Tales of Graces F

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Re: Tales of Graces F

Postby Shikan Raider » Wed Mar 21, 2012 7:17 am

PringlesXD wrote:I don't like that new way of getting Grade...


It's better than Xillias system though.
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Re: Tales of Graces F

Postby PringlesXD » Wed Mar 21, 2012 7:22 am

Please, go on... :o
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Re: Tales of Graces F

Postby raspberrylicious » Wed Mar 21, 2012 8:01 am

Costumes are up, and are $4. Eww.
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Re: Tales of Graces F

Postby Shikan Raider » Wed Mar 21, 2012 8:09 am

PringlesXD wrote:Please, go on... :o


In Xillia you get Grade only through tiltes.

raspberrylicious wrote:Costumes are up, and are $4. Eww.


Well they were sold for 400 or 500 yen on the JP version so it's no suprise.
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Re: Tales of Graces F

Postby Gene » Wed Mar 21, 2012 8:18 am

Q: How do u use the spellbooks once u get them?
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Re: Tales of Graces F

Postby PringlesXD » Wed Mar 21, 2012 8:20 am

I'm totally not wasting $4 dollars on butler costumes.
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Re: Tales of Graces F

Postby raspberrylicious » Wed Mar 21, 2012 8:32 am

Gene wrote:Q: How do u use the spellbooks once u get them?

Equip to your eleth mixer in the slots you would put items.
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Re: Tales of Graces F

Postby Venus » Wed Mar 21, 2012 8:51 am

While I was thinking about writing a long drawn out review but I can't really be bothered since I'll just state some of the problems I had with it and some of the positive aspects that I enjoyed.

+ The Good
By far the best aspect of Tales of Graces F is the tweaking of the battle system. The magic system as been completely replaced with a new system called the CC system (Chain capacity). Instead consuming magic moves consume chain capacity points. You can replenish chain capacity points by not taking action or guarding. This allows you to battle your way through long dungeons without having to worry about running out of magic.



- The Bad
Like most Tales games the story is painfully trite and predictable.

The characters are bland and uninteresting and while the early hours of the game helps to make the characters at least some what interesting I found myself being mostly indifferent to most of the characters save for the central characters you play as in the early hours.

Tales of Graces F trades the world map feature prominent in pretty much every Tales game for linear paths that lead from area to area. It's confining and really takes away the feeling that you're exploring a vast world.

Graphically there isn't a whole lot to write home about either. Tales of Graces F was originally a Wii game and it definitely shows.

The soundtrack was largely forgettable.

The difficulty is schizophrenic at times. Ranging from bosses that are ridiculously impossible to beat to bosses that ridiculously easy to beat.

While the idea of accruing skills and status bonuses through titles seems like a good idea in hindsight it eventually leads to an excessive feeling that one needs to grind for hours to gain skills. But this isn't half the problem I have with this system. There maybe stretches where you may go a time without acquiring titles causing a character to waste skill points.


Overall Tales of Graces F doesn't take any chances but despite all it's problems it still manages to be fairly enjoyable and you'll probably care enough about it play all the way through it but not enough to play it again. It's not a terrible game but it is okay and it should appease your JRPG needs.

Overall: 7/10
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Re: Tales of Graces F

Postby kanade2 » Wed Mar 21, 2012 8:56 am

Sigh I wish the Japanese business model would die . $4 for just one costume is really pushing it.
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Re: Tales of Graces F

Postby Gene » Wed Mar 21, 2012 9:27 am

raspberrylicious wrote:
Gene wrote:Q: How do u use the spellbooks once u get them?

Equip to your eleth mixer in the slots you would put items.


Ahh!! I thought that the mixer was only for foods :lol:

Thanks lol
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Re: Tales of Graces F

Postby LAMV » Wed Mar 21, 2012 11:03 am

Venus wrote:While I was thinking about writing a long drawn out review but I can't really be bothered since I'll just state some of the problems I had with it and some of the positive aspects that I enjoyed.

+ The Good
By far the best aspect of Tales of Graces F is the tweaking of the battle system. The magic system as been completely replaced with a new system called the CC system (Chain capacity). Instead consuming magic moves consume chain capacity points. You can replenish chain capacity points by not taking action or guarding. This allows you to battle your way through long dungeons without having to worry about running out of magic.


This, this, this. I love it. Best mana system ever.
Last edited by LAMV on Wed Mar 21, 2012 11:34 am, edited 1 time in total.
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Re: Tales of Graces F

Postby Rednal » Wed Mar 21, 2012 11:26 am

Mixer.

Food = Increased capacity.

Items = Increased slots (I make 'Scales'. 99% chance of success; very reliable, and helps increase capacity)

Spellbooks = Varied, but useful in many ways, depending on what you want. A nice addition.
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Re: Tales of Graces F

Postby Darcnova » Wed Mar 21, 2012 12:41 pm

Just beat Magic Carta hard mode...my god it's annoying...

Spoiler:
And took Kurt out in 1 try and hard mode...dunno how I managed that
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Spoiler:
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Re: Tales of Graces F

Postby LAMV » Wed Mar 21, 2012 2:28 pm

Man. Gald is hard to come by in this game. What's worse is that the game discourages selling your own items because some of them are required for Inn Requests! Bullcrap.
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Re: Tales of Graces F

Postby Gene » Wed Mar 21, 2012 3:10 pm

Yeah, gald is scarce at first and mid game but disappeared at late game.
Try dualizing some stuff that can be sold for a hefty amount of gald.
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