Screwy wrote:Actually, that raises a good question.
Why is it that Criminal Girls is getting a normal production run when Firefly Diary, a game that has much more consumer interest, is getting a limited one?
CG has much less interest (the LE isn't out of stock yet a day before release) thanks to the censorship backlash.
So why limit Firefly Diary's?
To sell a game a certain way, it has to be agreed upon by everyone involved. This means NISA's parent company (or whoever they license the game from), the distributors, and the retailers. And of course, the first-parties involved too (Microsoft for instance has a parity clause so some games have to be altered, delayed, or updated in order to fit a release date). It's possible that for Firefly Diary, it was agreed-upon that it would be a PSN-only release. If this is the case, the price points may have already been decided on internally, and with their licensor (in this case the parent company). Not saying that it was impossible to shift that around, just that if they would maybe have a hard time selling the same game at retail at $39.99 when they had originally planned for it to be a digital release. Considering the decision was made after Anime Expo 2014's reveal trailer, it was probably in response to fan requests. Or at least partially (that original trailer made it sound like a PSN-only game). If that actually was the case, then Firefly was out in the public eye already, and a decision to make a $20 digital game a $40 retail release would probably rub people the wrong way.
The reason I bring up the price point is because the storage medium the Vita uses is expensive. It's like the 3DS, DS, and every Game Boy cartridge stretching back to 1989. When there's more people involved in the process, it means more people have to be compensated for their work too. So PSP games could be $30 at retail when Vita and 3DS games kind of have to be $40 in order for everyone to make money.
With regards to Criminal Girls, the preorder was announced after Firefly Diary and the game was launching before Firefly Diary. There was way less time to preorder the game in comparison. Coupled with the fact that the game could be picked up elsewhere (it wasn't exclusive to the NISA Online Store, unlike The Firefly Diary), it's not surprising it didn't sell out before the game came out.