Ubiquitor wrote:- "Miss" counts as "hitting resistance" in this case. "Miss" happens when a command fails to hit target. Commands that have a certain "success rate", such as Expel, don't "Miss" if their effect didn't come into effect. They miss only in case they failed to target the foe.
Would the effect of Sukukaja lead to high "Miss" rates of this sort? If so, I fear a scenario in which the outcome depends far more on Random.org than actual strategy.
Here the buff skills are more tame and can be stacked up to four times like in the games.
Every time 10% is added. So only after being cast four times, the chance to evade will really go up to a remarkable number of 40%. With every Sukukaja costing about 16 SP (still need to decide how much exactly), the whole thing ends up costing 64 SP and taking four turns (unless multi sukukaja users). Which I believe is fine.
Of course, 4 x Sukukaja on all allies + 4 x Sukunda against all remaining enemies = almost auto win. But... in the original games I'd say it's roughly as useful. The option to limit it as far as 3 stacks also exists I suppose.












