Digital Devil Clash x 2 [FIN]

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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sat Apr 21, 2012 2:53 pm

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3) Pringles Image
4) Raspy Image
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6) Xeras
7) Red Image
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Re: Digital Devil Clash x 2 [Signups]

Postby Xeras » Sat Apr 21, 2012 5:05 pm

Looks like 2nd Lt, right?
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sat Apr 21, 2012 6:16 pm

Xeras wrote:Looks like 2nd Lt, right?

Yeah


1) Ubi Image
2) EO Image
3) Pringles Image
4) Raspy Image
5) Mizu Image
6) Xeras Image
7) Red Image
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Re: Digital Devil Clash x 2 [Signups]

Postby vampko » Sat Apr 21, 2012 10:35 pm

I guess I'll continue this perpetual-peasant game.
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sat Apr 21, 2012 11:38 pm

1) Ubi Image
2) EO Image
3) Pringles Image
4) Raspy Image
5) Mizu Image
6) Xeras Image
7) Red Image
8) Vampko Image
Click the pics. Don't ask why. Just DO IT.
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sun Apr 22, 2012 4:56 am

Added general Gameplay rules

All that is left is Mechanics (the complex stuff Image) and commands list (a pain to make Image)
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Re: Digital Devil Clash x 2 [Signups]

Postby Ubiquitor » Sun Apr 22, 2012 5:06 am

It would appear that you removed the recruitment feature before it had a chance to have a positive effect in the game (as opposed to giving lopez a win despite blatant inactivity). Hopefully I am mistaken. :/
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sun Apr 22, 2012 5:26 am

Ubiquitor wrote:as opposed to giving lopez a win despite blatant inactivity

This.
This made me change my mind.

This time around there will be an command called "Betray" which targets a certain player and, in case your Tribe's Leader dies on the turn you use that command, you'll join the Tribe of the player you targeted instead of losing.

Say "no" to the easy winz Image

There will also be a Talk command which allows to open a QT with a certain player, and can be used once per turn in addition to using another command. Only successful use of both Talk & Betray should allow you to do things right. Either that or a lucky gamble.
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Re: Digital Devil Clash x 2 [Signups]

Postby Ubiquitor » Sun Apr 22, 2012 5:42 am

Fair enough.

Can I request that you implement a mechanic for this particular instance to ensure a fair distribution of ranked players? If a majority of high ranks randomly ends up on a single team, that team is likely to win; thus providing more wins mostly to those who already have wins. With a fair distribution not only will the teams be more balanced, but the winning team will also have a larger ratio of low-ranked players.
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sun Apr 22, 2012 6:06 am

Ubiquitor wrote:Can I request that you implement a mechanic for this particular instance to ensure a fair distribution of ranked players? If a majority of high ranks randomly ends up on a single team, that team is likely to win; thus providing more wins mostly to those who already have wins. With a fair distribution not only will the teams be more balanced, but the winning team will also have a larger ratio of low-ranked players.

Was thinking about this.The main aspect of it that I don't like, is how it'll be easier to guess teams based on ranks. Which is something I rather avoid.

I thought about perhaps using promotion in a more complex way, in order to ensure the sum of all ranks is balanced for all teams. In practice, in this specific game only Pringles got a higher rank than the rest, as DFs for both Regular and Leadership are the same. So the most that could really happen is promoting a single player from any Tribe which isn't Pringles's by one rank. But that sorta brands achieving high ranks anti-climatic.

Then again, a Tribe composed of high ranks is also more likely to fall first as more players in it will be targeted. So I think things sorta even themselves out on that plane. In the end, it's not like lower ranks can't take out higher ranks if they play right.
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Re: Digital Devil Clash x 2 [Signups]

Postby Ubiquitor » Sun Apr 22, 2012 7:08 am

darkclaymore wrote:I thought about perhaps using promotion in a more complex way, in order to ensure the sum of all ranks is balanced for all teams. In practice, in this specific game only Pringles got a higher rank than the rest, as DFs for both Regular and Leadership are the same. So the most that could really happen is promoting a single player from any Tribe which isn't Pringles's by one rank. But that sorta brands achieving high ranks anti-climatic.


That would actually provide balance. The value of achieving high rank in this case is to simply ensure that you yourself have a decent setup, as opposed to those in the other teams who must rely on random selection of the equalizer to gain power. I strongly suggest you use this approach as it gives hope to the screwed-over majority. From a control-system perspective, I believe this approach would be ideal.

darkclaymore wrote:Then again, a Tribe composed of high ranks is also more likely to fall first as more players in it will be targeted. So I think things sorta even themselves out on that plane. In the end, it's not like lower ranks can't take out higher ranks if they play right.


I honestly don't think you can rely on that to create balance.
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Re: Digital Devil Clash x 2 [Signups]

Postby lopez » Sun Apr 22, 2012 8:17 am

Join

I gotta pick a rank right? The private/lowest level is fine. Yes, I had points from last game (right?), but I won't use them (if I had any to begin with... :? )
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Sun Apr 22, 2012 12:13 pm

Ubiquitor wrote:
darkclaymore wrote:I thought about perhaps using promotion in a more complex way, in order to ensure the sum of all ranks is balanced for all teams. In practice, in this specific game only Pringles got a higher rank than the rest, as DFs for both Regular and Leadership are the same. So the most that could really happen is promoting a single player from any Tribe which isn't Pringles's by one rank. But that sorta brands achieving high ranks anti-climatic.


That would actually provide balance. The value of achieving high rank in this case is to simply ensure that you yourself have a decent setup, as opposed to those in the other teams who must rely on random selection of the equalizer to gain power. I strongly suggest you use this approach as it gives hope to the screwed-over majority. From a control-system perspective, I believe this approach would be ideal.

Well, maybe I'll use it.
Will decide after I write down all the rules. Perhaps I'll be able to come up with a better idea by then.


lopez wrote:I gotta pick a rank right? The private/lowest level is fine.

:shock:
Lopez actually read rules for once...? The end of the world is upon us...


1) Ubi Image
2) EO Image
3) Pringles Image
4) Raspy Image
5) Mizu Image
6) Xeras Image
7) Red Image
8) Vampko Image
9) Lopez Image
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Re: Digital Devil Clash x 2 [Signups]

Postby darkclaymore » Mon Apr 23, 2012 4:04 am

Updated about 85% of the Mechanics. Brace yourself for lots of mindfuck.

As I almost finished writing down everything, I'm thinking about starting this in about 3 days.

Red: Ask TFG whatever he gonna play and if yes then as which rank.
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Re: Digital Devil Clash x 2 [Signups]

Postby Ubiquitor » Mon Apr 23, 2012 4:41 am

- "Miss" counts as "hitting resistance" in this case. "Miss" happens when a command fails to hit target. Commands that have a certain "success rate", such as Expel, don't "Miss" if their effect didn't come into effect. They miss only in case they failed to target the foe.


Would the effect of Sukukaja lead to high "Miss" rates of this sort? If so, I fear a scenario in which the outcome depends far more on Random.org than actual strategy.
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