Hyperdimension Neptunia MK2 General Chat

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Re: Hyperdimension Neptunia MK2 General Chat

Postby pandahao » Thu Mar 01, 2012 9:46 am

I want a rom/ram avatar 8-)
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Re: Hyperdimension Neptunia MK2 General Chat

Postby MizuMikomi » Thu Mar 01, 2012 11:10 am

pandahao wrote:I want a rom/ram avatar 8-)

There's thirty avatars in total, that's all characters, HDD forms. Only that are missing would be Magic CFW, and the others in ASIC.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby ajay154 » Thu Mar 01, 2012 11:43 am

MizuMikomi wrote:There's thirty avatars in total, that's all characters, HDD forms. Only that are missing would be Magic CFW, and the others in ASIC.


which would make it about $15 in total :| ... would be nice if they could make a package with all the avatars for a cheaper price...
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Re: Hyperdimension Neptunia MK2 General Chat

Postby FauxSho » Thu Mar 01, 2012 11:51 am

Don't think we'll have to go through the lengths that we did to get HDN's avatars on the PSN. The demand is already evident. Just gotta wait now. The JPSN avatars for MK2 are much nicer than what we originally received. Wasn't a fan of the front facing mugshots.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby chibuki » Thu Mar 01, 2012 3:06 pm

Faito, NISA! Not only we'd like to see PSN avatars of mk2, hopefully the DLCs comes out really soon also.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Tokiko » Fri Mar 02, 2012 5:07 am

Not sure if it's been brought up yet, but what are the chances of getting Hyperdimension Neptunia Mk2 PS3 themes? Would love to see some :3
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Shikan Raider » Fri Mar 02, 2012 5:25 am

Tokiko wrote:Not sure if it's been brought up yet, but what are the chances of getting Hyperdimension Neptunia Mk2 PS3 themes? Would love to see some :3


There is a free one on the JP PSN which you can download if you want. It features Nepgear, Uni, Rom & Ram.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Fri Mar 02, 2012 6:10 am

Shikan Raider wrote:
Tokiko wrote:Not sure if it's been brought up yet, but what are the chances of getting Hyperdimension Neptunia Mk2 PS3 themes? Would love to see some :3


There is a free one on the JP PSN which you can download if you want. It features Nepgear, Uni, Rom & Ram.


This...since you can download anything from JP PSN, you can get it there, since I doubt that NISA will bring the actual theme over...though I'm still enjoying the free theme we got last year after the PSN hacking
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Re: Hyperdimension Neptunia MK2 General Chat

Postby PringlesXD » Fri Mar 02, 2012 6:11 am

I'm using a custom K-On! theme. ;3
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Ghaleon » Fri Mar 02, 2012 4:41 pm

I can't seem to find the general questions thread so I'll just stuff mine in here. Thanks in advance for any help.

1: Triangle attacks are best at causing a higher number of hits, but I ask, why would you want a greater number of hits at the cost of lower overall damage and much less break meter clobbering AND greater ap cost? I haven't paid close attention yet but it just occured to me, does the amount of sp you gain on each hit fixed? Making the multi hit combos best for sp generation? Does the game feature a % damage boost on enemies for each hit you deal to them?

2: The first game had a suggested level thing for each dungeon, this game does not from what I've found, is it hiding somewhere or did they dump it? I find that rather unfortunate.

3: My Planetune capital had 10% neptune, 5% other goddess shares, and the rest arfoire at the start of the game. Every single quest I did was either -5% arfoire +5% neptune, or 10 of the same factions. None mentioned any other faction, yet now my lastation share is 0% What else modifies shares? I have no clue how I lost it all. If important, I just reached the part in the game where you are told to goto the "deep" part of the newbie starting dungeon forest thing to find a mascot.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Sik » Fri Mar 02, 2012 5:01 pm

Ghaleon wrote:I haven't paid close attention yet but it just occured to me, does the amount of sp you gain on each hit fixed?

Not sure (never bothered to check) but yes, the idea of the rush attacks is to increase SP much faster than with the other attacks.
Spoiler:
Also there's one trophy that needs a large combo if I recall correctly...

And this is the thread you're looking for.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby MizuMikomi » Fri Mar 02, 2012 5:08 pm

Ghaleon wrote:I can't seem to find the general questions thread so I'll just stuff mine in here. Thanks in advance for any help.

1: Triangle attacks are best at causing a higher number of hits, but I ask, why would you want a greater number of hits at the cost of lower overall damage and much less break meter clobbering AND greater ap cost? I haven't paid close attention yet but it just occured to me, does the amount of sp you gain on each hit fixed? Making the multi hit combos best for sp generation? Does the game feature a % damage boost on enemies for each hit you deal to them?

2: The first game had a suggested level thing for each dungeon, this game does not from what I've found, is it hiding somewhere or did they dump it? I find that rather unfortunate.

3: My Planeptune capital had 10% neptune, 5% other goddess shares, and the rest arfoire at the start of the game. Every single quest I did was either -5% arfoire +5% neptune, or 10 of the same factions. None mentioned any other faction, yet now my lastation share is 0% What else modifies shares? I have no clue how I lost it all. If important, I just reached the part in the game where you are told to goto the "deep" part of the newbie starting dungeon forest thing to find a mascot.

Replied to you in this thread: viewtopic.php?p=375063#p375063

Since people in there are liable to have the same questions sometime down the line. It's just more convenient for everyone that way. Lol
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Fri Mar 02, 2012 5:24 pm

That it is...this is more of an overall general chat, though we seem to use the off-topic discussion for that too :lol:

I'm enjoying this quite a bit, my current party is Nisa, Gust, Nepgear, and IF in the front row, all 29-30...I must say that I'm really liking this party, but I'm probably gonna try out 5pb when I get her...

I'm trying to avoid the regular party set up I see of the 4 CPU Candidates...it just seems so boring :lol:
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Re: Hyperdimension Neptunia MK2 General Chat

Postby MizuMikomi » Fri Mar 02, 2012 5:48 pm

Darcnova wrote:That it is...this is more of an overall general chat, though we seem to use the off-topic discussion for that too :lol:

I'm enjoying this quite a bit, my current party is Nisa, Gust, Nepgear, and IF in the front row, all 29-30...I must say that I'm really liking this party, but I'm probably gonna try out 5pb when I get her...

I'm trying to avoid the regular party set up I see of the 4 CPU Candidates...it just seems so boring :lol:

5pb will replace Gust, almost guaranteed.

Spoiler:
Those AoE attacks of her's are hard to pass up, and she is faster when used as a party leader, as in she runs through dungeons faster... no clue why. Plus who wouldn't LOVE smacking a monster with a FREAKING guitar to initiate a battel? xD


Ah, yeah the four CPU candidate setup is boring, can't say I am any better though.... :lol:

Front: Original four CPUs
Back: Gear, Uni, 5pb, IF

Then again, that was post game, for a good majority of my playtime; note not the story, it was Gear, Nep, 5pb, IF. But, that's pretty typical of me, since they are four of my favorites ~<3
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Fri Mar 02, 2012 6:40 pm

Still more creative than a pure CPU/CPU Candidate team :lol:

And yeah, I'm using Gust as my main magic attacker right now, and having a revive isn't too bad...but I'm assuming that it won't make much of a difference in the long run heh
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