Ringwraith wrote: Catolf wrote:
TheForeignGamer wrote:- Pawns are also hollow shells. They speak, but never actually say anything.
I disagree. Pawns are rather important and you should pay attention to what they say especially if your using other players pawns and allowing yours to go out and learn, they will have important information to say about the monsters and the world around you if you allow them to gain knowledge about their world.
I think the point is they have no personality or anything. They're just a bit vacant.
Isn't that exactly the point of pawns, though? Soulless bodies with no will nor emotions that the Arisen commands. That's what they are.
TheForeignGamer wrote:- Main character has no voice. This works in Zelda, since no one actually talks, but it doesn't work in a game with voice acting.
No. It's an RPG. Even if the game's fully voiced, the main character should remain a voiceless blank for you to fill in any way possible, at least within the boundaries of the game (boo!). Sadly, those boundaries in Dragon's Dogma are always present in the main quest, "the Arisen" being just another name for "Mary Sue with plot armor thicker than Witchwood's fog". Or well, so far, at least.