miss some of the sound and fancy graphic effects. But seriously, mk2 is a huge step forward from HDN in almost every aspect.
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Re: A new Neptunia game with Noire as the main character?

Postby Sik » Fri Nov 11, 2011 6:07 am

affinity7799 wrote:The fact the HN1 versions were skippable, eliminates the criticisms of the sequences being 'too long' since the option to skip them was always there

Actually no, it wasn't. It was built-in for the localization, but it was not available in the Japanese version, the skip feature is present as a patch in that one.

Tikok wrote:It doesn't need fixing, if you are missing a lot it just means your stats aren't high enough, or you're fighting enemies that are too strong.

HDN2 has a ridiculous miss rate though - both for the player and enemies, so it's not an underleveling issue (it's perfectly possible you end up missing a lot in a battle and your enemy misses a lot as well, meaning they're about the same level since they miss at a similar rate).
Sik is pronounced like "seek", not like "sick".
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Re: A new Neptunia game with Noire as the main character?

Postby vampko » Fri Nov 11, 2011 6:09 am

affinity7799 wrote:
FauxSho wrote:I've always considered Noire to be main character material, would be awesome if this happened.

Side note: I personally love the quick transformation sequence. The battles are a lot more fast paced and a slow CG would be too boring to watch over and over. And since you just ninja'd me I'll add that mk2 took SEVERAL steps in the right direction.


ah some people just can't understand the art of the sequences. Did anyone complain about the Sailor Moon sequences every episode? ^^;

fast paced CG/FMV sequences are so dull and lacking. but at least HN1 had the option to please both types of fans.

anyway I wonder if "Hyperdimension Noire" will have hilarious cutscenes like this!
http://www.youtube.com/watch?v=kynjvSZevBQ
4:30 :lol:

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"Hilarious cutscene"? :?
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Re: A new Neptunia game with Noire as the main character?

Postby PurpleHeartNeptune » Fri Nov 11, 2011 6:14 am

hibari-sama wrote:
hibari-sama wrote:I hope not...
I hate her soooooo much
If i could i would murder her.....
i hate her very existence....
But I seriously doubt that they're making a game juts for her....
friggen hate her...
hate hate hate hate hate hate hate hate.....

Yay~ You have totally earned my respect!
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Re: A new Neptunia game with Noire as the main character?

Postby Tikok » Fri Nov 11, 2011 6:18 am

HDN2 has a ridiculous miss rate though - both for the player and enemies, so it's not an underleveling issue .

It is definitely a stat issue ( or level ). Like for example, against Delphinus , with 350TEC you miss about 1/2 of your attacks , but at 380 you never miss
It's the same for enemies, still taking Delphinus as example , she starts missing you when you reach around 260 avd and can no longer hit you once you reach 300.
You can have a character who never miss and is unhittable if you really want to.
it's perfectly possible you end up missing a lot in a battle and your enemy misses a lot as well, meaning they're about the same level since they miss at a similar rate

It doesn't mean they are at the same level as you are, it just means your AVD is high enough to make them miss, but your TEC isn't high enough to allow you to hit them everytime. A lot of the weapons actually lower the player's TEC stat, so always check what you are using.

If you have proper equipments and fight enemies of your level , missing isn't an issue for the player, seriously. It only becomes an issue when you have to fight strong bosses (they have high avd on purpose), and that can be solved with Uni's/Vert's skill that reduces the boss' avoid.
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Re: A new Neptunia game with Noire as the main character?

Postby Sik » Fri Nov 11, 2011 6:29 am

Tikok wrote:
it's perfectly possible you end up missing a lot in a battle and your enemy misses a lot as well, meaning they're about the same level since they miss at a similar rate

It doesn't mean they are at the same level as you are, it just means your AVD is high enough to make them miss, but your TEC isn't high enough to allow you to hit them everytime. A lot of the weapons actually lower the player's TEC stat, so always check what you are using.

Ultimately it seems to be extremely easy to get it wrong though, from the comments and what seems to happen in battles in general (looking at several videos), so even if you're right, maybe they should tweak things so that this situation doesn't happen so easily. I guess most players get confused by the fact both miss rates (yours and the enemy's) are separate.
Sik is pronounced like "seek", not like "sick".
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Re: A new Neptunia game with Noire as the main character?

Postby pandahao » Fri Nov 11, 2011 6:30 am

Lol this group of people feels like a typhoon of off topic stuffs 8-)
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Re: A new Neptunia game with Noire as the main character?

Postby Tikok » Fri Nov 11, 2011 6:35 am

You're right that it can be confusing but I don't think it's a design flaw. mk2 is one of the rare rpgs where your accuracy and avoid stat actually play an important role in battle and I like that~

Most of the time in other RPGs those stat are simply ignored because they don't play enough role in battle to bother boosting them.

Also , the fact that some of the weaker weapons don't lower your TEC, or have longer range means that you actually have to choose which weapon is best suited for what you need, and not always use the weapon with the strongest atk, which is quite a good thing too~

Lol this group of people feels like a typhoon of off topic stuffs

Noire is a nice and caring goddess, she will forgive us ;)
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Re: A new Neptunia game with Noire as the main character?

Postby Sik » Fri Nov 11, 2011 6:43 am

Tikok wrote:Most of the time in other RPGs those stat are simply ignored because they don't play enough role in battle to bother boosting them.

Most RPGs have both stats merged (usually as "luck"). Whether that plays an important role or not is a different matter. Even then, if you didn't want to merge them, it could still be possible to have them tied somehow yet keep them separate (i.e. have their effects interact with each other rather than being completely independent).
Sik is pronounced like "seek", not like "sick".
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Re: A new Neptunia game with Noire as the main character?

Postby FauxSho » Fri Nov 11, 2011 6:49 am

Whenever I find that I'm missing a lot I use IF's TEC buff. Problem solved.
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Re: A new Neptunia game with Noire as the main character?

Postby Tikok » Fri Nov 11, 2011 6:53 am

Someone like Compa doesn't need high TEC, she only needs high avoid so that she doesn't get hit too much and can still heal. Someone like Neptune doesn't need avoid, she needs TEC as her role is to deal damage and she has a lot of hp and def.

Then you have characters like Falcom with high AVD but low TEC.

Sure , you could merge the stats , but again , I don't really see why it's a design flaw to have them separated.
If anything, I think it makes the game more interesting overall.
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