Mugen Souls (PS3)

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Re: Infinite Souls (PS3)

Postby Shizuka » Fri Feb 24, 2012 4:37 am

Then I'm sorry, my mistake. :(
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 4:48 am

Different sources. o wo Not THAT big of a deal. Don't worry about it.

We repeat stuff all the time anyway. XD
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 5:44 am

Common mistake, anyways yeah...after AT2's Bathing increasing their strength, and ATQ's stripping to get stronger, nothing really surprises me now when it comes to game mechanics
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 5:49 am

And to keep it interesting, steam and bubbles vanish as you keep doing it...

*Actually fairly serious* I think I saw that in the trailer, though it's hard to be sure. I'll tag it a "Maybe". 8-) Anyway.


I hope the main enemies level exponentially or something, based on how fast it looks like we'll get EXP and all. It'd be cool to have a game with basically no cap where the enemies actually demand you fully exploit the game's mechanics to beat it.
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 5:55 am

It would be interesting, though I really don't expect it to be too difficult, outside of the obvious post game...

I still wish there was a recent RPG with a 150+ floor dungeon :P...think the most recent one was Trinity: Souls of Zill O'll
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Re: Infinite Souls (PS3)

Postby LAMV » Fri Feb 24, 2012 5:56 am

Just as long as I don't have to grind for eternity like I had to do with Cross Edge. Hell, in Trinity Universe you not only had to do massive grinding for the true end boss you still have to have the ultimate weapons to do any real damage to her and the best armor and Def+ and Max HP+ Meteorites to not die in one hit. I had to do the black market exploit. It was freakin' ridiculous. To top it all off, the True Ending wasn't even as satisfying as the Good Endings for the individual routes.
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 6:00 am

Yeah, TriUni's Good Endings were pretty satisfying, so I kinda expected the the True Ending to be...well, not as good...

Grinding is kind of expected in CH/IF games for the most part, though most of the games have ways of making it quicker...or at least Neptunia did, which is the most recent one I played that had a shortcut
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Re: Infinite Souls (PS3)

Postby Ringwraith » Fri Feb 24, 2012 6:15 am

Probably the most difficulty I had with that boss was probably because I had the difficulty on hard by accident.
By the time I had finished mucking around grinding to make up for this mistake, I ended up overlevelling and making a total cakewalk.
Incidentally, HP meteorites can get ridiculous. :D
They were part of the problem.
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Re: Infinite Souls (PS3)

Postby LAMV » Fri Feb 24, 2012 6:42 am

Oh, by the way, I want to say that the Andriasang article that Shizuka linked is better than the one linked earlier. The one linked earlier only showed the clip and that's it while the Andriasang article actually gave us gameplay details about the minigame. It really *does* affect battle performance, just like I thought.
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Re: Infinite Souls (PS3)

Postby vertical09 » Fri Feb 24, 2012 8:12 am

LAMV wrote:Oh, by the way, I want to say that the Andriasang article that Shizuka linked is better than the one linked earlier. The one linked earlier only showed the clip and that's it while the Andriasang article actually gave us gameplay details about the minigame. It really *does* affect battle performance, just like I thought.

Cool, so now i have an excuse to use the hot springs over and over again ^^ GREAT
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 10:19 am

vertical09 wrote:
LAMV wrote:Oh, by the way, I want to say that the Andriasang article that Shizuka linked is better than the one linked earlier. The one linked earlier only showed the clip and that's it while the Andriasang article actually gave us gameplay details about the minigame. It really *does* affect battle performance, just like I thought.

Cool, so now i have an excuse to use the hot springs over and over again ^^ GREAT


Do people really need an excuse to look at fanservice shots? :P
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 10:32 am

Hmm. Maybe. At the very least, I try to censor anything too fanservice-y in my comics in recognition that underage people visit this board, so I'm not sure about posting the fanservice too blatantly. XD;
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 10:33 am

Rednal wrote:Hmm. Maybe. At the very least, I try to censor anything too fanservice-y in my comics in recognition that underage people visit this board, so I'm not sure about posting the fanservice too blatantly. XD;


Well that was a rhetorical question anyways :P, but yes, on this forum, it probably isn't the best to show fanservice-y images
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Re: Infinite Souls (PS3)

Postby vertical09 » Fri Feb 24, 2012 10:38 am

Rednal wrote:Hmm. Maybe. At the very least, I try to censor anything too fanservice-y in my comics in recognition that underage people visit this board, so I'm not sure about posting the fanservice too blatantly. XD;

What you say? set it as my sig? you get it rednal ;)
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 11:10 am

*Shakes head* I don't mind, but I don't want, for example, NISA itself being accused of negligence and permitting children access to inappropriate material by not appropriately monitoring their official forum. I don't want to do anything that would lead to bad publicity for them, because I like them as a company and want them to grow and bring over more games that I like.



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