Improvements For D5

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Re: Improvements For D5

Postby Palmogranite » Wed Jan 11, 2012 9:32 am

Let me listen to my music on my ps3. At least in the item world.
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Re: Improvements For D5

Postby RozalinLover » Mon Jan 16, 2012 1:30 pm

Just like they put anime characters for Omega magics, my suggestion for the next omega fire would be Flame Haze Shana. I mean, what better way to burn things using magic than from a Flame Haze? :mrgreen:
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Re: Improvements For D5

Postby Weissritter » Wed Jan 18, 2012 2:40 pm

RozalinLover wrote:Just like they put anime characters for Omega magics, my suggestion for the next omega fire would be Flame Haze Shana. I mean, what better way to burn things using magic than from a Flame Haze? :mrgreen:


lol I'd like to see that actually, I love Shana. I have a giant poster of her up in my room :lol:

Other than that I do fully support changing character titles. THAT WOULD BE AWESOME. Only issue would be what they ran into with online and having randomized names, I guess.
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Re: Improvements For D5

Postby RozalinLover » Fri Jan 20, 2012 4:01 am

Weissritter wrote:
RozalinLover wrote:Just like they put anime characters for Omega magics, my suggestion for the next omega fire would be Flame Haze Shana. I mean, what better way to burn things using magic than from a Flame Haze? :mrgreen:


lol I'd like to see that actually, I love Shana. I have a giant poster of her up in my room :lol:

Other than that I do fully support changing character titles. THAT WOULD BE AWESOME. Only issue would be what they ran into with online and having randomized names, I guess.


Haha, nice I have a wallscroll hanging up too and right in front of it is my Snivy plush. :x

Also, maybe casting Louise from (The Familiar of Zero) for Omega Star (even though she uses Void magic). :P
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Re: Improvements For D5

Postby TrueNeptune » Sat Jan 21, 2012 12:13 pm

I just want to be able to choose who i walk around as in the main base area, so i'm not stuck with the main character as my only choice.
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Re: Improvements For D5

Postby RozalinLover » Mon Jan 23, 2012 12:27 pm

TrueNeptune wrote:I just want to be able to choose who i walk around as in the main base area, so i'm not stuck with the main character as my only choice.


Yes! That would be awesome!
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Re: Improvements For D5

Postby Palmogranite » Mon Jan 23, 2012 12:42 pm

Include dlc characters in that.
I want to float around as Tink.
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Re: Improvements For D5

Postby King_Krichevskoy » Fri Mar 16, 2012 4:37 am

I think it's about time they added a new weapon or two.
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Re: Improvements For D5

Postby Tokiko » Sat Mar 17, 2012 4:18 am

King_Krichevskoy wrote:I think it's about time they added a new weapon or two.

I'd love to see them branch out into new weapon types as well as the ability to Duel-wield items constantly rather than only when they are geo-changed ala 4. Just the few types that come to mind being something along the lines of Scythes, types of swords would be interesting to see like claymores, 1 handers, daggers, etc. ya that means a lot more balancing but would be neat to see some diversity. Even same with Bows and Guns, something along the lines of Rifles and Crossbows sort of thing.

Palmogranite wrote:Let me listen to my music on my ps3. At least in the item world.


As much as I agree with this statement I dont think it would be possible since tmk Microsoft currently has the copyright on "customizable soundtracks" so trying to implement it into the game may be possible but may be one heck of a headache to do.

And as for extra stuff I'd like to see added, personally I'd love to see more just random events happening ala the Chirper or selected events from HDN and HDN Mk2. They have so much to work with character wise and yet we only see the main story, I'd love to see just random little happenings going on.

Though I also know it would most likely never happen I'd love to see anime cameo characters ala Unlosing Ranger vs. Darkdeath Evilman where they got Shana, Dokuro, etc.as DLC for it. Though I'm sure the licensing involved might be nightmarish I think it could possibly be done. Still crossing my fingers that theyd add Panty and Stocking and Scanty and Kneesocks to the game >.< not too mention the bottomless well of other characters I'm sure people would love to see.
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Re: Improvements For D5

Postby dood » Sat Mar 17, 2012 5:24 am

How about we let them do what ever they feel would sell and just leave it at that. For some companies that's not a good thing but I trust NIS.
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Re: Improvements For D5

Postby the8anarchist » Sat Mar 17, 2012 10:52 am

Custom titles would be fun, though if they keep the online features its another element to randomize for censoring, and maybe our own color editor.

Edit: thought of another improvement for D5: Make the LoC easier to unlock, im going through hell trying to get it in 4 right now, IIRC some 100+ reloads on lvl 82 tryin to get the 2nd scalper for X-Dimension Maps Chaps 6-10.

they need to make the X-Dimension like the Dark World in 2 was: fulfill condition, unlock map and they also need to just make LoC unlock just be Clear X amount of X-Dimension maps
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Re: Improvements For D5

Postby Kuroshitsuji » Sat Mar 17, 2012 2:57 pm

For online, custom titles should just be reset to their default titles.
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Re: Improvements For D5

Postby Tokiko » Sun Mar 18, 2012 12:53 am

Kuroshitsuji wrote:For online, custom titles should just be reset to their default titles.


I definitely like the idea of being able to give my characters custom titles but ya for online it would most likely be a good idea to reset them or simply not to display them since i can easily see people abusing them to make some perverted or inappropriate character names sort of thing, though i think they should continue to randomize names for characters as well though just to be safe.

Though that being said maybe some kind of leveled title for those characters wouldnt be a bad thing. Like if your character is say level 9999 and had a few thousand kills it should have like a "lord of destruction" title or something whereas a level 1 with no kills should be "newbie" or "rookie" or something like that. Just adding a bit more to the character.

dood wrote:How about we let them do what ever they feel would sell and just leave it at that. For some companies that's not a good thing but I trust NIS.


This is true, but NISA also likes hearing feedback from there fans about their games and I'm sure if someone gave a good idea and enough people started to back it as long as it wasnt some super impossible feet to achieve theyd at least look into implementing it if not in D5 but in a future installment of that game or another of their titles. After all what would sell better then something that has fan favored input? :P
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Re: Improvements For D5

Postby jr2nd » Sun Mar 18, 2012 4:43 am

improvements i'd prefer..

Pupil-mentor skills learning BACK to D1 that was perfect as it is... you could create more varied a team.. now though in D4 its such a chore and to time consuming and not worth bothing.

Put the weapon learning skills back to learn as you level the weapon, i loved the fact i could easily make a thief with a sword in D1 & D2.

Bigger maps like D1

Not have the reppeatadle reincarnate to unlock upperclasses.. another chore -.-

all of the other things in D4 i was actually happy about..
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Re: Improvements For D5

Postby dood » Sun Mar 18, 2012 4:56 am

@jr2nd

I think that the way you level up weapons is ok as it is now.

I think that the maps are pretty big as they are right now.

If you just leveled up the 1st tier of every generic class to unlock all of the tiers for that class it would be kind of easy.
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