lordryo wrote:I also just don't know if I'd pay full price for the game on Blu-Ray since it is only a novel, seems like a waste of disc space.
magusgs wrote:From what I understand, it's completely linear--it's literally a novel with pictures and sound.
magusgs wrote:The game is like 50+ hours of reading though. If anything, that's why it WON'T be translated. Too much work, too little return.
SergeantBooduce wrote: I mean, think about it: tons of people love to read, right?
A few months ago, NIS America released Sakura Wars: So Long, My Love on PlayStation 2 and Wii. How did that do? Did it exceed, perform to or was it not as good as your expectations?
Not as good as our expectations.
Uh-oh. What’s the fate of Sakura Wars in North America then? I see a lot of my readers are hoping for Sakura 1+2 for PSP.
Another publisher tried to get approval from Sony for Sakura Wars 1+2 for PSP, but it was rejected. Once a title is rejected by SCEA there is almost no chance to release the title.
What about as a digital download?
That’s Sony’s decision. Sony said this is not a game. They said it’s a text novel. They judged it as that, so it’s really difficult to get the license again. It’s also tough to localize Sakura Wars because of the huge amount of text. It took more than two years to complete the localization. That’s more than the development time of the Japanese version.
But if any company, be it NIS America or anyone else, decided to introduce a line of visual novels to the states, then I think Sony of America would have no choice but to get off their high horse and let people change the way they think of novels and game systems alike.
And as for the "too much work, too little return" thing, wouldn't translating Umineko be about the same as translating a book? Like Brave Story, an amazing book by Miyuki Miyabe. That book was released in English by Viz despite the whopping 824 page count. Not only that, but the book was translated all by one guy. Is the possibility of Umineko being localized really that hard to believe?
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