by Uiru » Sat Mar 24, 2012 10:14 pm
The bug in AT2 is a 100% repeatable game-crashing bug that is guaranteed to happen in a short time frame (I think it was 3 turns?). Basically impossible to miss on a single playthrough. It's a *little* different from Skyrim (and yes I do find that Bethesda's carte blanche to not finish testing their games before releasing them is bullshit; "the least buggy yet" is not supposed to be praise!). It certainly wasn't AT2's only problem, but it was probably the most ridiculous. Well, you know, that and the untranslated text.
And yes, these problems WERE glossed over (I remember hearing "It's not a bug" and also "The US version features a boss that presents a higher difficulty" or something- yes, it's not a bug, it's a feature) and if these problems have been addressed, I'd like to see where. There was no "oh shit, let us reprint that real quick and get back to you", NISA's response was to say suck it up, pretend the problem wasn't a problem, and hope people would forget about it. An extremely poor show from one of my favorite developers.
Shovelware is software that is just crapped out and shipped out the door with a minimum of care or effort put into it, and I can think of no better word to describe CE and HN. I watched my brother play most of CE, and I myself platinumed HN, and they are #1 and #2 on the worst games I've ever (EVER) played list. For HN, you don't need to look too much further past having two shadow cutouts talk to each other in a cutscene to know that "get 'er done asap" was on the top of that whiteboard. Or having what I can only assume to be zero gameplay testing (none of the ability cooldown timers need to be there, the game's one innovation was to break healing, and why the hell can I not skip cutscenes or just hold down the animation skip button?). Or the constantly recycled TU monsters, or the identical dungeons, or the Godawful music, or the ridiculous story pacing, or the blatant game length dragging. This is a game that was thrown together in an afternoon, recycling past "works" and itself like a dragon shitting its own tail, with the only discernible effort put into appealing to the niche they knew full well they were targeting. (This is a niche that will buy anything that features its preferred subject matter- quality never enters the equation, so why waste time making it good?) Its setting was so interesting, and I wanted to like it so bad, but...
I can certainly go on; HN's failure is complete and all-encompassing and its existence makes a mockery of the concept of game design. Nobody who has any idea what they are doing would put a minute cooldown timer on a hammer and then put three or four breakable walls within a few feet of each other. (This happens OFTEN! Why? And it doesn't help that the walls are always obvious, making them little more than roadbumps that give us an excuse to flash a young girl's panties. If you're going to swing a comically large hammer at a wall, you aren't going to bend over to do it, you're going to swing from the side.) While I can agree that, in theory, making money off this "niche" is not bad, JRPGs are on the ropes as it is this generation and putting out absolute bottom tier garbage like this is only hurting their cause on consoles.
Meanwhile, Last Rebellion's only real problem was trying to be sold for full price. A $20 download on PSN would have been a much more obviously beneficial arrangement for it. The characters and their situation are interesting, the battle system is unique and mostly works, the story is nothing new but is presented well, the voice acting is above average... It helps that it was short, but there was no point at which I felt like I was forcing myself to finish the game. A stark contrast to the rabbit hole I wished I could quit mentioned above. Its combat system has a little problem with balance once you're able to restore your cp, and the game never takes advantage of you being able to buff yourself before battle to make any of the fights particularly difficult. Plus, once you've played it once, you've seen everything- there's absolutely no reason to play the game again. There is a LIST of games I would rather see NISA apologize for than this. This just cost too much for what you got. HN is an affront to the senses at any price.
~Uiru