Ubiquitor wrote:Can I request that you implement a mechanic for this particular instance to ensure a fair distribution of ranked players? If a majority of high ranks randomly ends up on a single team, that team is likely to win; thus providing more wins mostly to those who already have wins. With a fair distribution not only will the teams be more balanced, but the winning team will also have a larger ratio of low-ranked players.
Was thinking about this.The main aspect of it that I don't like, is how it'll be easier to guess teams based on ranks. Which is something I rather avoid.
I thought about perhaps using promotion in a more complex way, in order to ensure the sum of all ranks is balanced for all teams. In practice, in this specific game only Pringles got a higher rank than the rest, as DFs for both Regular and Leadership are the same. So the most that could really happen is promoting a single player from any Tribe which isn't Pringles's by one rank. But that sorta brands achieving high ranks anti-climatic.
Then again, a Tribe composed of high ranks is also more likely to fall first as more players in it will be targeted. So I think things sorta even themselves out on that plane. In the end, it's not like lower ranks can't take out higher ranks if they play right.